August 10, 2011 Gamevil hits accumulative total of 50 million mobile game downloads Vast majority paid, majority Java
August 10, 2011 Despite current lack of revenues, Chinese ISP Tencent is 'investing significantly' in mobile platforms Highly popular, hopes business models will emerge
August 10, 2011 With Q4 growth accelerating, GREE posts FY11 sales of $794 million, up 82% Net income up 59% to $225 million
August 9, 2011 Apple gains preliminary injunction against Samsung; stops European Galaxy Tab 10.1 launch German court plays it by the book
August 9, 2011 Capcom is the fastest growing mobile company, but DeNA remains the most impressive Good news too for EA, Gameloft, Gamevil and Glu
August 9, 2011 FGOL's Ian Harper on how the Future Games Network will propel indie games to success Launching this week with Say What?!
August 9, 2011 Glu's De Masi on why he's longterm positive on Amazon and more bullish on Nokia than RIM Time will come
August 9, 2011 Is Take-Two CEO Strauss Zelnick warming to social, mobile games? He's got a itch. Could it be scratched?
August 9, 2011 Khronos looks for industry participation in WebCL and StreamInput working groups Help browser parallel computing and sensor push
August 8, 2011 Havok builds out middleware offering with the acquisition of Trinigy Vision Engine will be rebranded as Havok
August 8, 2011 Glu CEO De Masi on building for future profitability fueled by 20 internal dev teams Android, IAP and resource management games the focus
August 6, 2011 PG.biz week that was: Storm8 might be worth $1b, Mork's off to Google, Amazon's in the doghouse, while Glu buys 2 studios and axes key execs The past seven days' news compressed bite-sized
August 6, 2011 Self styled 'app guy' Patrick Mork leaves GetJar to join Google as marketing director for mobile apps Mad Mork's on a mission
August 5, 2011 Sibblingz raises $1 million to extend Spaceport game engine to Facebook's Project Spartan Platform for the next Zynga of mobile gaming
August 5, 2011 Survey suggests average spend on virtual items for casual, social games is declining Bursting bubble?
August 5, 2011 Mobile Streams widens games and app distribution with Appitalism Wings program Plug into partners including Qualcomm and Huawei
August 5, 2011 With #1 and #2 games on GREE, Konami booked $99 million of social mobile revenue in Q1 FY12 Up a massive 225 percent year-on-year
August 5, 2011 Ngmoco signs up AT&T to make Mobage gaming app available for its Android phones Via Android Market later in 2011
August 4, 2011 OpenFeint launches new social features on Android before iOS Supports 700 games on platform, 24% of top 100
August 4, 2011 Flurry launches Analytics 3.0, adding audience segmentation features Will estimate user demographics too
August 4, 2011 Breaking: Glu Mobile restructures, top execs laid off CCO Mori and marketing chief Breslin out
August 4, 2011 Google prepares for multi-billion dollar patent arms race with Apple, Oracle, Microsoft Information is power
August 4, 2011 Capcom Mobile plans to release at least 18 games before March 2012 Revving up the pipeline
August 4, 2011 Thanks to Smurfs' Village, Capcom Mobile sees net sales up 80% to $15 million Division accounted for 58% of company operating income
August 4, 2011 In July, Tapjoy delivered 20 million conversions for developers, 10 million for key brand advertisers Mobile ad network is maturity fast
August 4, 2011 Malaysian content aggregator mobile9 adds social layer for its 6 million users Mobile9.com portal is live and viral
August 4, 2011 AppMobi's cross-platform HTML5 XDK dev tool now free on Chrome Web Store Includes emulation and debugging
August 4, 2011 Ex-Vodafone and EA exec Tim Harrison takes new role at Sony Ericsson Charged with driving Xperia Play strategy forward
August 4, 2011 Klaas Kersting on leaving Gameforge to launch real world mobile gaming outfit flaregames Launching first product on iOS in late 2011
August 4, 2011 CEO Suglobov on G5's goal to become #1 mobile publisher of hidden object and time management games New investment, more ambition
August 3, 2011 Rumours suggest Storm8's first funding round will value it at $1 billion A mobile Zynga is born
August 3, 2011 With 16.5 million MAUs, Glu sees IAP volumes up 32% with average transaction worth $4.07 Blammo and Griptonite deals valued at up to $33 million
August 2, 2011 Finally, is this the turning point? Glu Mobile sees Q2 2011 revenues rise 11% to $17.7 million Smartphone freemium revenue was $7.7 million
August 2, 2011 Glu Mobile thinks big: doubles internal development talent acquiring Griptonite and Blammo Spends money to boost release schedule
August 2, 2011 Namco Bandai sees Japanese mobile game subscribers drop 8% to 2.1 million during Q1 2012 Overall company sales up 8% to $1.1 billion
August 2, 2011 InMobi buys HTML5 ad platform Sprout to push rich media opportunities Remains independent, working with competing networks
August 2, 2011 Indie-focused 360iDev conference confirms its schedule Kicks off September 11 in Denver, CO
August 2, 2011 Exit Games signs Chinese distribution deal with The9 for Photon mobile networking engine Pushing online
August 2, 2011 Unity speeds its 3D Flash implementation, hiring expert Ralph Hauwert Tech should be available in beta in late 2011
August 2, 2011 With a third of sales coming from smartphones and tablets, Gameloft sees H1 2011 sales up 15% to $110 million Rest of world now is 39% of business
August 1, 2011 Despite investing more than $120m in expansion, DeNA sees FY11 Q1 net income up 45% to $123m Reckons its $12.06 p/m users are worth 18x Zynga's
August 1, 2011 Leviathan's Van Luchene on why building the biggest library of social gaming patents doesn't mean it will trigger a legal apocalypse Patent system encourages innovation not lawsuits
August 1, 2011 Google, Unity, Glu, Rovio and PopCap throw their weight behind new, indie-focused Pax Dev event Precedes Seattle-based Pax Prime on 24-25 August
August 1, 2011 Sega Sammy looks to freemium growth with 1.3 million downloads of Kingdom Conquest Company had troubled Q1 FY12 however
July 27, 2011 Life after Mr Goodliving: How Grand Cru is looking to revolutionise social mobile gaming Inspired by Habbo Hotel, LittleBig Planet and Minecraft
July 27, 2011 Small computer people, big iOS success: The making of Tiny Tower From Pocket Frogs to BitBook
July 27, 2011 Android and Java game distributor Flexion adding over 4 million customers a month Enabling one free trial every second