Staff Profile
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About
About
Will Freeman is the former editor of trade publication Develop, having also written for the likes of The Guardian and The Observer.
Articles by Will Freeman
All articles written by Will Freeman
Feature
Dec 21st, 2019
Territory report: data and interviews from the UK games scene
The keys to the kingdom: inside the UK industry, market and mobile sector
as
Feature
Oct 25th, 2019
Despite geo-political tensions, Iran's mobile game industry is ready to scale
as
Feature
Oct 22nd, 2019
Why Lebanon's game industry is less about opportunity and more about potential
Feature
Mar 28th, 2018
Jobs in games: Understanding creative opportunities in mobile
Devs share what it's like working in the mobile games industry
Comment & Opinion
Feb 8th, 2018
Mobile tones: The audio tool and service providers pushing the sound of smartphone gaming
We speak to the top audio companies about creating engaging sounds and music for the small screen
Interview
Dec 20th, 2017
A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery
Head of marketing Andrew Green discusses its plans for the huge licence
Interview
Dec 4th, 2017
Developing beyond the second screen: How Supermassive created crime thriller Hidden Agenda for Sony's PlayLink
Senior Producer Jez Harris on accessibility and the opportunity to innovate
Territory report: data and interviews from the UK games scene
The keys to the kingdom: inside the UK industry, market and mobile sector
Despite geo-political tensions, Iran's mobile game industry is ready to scale
Why Lebanon's game industry is less about opportunity and more about potential
Jobs in games: Understanding creative opportunities in mobile
Devs share what it's like working in the mobile games industry
Mobile tones: The audio tool and service providers pushing the sound of smartphone gaming
We speak to the top audio companies about creating engaging sounds and music for the small screen
A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery
Head of marketing Andrew Green discusses its plans for the huge licence
Developing beyond the second screen: How Supermassive created crime thriller Hidden Agenda for Sony's PlayLink
Senior Producer Jez Harris on accessibility and the opportunity to innovate
Top Stories
News
10 hours, 24 minutes ago
Turkish game studios don’t pay tax as government supports burgeoning industry
News
10 hours, 38 minutes ago
SuperScale's ebook serves organic growth tips, making mobile games more sustainable
News
11 hours ago
Copyright doesn’t exist for generative AI-created content in the US but it remains the "Wild West"
News
11 hours, 53 minutes ago
Pocket Gamer Connects San Francisco kicks off two day conference featuring Scopely, Netflix, King, Wizards of the Coast and more!
News
12 hours, 8 minutes ago
Roblox’s Avatar Auto Setup and Texture Generator are the latest AI tools for the 3D space
Feature
Mar 18th, 2024
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
Feature
Mar 15th, 2024
Under the hood: Deconstructing Monopoly GO! as it passes $2 billion in revenue
Events
MIX & Kinda Funny Showcase 2024 | North America | Mar 14th |
Game Developers Conference 2024 | North America | Mar 18th |
#notGDC 2024 | Mar 18th | |
Day of the Devs: San Francisco | North America | Mar 18th |
Nvidia GTC 2024 | North America | Mar 18th |
Game Connection America 2024 | Europe | Mar 18th |
Pocket Gamer Connects San Francisco 2024 | North America | Mar 18th |
European Game Showcase 2024 | North America | Mar 19th |
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Interview
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Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top
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Monopoly GO makes $2 billion in 10 months with "less than a quarter" of that spent on UA
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