August 25, 2018 China Speaker spotlight: Mikael Leinonen, MyGamez Ltd Mikael Leinonen will be part of a panel discussion with leading Chinese Android game platforms Oppo and Vivo at Pocket Gamer Connects Helsinki
August 25, 2018 Learn Speaker spotlight: Mikael Haveri, Housemarque Mikael Haveri from Housemarque will be giving a talk at Pocket Gamer Connects Helsinki
August 25, 2018 Alive Speaker spotlight: Rose Thomas, King Rose Thomas will be giving a talk called 5 Years and Counting: Keeping Our Pet Alive at Pocket Gamer Connects Helsinki
August 25, 2018 Test Speaker spotlight: Vera Rabkina, Gismart Vera Rabkina will be talking about playtesting for indies at Pocket Gamer Connects Helsinki
August 24, 2018 Pitch Speaker spotlight: Walid O. El Cheikh, Aalto University Executive Education Walid O. El Cheikh will be hosting a Pitching and Networking workshop at Pocket Gamer Connects Helsinki
August 23, 2018 Jobs In Games Jobs in Games: Jam City's Brooke Costa on how to get a job as a lead engineer "Everyone makes mistakes, but being able to take responsibility for them and learn from them is not a universal skill"
August 23, 2018 Live And Kicking Three years on: Bandai Namco on the evolution of Dragon Ball Z Dokkan Battle "That pure fanboy spirit is something I believe I share with our users and something I take into my work on the game"
August 22, 2018 Indie Spotlight From assassins to companions: Brie Code on travelling, stress and #SelfCare “Let’s create deep, heartening connections that we all deserve”
August 22, 2018 Take A Xhance On Me Adrealm’s general manager for Europe Mei Li-Berlit talks Xhance and tackling fraud "it may be true that cryptocurrencies are a temporary hype, but we don’t think that the underlying technology itself is a fad"
August 20, 2018 Worldwide How Chorus Worldwide helped indie developers to release mobile games in China "As I’m sure everyone knows, the Google Play store is not a big player in the market. Instead, the area is dominated by local Chinese app stores"
August 17, 2018 Jobs In Games Jobs in Games: Nanobit's Jure Rasic on how to get a job as head of product "I love the feeling when we’re thinking up new ways to entertain and make more fun for our players."
August 16, 2018 Live And Kicking Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande
August 10, 2018 Jobs In Games Jobs in Games: Dream Reality Interactive's Anna Hollinrake on how to get a job as a senior artist "There's something delicious and intangible about focusing in on exactly what makes the game feel the way it does and how to communicate that as a whole"
August 7, 2018 Hall Of Fame Hall of Fame: Miniclip CEO Robert Small on building one of the most recognisable names in gaming "My first role was with Miniclip and I guess it turned out pretty well given that we are still thriving almost 20 years later"
August 7, 2018 Indie Spotlight Postcard Switzerland and 1930s politics: Stave Studios on striking the balance with Over the Alps "History is a wellspring from which comes a multitude of inspiring stories about ordinary people who stand up to a vast, seemingly undefeatable evil threat and win"
July 26, 2018 Indie View The Big Indie Pitch interviews: What does it take to make a game all about esports? Agate talks creating a title all about competitive gaming
July 24, 2018 Indie Spotlight "The security of going onto Nintendo Switch is a lot better than mobile and PC" Plausible Concept on the development of Bad North and how it started with just a cat
July 17, 2018 Indie Spotlight "This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe "The idea that someone could get so addicted to these mobile games was still alien to me"
July 10, 2018 Indie Spotlight "Part of art is about connecting with the audience and making them feel something" Kim Savory on art, games and Only When Howling
July 3, 2018 Indie Spotlight How a brush with closure led to Broken Rules' hit Old Man’s Journey CEO Felix Bohatsch on regaining confidence and striking the balance between work and family
June 26, 2018 Indie Spotlight “The stories that they told us were so moving": The making of My Child Lebensborn Teknopilot’s co-founder Elin Festøy on balancing messages
June 18, 2018 Indie Spotlight Indie Spotlight: Brad Erkkila on Castle Pals and bringing a background of visual design to mobile "As long as I can live pretty well and I can make the games I want to make, I consider that success."
June 13, 2018 Indie Spotlight Indie Spotlight: Ivan Kovalov on cognitive disorder and G30’s memory maze "It is important that we understand other people and care for everyone around us, not just ourselves"
June 5, 2018 Indie Spotlight Indie Spotlight: Zach Gage on reinventing old classics and beating the clones “I think it’s nice for the kind of people I'm going after, people who are not hardcore gamers but actually play a lot of games in their lives, but don’t think of themselves like that”
May 30, 2018 Indie View The Big Indie Pitch interviews: Limestone Games tells us all about their stylish anime-inspired Aeon Must Die! We chat to the winner of the first ever Big Indie Pitch in Estonia
May 29, 2018 Indie Spotlight Indie Spotlight: Gorogoa creator Jason Roberts talks getting into games and the genesis of the hit title We get up close and personal with the stars of mobile games' indie scene
May 22, 2018 Indie Spotlight Indie Spotlight: State of Play's Katherine Bidwell on art inspirations and spinning plates "I think with running a small company it’s about making sure all the plates are spinning and keeping the focus on achievable goals"
May 16, 2018 Indie Spotlight "If you are an indie and you are making an indie game, I think it’s becoming very difficult to lead from the heart" Darjeeling's Marc Lustigman on Homo Machina and Fritz Kahn's presentation of the body
May 10, 2018 Speaker Spotlight PGC San Francisco speaker spotlight: Zorka.Mobi's Dmitry Liapin on dealing with influencers Dmitry Liapin offers advice on influencer marketing campaigns and tells us what to expect from his talk
May 2, 2018 Indie View The Big Indie Pitch interviews: From tiny bubbles come big things We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles
May 1, 2018 Indie Spotlight Indie Spotlight: Little Lost Fox's Niamh Fitzgerald on Valleys Between and finding the balance "Some of my favourite days are ones where I get to focus on game design or technical art"
April 20, 2018 Artistic Flair Services Spotlight: Art outsourcer 5518 Studios CEO Michael Casalino on working on Snoopy Pop and outside of games
April 4, 2018 Indie Spotlight Indie Spotlight: Pixel Hunt’s Florent Maurin on Bury me, my Love and trading journalism for games development "Bury me, my Love tells the story of a Syrian woman as she tries to reach Europe in hope of a better life. You just can’t write a game like that light-heartedly"
March 20, 2018 Get Published New mobile publisher Habby on the hunt for indie games Profiling Habby - the hot new games publisher from Asia
March 19, 2018 Playable Ads How Synative’s streaming tech aims to fix mobile’s UA challenges through playables How short game trials can grab new users
March 14, 2018 Indie Spotlight Indie Spotlight: Alto’s Odyssey and the reinvention of the snowboarding genre Team Alto’s executive producer Ryan Cash and producer Eli Cymet talk about growing as a studio, delays and capturing a feeling
March 8, 2018 Indie Spotlight Indie Spotlight: Arcane Circus’s Molly Heady-Carroll on the accessibility of the mobile market and finding the balance in life "Defining what you want and don’t want is vital to creating a clear plan for yourself to reaching your goals. This definition can be surprisingly different for each person"
February 20, 2018 Indie Spotlight Indie Spotlight: Accidental Queen's Diane Landais on giving credit where it's due and moving on from lost phones "My typical day is mostly not what I expected it would be before I actually founded an indie studio."
February 13, 2018 Indie Spotlight Indie Spotlight: Magic Notion's Richard Franke on learning to run a business and making inclusive games The importance of looking after yourself and handling the expectations of a community
February 6, 2018 Indie Spotlight Indie Spotlight: Italic Pig's Kevin Beimers on defining success and following butterflies "That game you want to make? Make it."
January 30, 2018 Indie Spotlight Indie Spotlight: Dumpling Design's Travis Ryan on financial challenges and exploring AR "I’m not sure there is a ‘typical’ day as an indie, is there?"
January 25, 2018 Indie Spotlight Indie Spotlight: Fat Fish Games' David Lane on failing fast and prototyping faster The Tiny Striker developer's CEO talks future partnerships and average days at the office
January 16, 2018 Indie Spotlight Indie Spotlight: Tinytouchtales' Arnold Rauers on working with constraints and the weight of expectations The average day of an indie developer, and advice for aspiring devs
January 9, 2018 Indie Spotlight Indie Spotlight: Part Time Monkey's Tuomas Erikoinen on life as a one-man casual mobile games studio Why he focused on hyper-causal and why he's now looking for the second monkey
December 18, 2017 Pgc Speaker Spotlight From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology Ahead of his talk at Pocket Gamer Connects London, Leiser discusses the company's business and return on ad spend
November 20, 2017 Sega Hardlight Profile From Sonic Jump to Speed Battle: The story of Sega Hardlight Studio head Chris Southall on the path that led the developer to Sonic Forces: Speed Battle
October 31, 2017 Authentic Marketing Ex-Gaikai CEO David Perry on entering the world of influencer marketing with Vyrl The games industry veteran talks us through his ambitious plans
October 26, 2017 Indie View The Big Indie Pitch interviews: Raysol Games tell us all about their pachinko inspired monster battler Dungeon Balls We speak to Raysol Games, the runner-up at The Big Indie Pitch at ChinaJoy 2017
October 25, 2017 Indie View The Big Indie Pitch interviews: Dodreams tells us all about its upcoming arena brawler Drive Ahead! Arena We speak to Dodreams, who took away the third place prize at The Big Indie Pitch at ChinaJoy 2017
October 24, 2017 Indie View The Big Indie Pitch interviews: Happy Volcano on their thought provoking mystery point-and-click adventure The Almost Gone We speak to Happy Volcano, the runner-up of The Big Indie Pitch at Develop:Brighton 2017