November 6, 2009 OpenFeint launches Gold promotion program with Fieldrunners Award for games of extraordinarily high quality
November 5, 2009 Cellufun: Successful virtual currencies are about content and ease of use not pricing Experiencing higher usage rates on mobile than PC
November 5, 2009 1,000 downloads of Ideaworks Labs' Airplay SDK in a week New licensing model proving popular
November 4, 2009 StormBASIC on embracing PSP Minis and supporting iPhone 3GS The most difficult thing for an indie is the decision
November 4, 2009 Dynamic Pixels: 18 percent of Russian mobile gamers will pay for micro transactions ARPU for the best free games is over $10
November 4, 2009 Eliminate proves Apple's freemium model with Top Grossing success Tallying up the body count
November 4, 2009 Glu's Q3 sales down 18 percent to $19.6 million but it remains cashflow positive Is the company half full or half empty?
November 3, 2009 Gameloft highlights new operator deals in Asia and South America Securing first mover advantage apparently
November 3, 2009 Gameloft Q3 2009 sales up 15 percent, partly thanks to Asia and South America Emergence of emerging markets
November 3, 2009 Live Gamer: Apple needs to unlock sub-99c payments to kickstart the iPhone virtual item market That's where the volume is for PC online market
November 3, 2009 'Free' game Eliminate enters the US Top Grossing Top 100 Freemium model appears to be working
November 2, 2009 QuIC's Rob Chandhok on why mobile open source matters to Qualcomm New subsidiary is a 'significant initiative'
October 29, 2009 New Zealand studio The Miracleworks on filling the female iPhone gaming gap Huge potential but currently under represented
October 28, 2009 Aurora Feint's Relan: free-plus-paid VSL won't nickel and dime players Pay 99c for level/item pack or just play harder
October 28, 2009 Greystripe: Price deflation is driving the uptake of in-app advertising Monthly revenues of $10k per app claimed
October 27, 2009 Ideawork's Closs: We're excited to see what the indies do with Airplay New licensing deal will see creativity blossom
October 27, 2009 Ideaworks opens up for indies with free Airplay iPhone SDK licence The power behind Metal Gear Solid Mobile and Backbreaker Football is now gratis
October 24, 2009 OpenFeint to encourage in-app purchases with extra achievements Upgrade process to feature in v2.4
October 23, 2009 Exclusive: How Chillingo's social networking platform Crystal will be seamless for gamers and developers Usability and quality are key
October 23, 2009 Red Rocket's Jung Suh on becoming a cross-platform publisher All about sparking unexpected combinations
October 22, 2009 Exclusive: Chillingo on why Crystal will outdo the competition and take social networking one step further Theres a new contender for the social gaming crown
October 22, 2009 One-man band: Glenn Corpes on how old skool tricks kept Ground Effect under 10MB Twenty years of programming nous compressed
October 21, 2009 Freeverse says Top Grossing chart includes in-app transactions Detective work picks up the evidence
October 21, 2009 Lima Sky's Pusenjak: Free-plus-paid will shake up the App Store charts This is huge on so many levels
October 21, 2009 Glu on Java and BREW, App Store's $4.99 sweet spot, and gunning for Facebook Everything to play for
October 21, 2009 New in-app purchase version of Rolando 2 is bouncing up the App Store free chart But is it generating revenue?
October 20, 2009 Selatra offers operators their own Java and Symbian app store If it's good enough for Apple...
October 20, 2009 Scoreloop's Gumpinger on deep integration, white label solutions, and making money from free services Will even offer co-ownership of player data
October 20, 2009 Com2uS: 30 percent of Korean mobile gamers will pay for micro transactions Publisher will be bring free-plus-paid MMOG to App Store
October 20, 2009 Scoreloop reveals custom integration for social networking Delivers seamless in-game leaderboards and challenges
October 20, 2009 Castlenuovo says Pocket God micro transactions already a success 27 percent of revenue came from first 99c reskin pack
October 19, 2009 Pangea's Greenstone: We won't be releasing free-plus-paid games Our apps will always be in the Paid list
October 19, 2009 Hands-On rumoured to be restructuring for Facebook and iPhone CEO David White has left the building
October 19, 2009 Backflip's Farrior: Free-plus-paid will make free the new 99c More yield for developers and less initial commitment for users
October 19, 2009 App Store Analysis: US Top 100 dances to the beat of Tap Tap Revenge 3 Glu charts with Family Guy and Super KO Boxing 2
October 17, 2009 Debutant Szymon Masiak on why his beat-'em up Revenge of the Mad John isn't 99c Even $1.99 is lower than he thinks it should be priced
October 16, 2009 Trip Hawkins reckons Apple's new free-plus-paid model is 'very important' DChoc will definitely be releasing such titles
October 16, 2009 Tag's Farley: Micro-transactions in free games could result in a premium App Store by default Will everyone shift their 99c games into the Free chart?
October 16, 2009 Gamevils Kyu: Micro-transactions in free games will increase App Store ARPU Publisher is waiting for intermediate currency and sub-99 cents charges
October 16, 2009 Four Door Lemon on the answers to the App Store's quiz The AnswersAnswersAnswers from QuizQuizQuiz
October 16, 2009 ICS Mobile on credit crunch, credit card funding, and taking on the tower defense genre Will it be third time lucky?
October 16, 2009 Opinion: In-app transactions for free apps will be the death of a thousand cuts for some developers Even 99c is a better model than free
October 15, 2009 Apple meets piracy concerns with micro-transactions for free apps Weapon provided to shoot elephant in the App Store corner
October 15, 2009 Apple enables free apps to charge for micro-transactions Freemium business model finally comes to App Store
October 15, 2009 Bulkypix to become an iPhone game publisher Five developers signed up, using OpenFeint