August 21, 2012 UK social studio Playdemic completes major funding round: at least $3 million Looking to create second generation social gaming
August 21, 2012 Applifier launches Everyplay, its in-app 'Facetime for gamers' video recording tech Providing iOS games with stronger virality
August 21, 2012 Miniclip surpasses 100 million mobile game downloads Vindicates cross-platform approach
August 21, 2012 With only 400,000 units sold last quarter, PS Vita's global total limps to 2.2 million Vita being outsold by PSP
August 20, 2012 Distinctive Developments bolsters publishing prowess with 5 new hires Enters period of 'expansion and diversification'
August 20, 2012 GamorLive delivers cross-platform multiplayer tool for HTML5 games iOS, Android and Windows Phone swept up
August 20, 2012 Human Demand to aid indie user acquisition with self-serve ad platform Stopping media buying 'sucking so much'
August 20, 2012 OnLive transfers assets to new company in bankruptcy bypass Staff made redundant, half re-hired
August 20, 2012 Reward-based social network P4RC boosts game distribution with FreeAppADay deal Takes a monthly slot for its developers
August 17, 2012 [UPDATE] Rumour: OnLive closing down as bankruptcy looms Staff reportedly being laid off
August 17, 2012 Gamescom 2012: Nvidia TegraZone hits 4 million installs #gamescom Nexus 7 driving downloads
August 17, 2012 HandyGames partners with Yodo1 for major move on China 5 games to hit iOS and Android
August 17, 2012 Sega launches new mobile publishing initiative Sega Alliance Partners with Owlchemy Labs for debut release
August 17, 2012 APPTiV Games proposes 'pedometer powered' mobile social games 'Turn footsteps into virtual currency'
August 16, 2012 GREE's North American assault backed up by 38% sales jump in Q2 Nearly $30 million grossed
August 16, 2012 Goko launches 'world's first everywhere HTML5 platform' Acquires rights to 150 board and card games
August 16, 2012 Rovio, GREE and PopCap on board for Mobile Gaming Europe 2012 Converging on London from 6-7 December
August 16, 2012 Korean giant Gamevil sees overseas sales jump more than 160% Pushes Q2 revenues past $13 million
August 15, 2012 Mobile games make strong showing in 2012 Meffys Awards nominations Finalists unveiled
August 15, 2012 Rovio seeks designers, artists, programmers and producers for its new Stockholm office Takes hunt to PocketGamer.biz jobs board
August 15, 2012 Mattel signs up Angry Birds, Fruit Ninja and Cut the Rope for Apptivity Play apps with real toys
August 15, 2012 ExPlay Festival 2012 promises to put on a 'bigger and better' show for UK devs in the southwest Boasts sessions, bootcamps and TIGA awards
August 15, 2012 Hyundai and Playmobil got game as firms partner with Gameloft Brands looking for 'mobile exposure'
August 15, 2012 GDCE 2012: GREE stresses the importance of science and sharing for freemium success Check. Plan. Do. Profit.
August 14, 2012 GDCE 2012: ngmoco's Senta Jakobsen on building a team when developers don't come to the office #gdc_europe How distributed 'Stockholm' studio works
August 14, 2012 GDCE 2012: PVP is the best way to monetise users says Game Insight's Darya Trushkina #gdc_europe Sharpen your sword
August 14, 2012 GDCE 2012: Mobile GPUs heading for 'Xbox quality' performance, reckons Epic Power limitations deliver more efficient coding
August 14, 2012 Battle Bears dev SkyVu raises first round of VC funding Set to open offices and motor on with marketing
August 14, 2012 Marmalade update to open up Windows and Mac OS to mobile devs Port to Steam, Gamersgate & Mac App Store
August 14, 2012 GDCE 2012: Fishlabs on evolving Galaxy on Fire 2 from a $10 premium game into freemium #gdc_europe Life as we now know it
August 14, 2012 GDCE 2012: In-game audio can aid monetisation on mobile #gdc_europe Ben Long talks the science of sound
August 14, 2012 Gameloft, Fishlabs and TinyCo on board as Hitfox unveils game exclusive mobile affiliate network Also unveils discovery app for 'quality games'
August 14, 2012 GDCE 2012: How four guys from Madfinger made Dead Trigger in five months #gdc_europe All about brains
August 14, 2012 GDCE 2012: Simogo on why it should have priced Beat Sneak Bandit higher than $2.99 #gdc_europe Doing things your own way
August 13, 2012 GDCE 2012: King.com's Riccardo Zacconi on the challenges of bringing Bubble Witch Saga to iOS #gdc_europe Dealing with instability
August 13, 2012 Mind Candy on the hunt for new mobile developer and designer Takes to PocketGamer.biz job board
August 13, 2012 UK trade association TIGA unveils games industry awards Best social and casual games up for grabs
August 13, 2012 EA, Exit Games and more confirmed for Cloud Gaming USA 2012 Cloud conference comes hits San Francisco
August 13, 2012 Kind of a Big Deal's Starcrossed for Windows Phone makes Dare to be Digital's BAFTA shortlist Taking on two other titles
August 13, 2012 GDCE 2012: Apsalar's Sarah Teng on what data to measure and what to do with it #gdc_europe Segment your cohorts for success
August 13, 2012 GDCE 2012: PerBlue's Justin Beck on building a $3M revenue company on 15,000 DAUs #gdc_europe Bootstrapping your way to success
August 12, 2012 Ski Safari and Final Fantasy III are the top-reviewed Android games for July Critically acclaimed
August 10, 2012 Big Pixel, Mind Candy and Kwalee bound for GApp Fest 23 indies and start ups hitting London in October
August 10, 2012 Mobage's Rage of Bahamut powers past 3 million downloads outside of Japan 500,000 downloads a month
August 9, 2012 Epic unveils new Infinity Blade dev Impossible Studios Working on Infinity Blade: Dungeons for iOS
August 9, 2012 Boss Alien's Jason Avent to detail secret of CSR Racing's success at F2P Summit Bound for London this September