August 23, 2012 Brawsome's Andrew Golding argues it's easier to sell premium games on Steam than the App Store Not even sales work as well
July 11, 2012 No surrender: The making of Total War Battles: Shogun Creative Assembly invades new territory
April 19, 2012 Engineous' Nitzan Wilnai on giving users the power of game creation with Sketch Nation Studio Free for all
April 9, 2012 Greening the red planet: Tiger Style on the making of Waking Mars Delivering emergent gameplay for the iOS audience
March 20, 2012 What's in the box? Making of Super Crate Box for iOS Bouncing back from creative fragility
February 20, 2012 David Braben on how LostWinds marks Frontier's first step into iOS gaming Learning from mistakes, building for the future