October 26, 2012 Apple boom continues with FY12 sales up 45% to $157 billion Income up 61% to $42 billion
October 25, 2012 Softgames closes investment round to expand its mobile HTML5 gaming platform Going beyond the app store
October 25, 2012 Flexion sees continued strong growth from Brazil, Argentina and Mexico Distribution platform generates $5.4 million in Q3
October 25, 2012 Troubled Zynga posts Q3 2012 loss of $53 million on flat revenues Expects restructuring to save up to $20M per quarter
October 24, 2012 Zynga and bwin.party to launch real money gambling games in UK FarmVille slots coming in 2013
October 24, 2012 GREE pays $170 million in cash to snap up Japanese publisher Pokelabo Collect 'em all
October 24, 2012 SGN looks to cross-platform future, appointing Josh Yguado as president All together
October 24, 2012 Zynga cuts 13 games and 5 percent of staff in a move to regain profitability Hard times
October 23, 2012 Opinion: Finally Apple delivers the retina iPad it promised six months ago Retina needed more grunt
October 23, 2012 Apple kills off 'new iPad', launches iPad mini and new 4th generation iPad Working on the next 100 million sales
October 23, 2012 Apple announces 35 billion app downloads and $6.5 billion paid to developers This month's App Store report
October 23, 2012 Entries for International Mobile Gaming Awards 2013 now open Nominate your favourites
October 23, 2012 PopCap signs up for Antix's seamless game distribution platform Will debut with Plants vs. Zombies
October 23, 2012 Nokia to raise 750 million euros to strengthen financial position Ensuring medium term liquidity
October 23, 2012 Caspar Field on why Wish Studios is focused on creativity not monetisation What's core?
October 23, 2012 UK start up Wish Studios hits the ground running with original Sony project Creating new IP for TV and mobile
October 23, 2012 Appssavvy's in-game Adtivity platform now live for Games.com portal All about activity-based advertising
October 23, 2012 Kindle Fire offers some of the best click through rates, reckons Velti Highlighting 7-inch device engagement
October 22, 2012 MAQL Europe on how its expertise and MarvDev fund could unlock $200 ARPPU for your game Looking to be perfectly formed with you
October 22, 2012 Surface is an unbelievably great product, reckons Bill Gates All changing for Microsoft
October 22, 2012 Big Fish reinforces F2P strategy, poaching Chris Williams from PlayFirst Full on freemium
October 22, 2012 Opinion: Too many too similar conferences are stifling industry debate More quality keynotes, less panel talks
October 19, 2012 Apsalar adds support for Facebook mobile ads within its free Campaign Source Insights tool Cohort your funnels
October 19, 2012 Tylted deal is next step towards our goal for a 500 million user reach, says reward platform Beintoo Gamification grows apace
October 18, 2012 GREE opens the doors to Flash developers with release of its LWF engine Convert your games to Unity or HTML5
October 18, 2012 Crash Lab on why it's publishing its debut game Twist Pilot with Zynga Big dog's reach
October 18, 2012 Squeezed by rising user acquisition costs, TinyCo rolls its own affiliate network - Tiny Partners Will share 50% of user revenue
October 18, 2012 Taking hardcore PVP to another level, PlayMesh looks to engage with its players by killing them Test of Valor
October 18, 2012 Flurry integrates its monetisation platform within AppSpot Centralised reporting with RTB to come in Q1 2013
October 18, 2012 SponsorPay sees Q3 mobile activity double as it adds Nexon America, Alawar and Tetris Online Mobile monetisation on the rise
October 18, 2012 Speakers from Sega, PlayPhone, Arkadium and Qualcomm signed up for Mobile Gaming USA East 2013 Kick off the new year in the Big Apple
October 17, 2012 Making Of Chart rush: The making of Clash of Clans How Supercell destroyed the opposition
October 15, 2012 Eight key industry trends we learned from GDC Online 2012 #gdconline What will happen tomorrow, today
October 11, 2012 GDC Online 12: Games matter, so we have to treat our players well, concludes ethics debate #gdconline It's time to grow up
October 11, 2012 UBM's Simon Carless on evolving GDC Online, moving it to LA, and supporting app developers #gdconline All change for 2013
October 11, 2012 GDC Online 12: Spacetime's Gattis on why start ups needs lawyers and finance guys first #gdconline Keeping the dream alive
October 10, 2012 GDC Online 12: Zynga With Friends on the creative process and coming up with new IP #gdconline Throwing away 90% and failing fast
October 10, 2012 GDC Online 12: PlayScreen's Volk on why Apple broke the App Store charts and what to do about it #gdconline Rise of smart marketing
October 10, 2012 GDC Online 12: Industrial Toys on creating an epic universe for its debut mobile game #gdconline Going deep, going big
October 10, 2012 GDC Online 12: Hong Kong-based Life is Crime players are 6 times more aggressive than US, says Red Robot #gdconline Global variation
October 10, 2012 GDC Online 12: So who came to the Pocket Gamer party? Checked into the Hangar Lounge
October 10, 2012 GDC Online 12: PopCap's Contestabile on keeping Bejeweled Blitz an 'evergreen success' #gdconline Constant tweaking
October 9, 2012 GDC Online 12: EA's Segerstrale on why the future of gaming isn't device-specific, it's all devices #gdconline Creating new consumer journeys
October 9, 2012 GDC Online 12: iOS players are three times more valuable than Facebook, reckons King.com #gdconline At least on Bubble Witch Saga