January 20, 2020 Pgc London 2020 Black Desert Mobile reaches 20 million installs, series crosses $1.5 billion revenue "One of the most popular MMORPGs in the Asian market"
January 20, 2020 Pgc London 2020 58 per cent of users turn off push notifications on iOS Leanplum's Nathan Ceulemans shared his three 'tricks'
January 20, 2020 Pgc London 2020 Avid.ly on why user acquisition and monetisation need to go "hand in hand" for product success Melinda Kang explained the importance of each
January 20, 2020 Good, Bad, Future Quicksave on the good, the bad, and the future on instant gaming CEO Elina Arponen talks download sizes, messenger bots, and a lack of market data
January 20, 2020 Instant Gaming Facebook Gaming on optimising Instant Games design Joy Marianowicz discusses the "super powers" Instant Games have that other platforms don't
January 20, 2020 Pg Connects London 2020 Retention rate is key to in-game advertisements, says Tenjin lead data scientist The US creates 10 times more ad revenue
January 17, 2020 Job News AR studio Draw & Code names Spencer Crossley as new CEO Brings experience from Sony, Hasbro, Warner Bros. and more
January 17, 2020 Game Changers Learn how hypercasual and social games are changing the industry at Pocket Gamer Connects London 2020 One of 15 tracks at the conference
January 17, 2020 Networking Shake hands with the world’s top games companies: your guide to who’ll be at Pocket Gamer Connects London 2020 From Amazon to Zynga: an unbeatable line-up of the leading games companies awaits you in London this January
January 17, 2020 Home Turf Nintendo Switch Lite passes 1 million sales in Japan Console launched in September 2019
January 17, 2020 Green Is Good Microsoft pledges to be "carbon negative" by 2030 Plans to remove all carbon emitted by 2050
January 17, 2020 Making Moves Google and BT partner to offer customers free Stadia Premiere with broadband deal UK residents can sign up until January 30th
January 17, 2020 Cat And Mouse NetEase's Tom and Jerry mobile game catches 100 million users in China Hanna-Barbara title launched in May 2019
January 16, 2020 The Indie Track Come along for The Indie Track at Pocket Gamer Connects London 2020 One of 15 tracks at the event
January 16, 2020 Esports Super League Gaming partners with Wanda Cinemas Games to expand esports further in China Over 700 locations across China will be utilised for the events
January 16, 2020 Sponsor Shoutout A special thank you to the sponsors for the 2020 Mobile Games Awards The companies supporting our prestigious event celebrating the best of the mobile games industry
January 16, 2020 Industry's Finest Who will win at the 2020 Mobile Games Awards? Join us for a glamorous evening celebrating the best of the mobile games industry
January 16, 2020 Npd Group US and Canada mobile games revenue grows 24% in 2019 $11.82 billion spent in the two countries
January 16, 2020 Cocos Play Cocos launches Cocos Play for easy integration of HTML5 game centres Launch your own mini-game centre in whatever app you please
January 16, 2020 Bang Bang Into The Bank Moonton's Mobile Legends crosses $500 million in gross revenue 281.3 million downloads since 2016, says Sensor Tower
January 16, 2020 Huge Success Old School RuneScape battles to 8 million downloads on mobile "Most successful year to date"
January 16, 2020 E3's Big Players Microsoft confirms E3 attendance as Sony bows out for second year What does this mean for mobile?
January 16, 2020 Event The conference with a conscience - Pocket Gamer Connects London goes green Our first industry event of the decade marks a new chapter in more ways than one
January 15, 2020 Phoenix Rising Phoenix Games acquires German developer Sixteen Tons Entertainment for its growing development group Emergency series creator joins the flock
January 15, 2020 Ua Universe Join our UA Universe at Pocket Gamer Connects London 2020 next week One of 15 tracks at the conference
January 15, 2020 Billions And Billions App Annie: Mobile gaming is on track to surpass $100 billion in 2020 59 per cent more companies are earning $100 million annually
January 15, 2020 Gameanalytics Benchmarks+ GameAnalytics announces powerful new Benchmarks+ features Benchmarks+ releases several new features, including regional filtering, sub-genres, top 2-4% performance quantiles, and more
January 15, 2020 Cod Go Call of Duty: Mobile has best launch quarter for a mobile game since Pokemon GO 180 million installs in 90 days
January 15, 2020 Stadia Downloads Exclusive: Google Stadia mobile downloads have halved since November 550,000 installs to date, according to Sensor Tower
January 15, 2020 Closing The Loop Mobius Final Fantasy is being shut down after nearly five years Western players get longer to see the end of the story
January 15, 2020 Develop:brighton Speakers Develop:Brighton 2020 opens up to speaker submissions Looking for talks on Apple Arcade, influencers, and more
January 15, 2020 To The Top Netmarble appoints chief global officer Seungwon Lee as new co-CEO Will focus on core games business
January 15, 2020 London Calling Pocket Gamer Connects London is NEXT WEEK! Our biggest conference yet is just around the corner...
January 14, 2020 Women In Gaming Women in Gaming Breakfast @ PGC London returns for a second year in 2020 An informal breakfast event to help clear the hangover of the party
January 14, 2020 Acquire, Retain, Monetise Learn all about acquiring, retaining, and monetising users at Pocket Gamer Connects London 2020 One of 15 tracks at the conference
January 14, 2020 Sponsor Shout Out Special thank you to the sponsors for next week’s Pocket Gamer Connects London The companies supporting Europe’s biggest mobile games industry B2B conference
January 14, 2020 Famitsu Charts Nintendo Switch accounted for 26 of the top 30 best-selling games in Japan Pokemon Sword and Shield continues to capture audiences
January 14, 2020 Higher And Higher Mobile games revenue increased by 13% to $61.7 billion in 2019 Honor of Kings tops the list for worldwide spending at $1.43 billion
January 14, 2020 "power Up Bands" Super Nintendo World theme park will let visitors become Mario via wristbands and smartphone app New Mario Kart ride revealed alongside official theme park song
January 14, 2020 Moving Forward Sony's mobile studio ForwardWorks partners with Kadokawa Games for new smartphone title Cave Interactive also part of the development structure
January 13, 2020 Cloud Gaming Learn all about cloud gaming, 5G, and subscriptions at Pocket Gamer Connects London 2020 One of 15 tracks at the event
January 13, 2020 Indies Unite Track and Build competition offering indie game studios professional soundtrack by duo Koven Cinematic bass pair will produce the soundtrack for the winner
January 13, 2020 Inside Story Nintendo files trademark for Mario & Luigi series following developer's closure AlphaDream shut down in October following "sluggish" revenue
January 13, 2020 Dice Summit What the Golf? and Sayonara Wild Hearts score multiple nominations at DICE Awards 2020 Call of Duty, Grindstone and Sky: Children of Light all feature too
January 13, 2020 Exit Strategy Enter the Gungeon shoots past three million units sold Follow-up mobile title Exit the Gungeon being ported to PC and console
January 13, 2020 Sayonara Mutazione Simogo's Sayonara Wild Hearts steals three nominations at the Game Developers Choice Awards Die Gute Fabrik's Mutazione nabs four noms in the Independent Games Festival awards
January 13, 2020 Awesome Games Do Good Awesome Games Done Quick 2020 raises $3.1 million for Prevent Cancer Foundation Super Cat Tales the only mobile game showcased at the event
January 13, 2020 Hot Five Hot Five: Miniclip buys Ilyon, Nifty Games goes on recruiting spree, and how Riot avoided backlash from going mobile The hottest stories of last week
January 10, 2020 Peer-to-peer Rainway launches streaming app for playing PC games on mobile Can be downloaded across iPhones, iPads and iPods and Android for free
January 10, 2020 Playable Platform Playable Platform introduces self-optimizing ads “Self-optimizing playable ad technology is probably the greatest creative invention we’ve seen since video ads were first introduced”