February 7, 2014 Stateside: Believe it or not, Dungeon Keeper isn't the end of gaming as we know it There's nothing to fear from F2P
January 29, 2014 Stateside: Nevermind smartphone games, Nintendo's next move should be a Mario Mobile Giant needs to do something revolutionary
January 17, 2014 Stateside: Taking Ridiculous Fishing F2P would be a 'disaster' Vlambeer got it right the first time
January 8, 2014 Stateside: Developers, video sharing is your future Let gamers record gameplay and then reap the benefits
December 18, 2013 Stateside: Mobile needs to find a balance between success and failure Focusing solely on either is no good
December 11, 2013 Stateside: It's time for the testosterone-fuelled games industry to grow up Time is running out if we want to be taken seriously
December 4, 2013 Stateside: Violent change is coming. Only the innovative will survive F2P consensus is fragmenting
November 26, 2013 Stateside: It's time to stop blaming Apple and Google for poor app discovery Your game's destiny is in your own hands
November 20, 2013 Stateside: The 'indie bubble' won't burst, but the one around King and Supercell just might The indie glass is still being filled
November 13, 2013 Stateside: The iOS-Android duopoly is over it's time for developers to acknowledge Windows Phone There is a third way
November 1, 2013 Stateside: It's time Apple stopped playing around with gaming Time to take developers seriously
October 23, 2013 Stateside: Nevermind launching your iOS game on Android, it's time to target your oven, too The future of games dev is multiplatform
October 16, 2013 Stateside: F2P needs to earn the player's trust to unlock longterm success, says DragonVale's Backflip Playing the long game
October 9, 2013 Stateside: The US mobile scene needs to can its obsession with San Francisco Time for the west coast to look east?
October 2, 2013 Stateside: Apple is powerless to thaw the App Store's big freeze Mobile creativity is being throttled
September 25, 2013 Stateside: Why SteamOS threatens to outmanoeuvre the microconsoles Mobile market has lost its momentum
September 17, 2013 Stateside: Mobile devs need to follow in Grand Theft Auto's footsteps Create content that's worth paying more for
September 12, 2013 Stateside: PS Vita TV is the microconsole developers have been waiting for... ...so long as it gets a western release
September 4, 2013 Stateside: Nintendo doesn't need to go mobile, mobile needs to go Nintendo There's every reason for indies to go 3DS
August 27, 2013 Stateside: Developers need to think bigger to fulfill the potential of tablet gaming More than pumped-up phones
August 20, 2013 Stateside: The ethics of IAP are complex which is why the industry needs to define them Because if we don't do it, others will
August 13, 2013 Stateside: It's time for mobile devs to kick the IGF to the curb The indie scene should go independent
August 6, 2013 Stateside: It's time to say bye bye to the era of iOS-only games Stand up, multiplatform masters
July 30, 2013 Stateside: Ouya is like a badly run Brazilian steakhouse where users fill up on free salad It's time to pay out for meat
July 23, 2013 Stateside: Don't try and fight your pirates make the most of them Making lemonade from stolen lemons
July 16, 2013 Stateside: Indies, are you yearning for an App Store revolution? Change needs to begin from the bottom up
July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 3, 2013 Stateside: Why Google should shelve its plans for an Android unconsole Giant should stick to what it does best
June 25, 2013 Stateside: Does Ouya risk being this generation's N-Gage? Is it the right product, launched at the wrong time?
June 18, 2013 Stateside: Why King's word isn't law when it comes to pulling in-app advertising But the firm isn't royally wrong, either
June 11, 2013 Stateside: When it comes to E3 versus WWDC, only one show matters Can you guess which one it is?
June 4, 2013 Stateside: Think life is tough on mobile? Try getting your game onto Steam Why mobile is PC's master
May 29, 2013 Stateside: Don't be ashamed of F2P, but don't assume players will spend out of the goodness of their hearts Dirty lessons from the coal face
May 22, 2013 Stateside: Is Google's social gaming platform the Game Center people think it is? Developers should adopt a measured approach
May 15, 2013 Stateside: Developers beware PC and mobile are uncomfortable bedfellows Why studios need to do more than just port
April 30, 2013 Stateside: Don't be fooled proper monetisation tops marketing might every time Why IAPs beat ads on the App Store
April 23, 2013 Stateside: Why hedging your bets across multiple mini titles is becoming the secret to success on the App Store One title does not fit all
April 16, 2013 Stateside: AppGratis ejection proves it's never wise to bet the farm on Apple Developers, multiplatform is the future
April 10, 2013 Stateside: Two novel ways of increasing game session length Thoughts arising from GDC 2013
March 19, 2013 Stateside: Why game pads and smartphones will never be happy bedfellows But does mobile need them?
March 12, 2013 Stateside: Mobile devs can learn a lot from SimCity's server strife Prepare for success as well as failure
March 5, 2013 Stateside: Ouya talks a good game, but is it making it up as it goes along? Founder Uhrman goes on charm offensive
February 26, 2013 Stateside: Why Real Racing 3 is free-to-play's make or break moment on mobile A real bellweather
February 19, 2013 Stateside: Stormy weather for game developers who want to use iCloud Winter of discontent for Apple's cloud storage solution
February 13, 2013 Stateside: The rise of unconsoles like Ouya is the industry's Here Comes Honey Boo Boo moment Our opportunity is their threat
January 8, 2013 Stateside: What are the key issues that will define 2013? The questions every dev should ask itself
December 19, 2012 Stateside: Should developers avoid launching games in time for Christmas? How do holidays affect the app stores?
December 13, 2012 Stateside: Unity's mobile might is giving Unreal a kicking How can Epic fight back?
November 28, 2012 Stateside: OpenFeint fiasco proves devs should never get comfortable with third-party APIs Lessons to be learned