August 10, 2012 Big Pixel, Mind Candy and Kwalee bound for GApp Fest 23 indies and start ups hitting London in October
August 10, 2012 Gameforge: Major players wary of taking on competitive mobile market Some already backing back out of development
August 10, 2012 P4RC's social surge could deliver the next Draw Something, reckons CEO Seldon Real rewards network adds micro-tournaments
August 10, 2012 Mobage's Rage of Bahamut powers past 3 million downloads outside of Japan 500,000 downloads a month
August 10, 2012 Opinion: Why 2D card-battlers will fail in the west but games using PVP will soar 3D kudos not 2D obscuration is the future
August 10, 2012 Indies have the edge over console devs crossing over into mobile, reckons onimobi Founder Mitchell on preparing to fly with Leaf Rider
August 9, 2012 Epic unveils new Infinity Blade dev Impossible Studios Working on Infinity Blade: Dungeons for iOS
August 9, 2012 Boss Alien's Jason Avent to detail secret of CSR Racing's success at F2P Summit Bound for London this September
August 9, 2012 Greedy Bankers' Alistair Aitcheson on why indie marketing starts with game design Grabbing the attention of the public and press
August 9, 2012 EIF 2012: CloudMade's Petersen on how its Sponsored Locations will unlock billions of retail advertising #edint Go to store for free IAP
August 9, 2012 EIF 2012: NaturalMotion's Struan Robertson on knowing where to place your sticks and carrots #edint Driving gamer behaviour
August 9, 2012 Mobage virtual currency powers DeNA on to record $609 million revenue Q1 2012 numbers are out
August 9, 2012 EIF 2012: 'If you have a game people want to play, your business model doesn't matter' argues Seamus Blackley #edint Don't sweat monetisation. Focus on fun
August 9, 2012 GREE's London studio to 'capture the essence of European culture' UK CEO Shima talks tactics
August 9, 2012 GameSpy gives us a competitive advantage in multiplayer and PVP games, says Glu's CEO de Masi $2.8 million very well spent
August 8, 2012 Facebook unveils non-social mobile news feed ads for apps Allows developers to pay for spots
August 8, 2012 It doesn't take big bucks for small studios to acquire users, reckons MobPartner Though working with GREE helps
August 8, 2012 Off to a flyer, Nexus 7 powers past Sony and Motorola's Android tablets But making little gains against Amazon, Samsung
August 8, 2012 TIGA: Mobile not a 'stepping stone' to console development, but the skills are transferable Studios should consider console work if profitable
August 8, 2012 App Annie acquires former Glu man Nicolas Beraudo Set to serve as sales veep and US GM
August 8, 2012 Elblabs announces the 'world's first sell-side' in-game ad platform Hook up with GameAdTrading
August 8, 2012 Opinion: Gamescom mobile no-show is self-sabotage When will the big publishers wake up to mobile?
August 7, 2012 Angry Birds plush toys sales to double to $400 million in 2012 Commonwealth Toys & Novelty celebrates
August 7, 2012 Com2uS highlights its social muscle with 400 million head-to-heads in Homerun Battle series While Tiny Farm now boast more than one million DAUs
August 7, 2012 Mobile gamers will pay $5 or more for quality, but how do they know what's quality? Flight! dev Krin Juangbhanich talks pricing policy
August 7, 2012 On the back of strong domestic growth, Com2uS raises FY12 guidance to $65 million Q2 sales up 158% year-on-year
August 7, 2012 Frontier makes first forage outside UK with Canadian studio To 'work on all platforms, including mobile'
August 7, 2012 Tag Games MD Paul Farley explains the value of getting things wrong 'Let's learn to understand and survive failure'
August 7, 2012 Microsoft splits Windows Phone and Xbox development in App Hub overhaul 'Redesigned from the ground up'
August 7, 2012 OnLive: Ouya can play host to big blockbusters and casual capers GM Grove says support make sense
August 7, 2012 EA, Rovio, ngmoco, Tapjoy and King.com ready to speak out at NY Games Conference View from the top
August 7, 2012 Miniclip highlights value of simultaneous iOS and Android launches as it reveals X-Port Genie Also expanding its Android-only publishing business
August 6, 2012 Geomerics adds support for iOS and Android to its Enlighten real-time lighting engine Look at the global illumination on that
August 6, 2012 YoYo's GameMaker: Studio kickstarts Nook support with 9 title run More games to follow
August 6, 2012 Nexage extends Series B round raising an additional $5 million Hearst Interactive Media brings total to $15 million
August 6, 2012 Our GPU business is growing faster than the market, says ARM as it announce 3 new Mali chips Riding the Android growth curve
August 6, 2012 Kiip launches its Kiipsake wallet and discovery app for Android Breakout for consumers
August 6, 2012 Performance 'parity' with consoles the target as OpenGL ES 3.0 capable mobiles to hit 1 billion a year Imagination says GPUs to hit heights by 2014
August 6, 2012 Infographic: Why you can't ignore the Asian mobile games market It's the fastest-growing and the largest
August 6, 2012 'Second screen' surge makes mobile and TV the perfect partners, says flaregames Studios should link up with big networks
August 6, 2012 Saban Brands' Elie Dekel on the licensing opportunities that led to its acquisition of The PlayForge Making the most of games' habit-forming potential
August 6, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether console should be the 'pinnacle' for mobile devs Taking on TIGA
August 6, 2012 Hot Five: Telltale talks game pricing, Zynga can still soar, and GREE's Japanese games not gaining ground Last week's top five stories
August 4, 2012 The PocketGamer.biz week that was: Losses for EA and Zynga, 100 million downloads for Temple Run, and the 'myth' of the 99c iOS gamer The past 7 days in bite-sized portions