September 4, 2012 Fast-growing Gameloft raises annual sale goal 25% to $260 million Cash pile now over $55 million
September 4, 2012 Infographic: Glu Mobile, Gameloft and Com2uS best at working the social networks Retweet me, right?
September 3, 2012 Lack of discoverability is driving demand for more publishers, says Josh Presseisen as he launches new label Forest Moon Highlighting 2D indies games
September 3, 2012 Hot Five: New App Store for iOS 6, Unite 2012 learnings, and the big user acquisition debate Last week's top five stories
August 31, 2012 Lower server costs and bandwidth specs mean Unlimited won't do an OnLive, says Big Fish's O'Brien Now rolling out to Android tablets
August 31, 2012 Previously pulled by Apple, Big Fish launches its cloud-based Unlimited service on Google Play Streaming to Android
August 31, 2012 SmartBoost is the intelligent way to maximise your app's marketing campaign, says Trademob's Ravi Kamran Only spend when and where you need to
August 30, 2012 Opinion: Freeverse downsizing demonstrates only indies have the right to independence Will to power
August 30, 2012 Amazon prepares for Kindle Fire 2, labelling its original tablet 'sold out' Bezos points to 'exciting roadmap ahead'
August 30, 2012 1, 7 and 30-day retention rates are key, says 'tablet first' Supercell Keeping your audience engaged
August 29, 2012 We're not making games, we're building a brand, says Eruptive's CEO Julian Ing Bringing GRIM to Facebook, mobile, comic and film
August 29, 2012 OpenUDID takes a 'radical turn' to provide a bridge between iOS 5 and iOS 6 Dealing with the deprecation gap
August 28, 2012 GREE, Kabam, Crowdstar and Booyah add to user acquisition frenzy offering direct deals with Chartboost Millions of CPI dollars up for grabs
August 27, 2012 Hot Five: GREE gets Battle Bears, Miniclip does 100 million, and Molyneux's secret ingredients Last week's top five stories
August 27, 2012 BeiZ's Lola educational game range hits 1 million downloads Expects to break 2 million barrier before end of 2012
August 27, 2012 Artifex Mundi on why casual developers should consider its Spark engine for HOPA games Make games without coding
August 27, 2012 Brian Wong highlights Kiip's brand quality as reward network launches first UK campaign with YO! Sushi Keeping thing fresh
August 24, 2012 Spurned mobile developers set up Green Light Bundle to try to get their PC/Mac releases onto Steam And you thought the App Store was rotten...
August 24, 2012 Applifier's Laakkonen on giving gamers a voice with in-game video recording tech Everyplay And better discoverability for developers
August 24, 2012 Creative Assembly, Madfinger and Simogo win big at 2012 Unity Awards Total War Battles gets the Golden Cube
August 23, 2012 Kabam's Andrew Sheppard on how the 500-strong core social gaming giant is committed not just to success but the process of success Adding Android to its Facebook, web and iOS armoury
August 23, 2012 C-c-changes as Keith Andrew becomes editor of PocketGamer.biz James Nouch steps up as news editor
August 23, 2012 OnLive was days away from running out of cash before asset sell off Owed over $30 million
August 22, 2012 Nukotoy's Rodger Raderman on why mixing up physical cards and digital games is the future for toys Time to tap a NUKO
August 21, 2012 PopCap reorganises, losing 50 staff in US and maybe its Dublin office as it deals with F2P social mobile shift John Vechey explains the hard decision to stay viable
August 21, 2012 Applifier launches Everyplay, its in-app 'Facetime for gamers' video recording tech Providing iOS games with stronger virality
August 21, 2012 Opinion: OnLive failed because it didn't know its audience; that's the advantage for Big Fish Unlimited Psychology is more important than latency
August 21, 2012 Robi Ganguly on how Apptentive's tools let you talk direct to your customers Bringing CRM into the app store
August 20, 2012 Reward-based social network P4RC boosts game distribution with FreeAppADay deal Takes a monthly slot for its developers
August 15, 2012 CSR Racing's success is the springboard for NaturalMotion to become #1 mobile social developer, says Torsten Reil Go faster stripes
August 15, 2012 Top grossing iOS game CSR Racing is generating $12 million per month And NaturalMotion buys developer Boss Alien
August 14, 2012 GDCE 2012: ngmoco's Senta Jakobsen on building a team when developers don't come to the office #gdc_europe How distributed 'Stockholm' studio works
August 14, 2012 GDCE 2012: PVP is the best way to monetise users says Game Insight's Darya Trushkina #gdc_europe Sharpen your sword
August 14, 2012 Zynga's Adam Sussman on why it's publishing $6.99 console-quality core game Horn Extending our audience
August 14, 2012 GDCE 2012: Fishlabs on evolving Galaxy on Fire 2 from a $10 premium game into freemium #gdc_europe Life as we now know it
August 14, 2012 GDCE 2012: How four guys from Madfinger made Dead Trigger in five months #gdc_europe All about brains
August 14, 2012 GDCE 2012: Simogo on why it should have priced Beat Sneak Bandit higher than $2.99 #gdc_europe Doing things your own way
August 14, 2012 East Side Games on why it's not afraid of DeNA, GREE and TinyCo setting up shop in Vancouver They can't compete with our fierce independence
August 13, 2012 GDCE 2012: King.com's Riccardo Zacconi on the challenges of bringing Bubble Witch Saga to iOS #gdc_europe Dealing with instability
August 13, 2012 TinyCo's Suli Ali on why Vancouver is the prime location for its new 60-strong studio In the place to B.C.
August 13, 2012 GDCE 2012: Apsalar's Sarah Teng on what data to measure and what to do with it #gdc_europe Segment your cohorts for success
August 13, 2012 We enable developers to personalise gameplay, not take advantage of their players, argues GamesAnalytics' Robinson Don't treat them as if they're all the same
August 13, 2012 GDCE 2012: PerBlue's Justin Beck on building a $3M revenue company on 15,000 DAUs #gdc_europe Bootstrapping your way to success
August 10, 2012 Opinion: Why 2D card-battlers will fail in the west but games using PVP will soar 3D kudos not 2D obscuration is the future
August 9, 2012 EIF 2012: CloudMade's Petersen on how its Sponsored Locations will unlock billions of retail advertising #edint Go to store for free IAP
August 9, 2012 EIF 2012: NaturalMotion's Struan Robertson on knowing where to place your sticks and carrots #edint Driving gamer behaviour
August 9, 2012 EIF 2012: 'If you have a game people want to play, your business model doesn't matter' argues Seamus Blackley #edint Don't sweat monetisation. Focus on fun