November 21, 2012 Infographic: How Angry Birds shot for the Star Wars and won AKA how Rovio gained flight
November 21, 2012 How Gameface.me rode Gangnam Style (part of the way) to viral success Making its downloads dance
November 21, 2012 KongZhong sees mobile game revenues shrink as it transitions from feature phones to MMORPGs Q3 sales down 47% to $5.3 million
November 20, 2012 Nordic Game Jam announces Copenhagen venue for 2013 event 48 hours of mayhem starting 18 January
November 20, 2012 What Glu's financials tell us about monetisation, competition, and success rates in mobile gaming Hint: they're down, up and down
November 20, 2012 App prices to plummet to average of 8 cents by 2017 Free apps to make up 9 out of 10 downloads
November 20, 2012 Amazon aids Unity devs with in-app purchase and GameCircle plugins Looking to bolster Kindle support
November 20, 2012 Tony Pearce: Your games will 'live on GamesGrabr' TeePee CEO on out-punching Pinterest
November 20, 2012 Kempt Games Development Diary: What happens when you let gamers decide your gameplay mechanic? Part two: The voters revolt
November 20, 2012 Swrve: Personalisation the 'next big thing in game design' Also, how to spend $6.25 million
November 20, 2012 More than half of mobile devs moonlight to pay the bills North American stats reveal all
November 20, 2012 Hip to be square: Q&A with Oli Christie, CEO of Neon Play Be clear and free of clutter
November 20, 2012 Hip to be square: Is icon design crucial to a game's success? The power of packaging
November 19, 2012 Gamevil is king of the ring as Android devices power Punch Hero to over 5 million downloads Floats like a butterfly
November 19, 2012 An ode to CSR Racing: Why Boss Alien's debut is the darling of the free-to-play scene Summarising the Social Gaming Summit
November 19, 2012 The Charticle: Can Bloons TD remain buoyant with a $2.99 price tag? Your weekly app store analysis
November 19, 2012 Is Curiosity a calamity? The PocketGamer.biz Mobile Gaming Mavens reveal all Merkin' on Molyneux?
November 19, 2012 Development debate: Is a sense of community giving mobile devs the edge over their console cousins? Part 2: Sharing is caring
November 19, 2012 Hot Five: Curiosity gets crunched, Apple plays a memory game, and how to polish your game's PR Last week's top five stories
November 17, 2012 PocketGamer.biz Week That Was: PR tips, media corruption and location-based overload The past 7 days in bite-sized portions
November 16, 2012 Development debate: Do third-party tools beat out in-house engines? Part 1: Cost not the only consideration
November 16, 2012 We're not trying to be the next Zynga, says Rumble Entertainment But CEO says free-to-play the only way
November 16, 2012 YoYo Games: 'The world has moved on, and Microsoft is rushing to catch up' CTO explains Windows 8 dev contest
November 16, 2012 RIM on the hunt for software developer to bolster BlackBerry's social standing Fancy joining Scoreloop?
November 16, 2012 UKIE investigates free-to-play sustainability in research project Looking for developer input
November 15, 2012 Renren invests heavily in mobile services as Q3 game revenue rises 120% to $24 million But company makes an overall loss of $20.6M
November 15, 2012 Smartphone & Tablet Games Summit 2012: The golden age of low-cost user acquisition is over #smartgames Get ready for a $250,000+ bill
November 15, 2012 Smartphone & Tablet Games Summit 2012: Why designing for tablets isn't just a case of stretching out smartphone games #smartgames Size isn't everything
November 15, 2012 Kontagent partners with Tapjoy to provide real-time analytics Get data and insights
November 15, 2012 Social Gaming Summit 2012: How can games keep hold of their players? #sgsconf Retention, retention, retention
November 15, 2012 Smartphone & Tablet Games Summit 2012: Industry experts analyse the power of cross-promotion #smartgames Adopting the 'sledgehammer approach'
November 15, 2012 Smartphone & Tablet Games Summit 2012: Devs debate the state of games on HTML5 #smartgames Performance, distribution, discovery
November 15, 2012 Tag Games' Paul Farley on treating TV shows to great companion apps Firing film onto the small(er) screen
November 15, 2012 Location-based games aren't about location, but ownership, reckons PerBlue's Justin Beck Emotional ties
November 15, 2012 Game worlds built around location data will be mind blowing, says Grey Area's Vesterinen Deeper, more immersive, more real
November 15, 2012 The future's not about location, it's about context and location, says Gbanga's Rafael Morgan Adding layers of immersion
November 15, 2012 We're rendering the real world in 3D, says Red Robot's Hawley Fulfilling the potential of location-based gaming
November 15, 2012 We're still only scratching the surface of location-based gaming, reckons Massive Damage's Ken Seto Using location to hone MMORPGs
November 15, 2012 Social Gaming Summit 2012: Mentez man Martin Williams on the art of making players happy to pay #sgsconf Make an emotional attachment
November 15, 2012 Evolve in London announces schedule, tackling virtual reality, F2P ethics and games funding All happens 11 December
November 15, 2012 Aggressive expansion hits GREE profits, Q1 FY13 down 26% to $120 million Cash pile drops $450 million during the quarter