December 7, 2012 Word Wonders: The Tower of Babel and Lazy Raiders are the top-reviewed iPad games for November Critically acclaimed
December 7, 2012 Best of British: Alistair Aitcheson on the pros and practicalities of running a game jam Devs that jam together, stay together
December 7, 2012 Daily App Dream's creator on why there's still a place for daily app promotion services And why after two years he's sold up
December 7, 2012 GREE switches platform development to Japan, while investing $3M in US studio MunkyFun Job cuts as US focus switches to games
December 7, 2012 Developer derby: London gains free 8 day game dev workshop Modern Jago opens doors in Shoreditch
December 6, 2012 Mobile Gaming Europe 2012: How Ubisoft expects to prosper in mobile gaming #mobilegamingeurope Making the most of brands
December 6, 2012 Hey big spender: 47% of mobile game IAP revenue comes from $10-$20 transactions W3i downplays value of micro micro-transactions
December 6, 2012 From a mailing list to an audience of millions: How AppGratis is changing the face of app discovery Superseding search and social tools
December 6, 2012 Word Wonders: The Tower of Babel and Lazy Raiders are the top-reviewed iPhone games for November Critically acclaimed
December 6, 2012 Gamenauts announces publishing initiative for indie Asian mobile developers Signed up firms from Indonesia and Malaysia
December 6, 2012 King.com brings Candy Crush and Bubble Witch Sagas to Google Play States synced across Facebook, iOS and Android
December 6, 2012 Looking for the next big mobile trend? Look to Japan, says MAQL Europe's Harry Holmwood East and west not so different after all
December 6, 2012 No taming Tapjoy: 1 billion devices and counting 'Just the beginning,' says CEO Wadsworth
December 6, 2012 Mobile Gaming Europe 2012: How Neon Play gained 4.5 million downloads cheaply #mobilegamingeurope Push the buttons
December 6, 2012 Tylted bolsters HTML5 platform with 10 new developers New titles flood onto mobile service
December 6, 2012 In-app purchase pain: How to avoid releasing the next 'popular failure' Three devs speak out
December 6, 2012 Mobile Gaming Europe 2012: Lovell defines the difference between Whales and True Fans #mobilegamingeurope Splitting hairs?
December 6, 2012 Strength in numbers: Slant Six champions Activision's mobile publishing prowess The indie that didn't want to go solo
December 6, 2012 Mobile Gaming Europe 2012: It's not about mobile any more says HandyGames #mobilegamingeurope Moving to PC, STP, Ouya
December 6, 2012 SGN president Josh Yguado on the opportunities of real money gaming Launching in the UK early 2013
December 5, 2012 One Thumb prepares for Celtic Heroes expansion with key hires And more jobs available
December 5, 2012 Physical first? PotaToss pushes real goods through in-game store Sabor Studio partners with Loopjoy
December 5, 2012 UK Government pegs Games Tax Relief at 25% Britain to 'remain world leader', says TIGA
December 5, 2012 Stateside: Getting to grips with App Annie's App Store stats An argument where everybody was right
December 5, 2012 Capcom's social subsidiary Beeline scores Ghostbusters IP for mobile move A social successor to Smurfs' Village?
December 5, 2012 Infographic: How can developers best take advantage of tablets? Keeping an eye on the inches
December 5, 2012 Fixing funding frustration: Why TIGA is taking to Kickstarter Richard Wilson on bigging up British studios
December 5, 2012 Unity: New gambling rules won't impact 99.9% of developers CEO Helgason clears the air
December 5, 2012 No kick on Kickstarter: Consumers don't know what TIGA is, argues Will Luton Advice would better for indies
December 5, 2012 Opinion: Game pricing the key to Wii U success Word-of-mouth will only work if price is right
December 4, 2012 Synergy is our rocket fuel says HitFox's Jan Beckers, as he announces US expansion and ponders acquisitions Traffic outfit looking to double headcount in 2013
December 4, 2012 TV times: Zynga's in-game currency to be bundled with internet and TV packages Subscribe to TV, broadband and Zynga
December 4, 2012 PlayHaven: Mass monetisation comes from breaking down your userbase New tool treats userbase as individuals
December 4, 2012 Rampant piracy puts paid to Battle Dungeon on iOS Hunted Cow unable to cope with server demand
December 4, 2012 Unraveling the 'strange beast' that is the mid-core gamer: PlayMesh's Shawn Foust reveals all 'It's an aberration; a Frankenstein creation'
December 4, 2012 ZeptoLab looks to merchandising business with new game Pudding Monsters Lots of sweet characters to love
December 4, 2012 Patent play risks stifling games dev innovation, says TIGA Surveying developers to find a solution
December 4, 2012 Wooga: Mobile will be bigger than the web in 2013 Planning for a 'less important' PC market
December 4, 2012 Split strategy: Thumbstar taps into GREE for The Adorables on Android But opts for Game Center on iOS
December 4, 2012 Over-crowdfunding? Kickstarter killed the video game star Crowdfunding poses more questions than it answers
December 3, 2012 The Charticle: Do console developers have the edge on mobile? Your weekly app store analysis
December 3, 2012 TIGA takes to Kickstarter to bolster embattled UK projects Launches curated page to push pledges
December 3, 2012 How Play Finland is shining a light on Finland's flourishing games industry A 'central hub' for the industry's rising stars
December 3, 2012 Double trouble: Did a clone win the grand prize at Samsung's Smart App Challenge? Samsung looking into Feelingtouch's Gun & Blood
December 3, 2012 Apple now the second largest mobile manufacturer in the US Ahead of LG and Motorola, reports comScore
December 3, 2012 Sponsored feature: GREE's hands-off approach the best fit for indies, says Tiny Utopia's Neal Nellans How to pick up Indie of the Month
December 3, 2012 What can Boyfriend Maker teach us about the App Store? The PocketGamer.biz Mobile Gaming Mavens discuss Relationship troubles
December 3, 2012 Hot Five: Opening up about OpenFeint, Boyfriend Maker gets booted out, and PS Vita's great big hope Last week's top five stories
December 1, 2012 PocketGamer.biz Week That Was: Boyfriend Maker blowout, Unity's great big gamble and an ode to OpenFeint The past 7 days in bite-sized portions