August 23, 2011 Freemium games generate 3 times more revenue per daily user on iOS than Android, reckons Godzilab But downloads higher on Google's OS
August 23, 2011 Educational games are raising the bar for all mobile apps reckons Mindshapes' Jinhee Ahn Kim Industry could learn from dev process
August 22, 2011 Clapfoot Games, 10tons and Occamy Games each gain $150,000 in Nokia's $10 million Ovi app challenge 18 games named by Calling All Innovators
August 22, 2011 Urban Airship pushing out 13,000 push notifications per minute as lifetime total tops 5 billion Business growing at 500% year on year
August 22, 2011 Nokia dominates global ad scene with 39% share, but Android to take top spot by end of 2011 Google's Motorola acquisition no surprise says firm
August 17, 2011 Industry moving away from Nintendo, but calls to switch business to mobile are 'lunacy' says Hogrocket's Ben Ward Giant should license IP to third parties
August 17, 2011 Zynga acquires social studio Astro Ape, rebrands as Zynga NY If you can't beat them...
August 17, 2011 Handhelds have had their day thanks to iPhone allure, reckons Secret Sauce head Russell Clarke Sony and Nintendo just don't know it yet
August 17, 2011 Opinion: Nintendo investors right to urge iOS development, but for the wrong reasons Time to prepare for the future
August 17, 2011 Devs worried about Android Market's problems should learn by doing, reckons Spilt Milk's Smith Indie studios should embrace challenges
August 16, 2011 Half of all real dollars spent in freemium games go on depletable goods Players pay for items they don't keep
August 16, 2011 OMGPOP, Moblyng and Craneballs Studios sign up for Tapjoy as platform tops 10,000 apps Game Circus and Spry Fox also on board
August 16, 2011 Multifunctionality hands tablets the edge over handhelds, reckons Crytek MD Avni Yerli PS Vita snubbed
August 16, 2011 Microsoft makes play for Android OEMs, brands Windows Phone as the only 'equal opportunities' platform No one manufacturer favoured over another
August 16, 2011 Digital Chocolate acquires Cake Mania studio Sandlot Games Strengthening its casual base
August 16, 2011 Funzio's Crime City hits 1 million downloads on iOS in 5 days Shoots down top 10 grossing apps spot
August 15, 2011 Updated: Mario perfect for mobile, but developers question whether now is the right time for Nintendo's smartphone assault Investors out on a limb?
August 15, 2011 Motorola acquisition hands Google 29% share of Android market in North America Firm takes #2 spot on own ecosystem
August 15, 2011 The Game Creators unveil multiplatform dev tool App Game Kit iOS, bada and MeeGo on board from day one
August 15, 2011 Once the dominant forces, asymco tracks the four year demise of Motorola and Nokia And the rise of, you guessed it, iPhone
August 15, 2011 Google to acquire Motorola Mobility for $12.5 billion Manufacturer to continue to operate independently
August 15, 2011 The PG.biz Hot Five: Apple gets legal (again), VegasTowers doing $40 per IAP, and titanic Tegra turning round fortunes at Nvidia Last week's top five stories
August 15, 2011 More than half of developers believe BlackBerry will be dead in 5 year's time But Windows Phone to remain relevant
August 12, 2011 Papa Sangre studio Somethin' Else claims Apple encouraged it to boost launch price £3.99 game was originally planned as £1.99
August 12, 2011 Strong demand in Tegra's second quarter fuels $174 million profit at Nvidia Revenue to top $1 billion in Q3
August 12, 2011 Rovio, Zynga and Wooga on board as games channel hits Google+ Social gaming gains a new port of call
August 12, 2011 Samsung roadmap points towards 5.29-inch Android handset, plus 7-inch Galaxy Tab Windows Phone and bada devices also on board
August 12, 2011 Motorola CEO Sanjay Jha hints firm looking to claim royalties from rival Android OEMs Patents a key advantage
August 11, 2011 Bada shipments triple in Q2 2011 as Samsung platform surpasses Windows Phone Symbian's share halves, Android holds lead
August 11, 2011 W3i looks to grease freemium's wheels with launch of Games Platform framework Beta to handle servers, security and storefronts
August 11, 2011 Rovio's Vesterbacka dismisses 'games company' tag, claims studio building 'next gen entertainment franchise' A strong brand can take you anywhere
August 11, 2011 Cut the Rope studio ZeptoLab opens up UK office as downloads top 45 million 9 million paid on iOS
August 11, 2011 Smartphone penetration sits at 34% in US as 155 million stick to feature phones But Windows Phone finally starts to grow
August 11, 2011 HP looks to launch 7-inch TouchPad Go after FCC filing Current model sees price slashed by $100 in US
August 10, 2011 Nvidia, RIM and ARM on board for metaio's insideAR 2011 in Munich Mark your calendar for September 26-27
August 10, 2011 Apple begins legal action in Germany against Motorola over Xoom design European tablet wars heat up
August 10, 2011 Android Market developers complain as Google payouts fail to match actual sales Studios missing out on revenue
August 10, 2011 Nokia to drop Symbian in North America when Windows Phone launches Giant planning biggest ever push with Microsoft's OS
August 9, 2011 OpenFeint brings over 60 Android games to China through The9 Game Zone Distribution through 30 app stores
August 9, 2011 Motorola CEO Jha floats the idea of supporting Windows Phone But focus currently Android
August 9, 2011 Rovio signs SwaddleDesigns deal to bring Angry Birds to babyware Studio looking to 'increase power of brand'
August 9, 2011 iPad rivals have greater chances of success in Europe than US, but price cuts needed says Forrester Apple's smaller retail presence a disadvantage
August 9, 2011 Apple demands role in Lodsys lawsuit case against app developers It has the best technical information
August 9, 2011 Windows Phone GM Charlie Kindel departs after 21 years, but brands OS 'best product Microsoft has built' Developer ecosystem is in 'fantastic hands'
August 8, 2011 Gamevil posts $3.5 million net profit in Q2 2011 as sales jump 46% yoy Smartphone account for 62% of sales
August 8, 2011 GREE and Tencent standardise specs to allow devs to target both social platforms Koei and Taito the first to take advantage
August 8, 2011 Former Microsoft games head Shane Kim joins board at Moai engine company Zipline Adding strategy to cross platform approach