January 1, 2011 2010 In Review: Shainiel Deo, Halfbrick Freemium and Android will be the trends for 2011
December 31, 2010 Windows Phone 7 Marketplace cracked in a white hat operation Microsoft's been provided with code for a fix
December 31, 2010 OpenFeint added almost 1.4 million new iOS and Android users over four day Christmas period Over five million enabled games downloaded too
December 31, 2010 2010 In Review: David Bishop, PopCap We're very interested in the possibilities of tablets
December 30, 2010 Indie iPhone Holiday Sale raises $25,000; Canabalt's iOS source code released in response Get down and dirty with Semi Secret's secrets
December 30, 2010 2010 In Review: Jonathan Kromrey, Namco Networks Android and Chrome will be key in 2011
December 29, 2010 2010 In Review: Ian Marsh, NimbleBit Be prepared for the return of carriers on Android
December 28, 2010 2010 In Review: Will Luton, Mobile Pie Freemium and Android will be important in 2011, but tablet hype will fade
December 27, 2010 2010 In Review: Sarah Thomson, IUGO There are going to be thousands of freemium games in 2011
December 26, 2010 2010 In Review: Callum Rowley, Gameloft You're going to see a lot more from us on Android
December 25, 2010 App Store sales and chart freeze are the dogs that didn't bark Despite iTunes Connect shutdown, it's business as usual
December 24, 2010 2010 In Review: with Joony Koo, Com2uS Look out for freemium, brands and M&A in 2011
December 24, 2010 Outfit7's Talking Friends series is out downloading Angry Birds Expects to have done 100 million by summer 2011
December 23, 2010 EA's launches Android sale and Worms' and Bejeweled 2's future release Working the publishing route
December 22, 2010 2010 In Review: Niccolo De Masi, Glu Mobile We launched the year's bestperforming hardcore freemium social title
December 22, 2010 1.4 million games are downloaded from Ovi Store daily Average app consumption per user is 8.5 a month
December 21, 2010 2010 In Review: Michael Schade, Fishlabs Game quality will improve in 2011, and so must pricing
December 21, 2010 Infinity Blade and Angry Birds HD boost monetisation with in-app purchases Pay to play more quickly
December 20, 2010 More publishers get App Store sale happy as Gameloft slashes 21 titles to 99c And Glu prices 8 at 99c while 11 go free
December 20, 2010 W3i's Robert Weber calls out Mark Rein over the power of App Store discounting Price is linked to visibility
December 20, 2010 2010 In Review: Dave Castelnuovo, Bolt Creative I'd love for Apple to support cloud-based save games
December 17, 2010 Mark Rein slams App Store sale culture: We'll add value, not drop prices Infinity Blade won't be on sale. Will be more awesome
December 17, 2010 More App Store price cuts come courtesy of Namco and Gamevil Another 29 games go cheap
December 17, 2010 Apple's official sanctioning of EA's 99c iOS game sale splits developer opinion Key gripe remains potential chart bait and switch
December 17, 2010 Despite $7 price, RPG Aralon slays App Store's week of death with 10,000 sales in first 24 hours You have found treasure
December 16, 2010 Opinion: EA rains on rivals' App Store parade with 54 iPhones and 14 iPad games dropped to 99c If I can't win, no-one can?
December 16, 2010 Simon Buckingham on connecting app store islands with social discovery play Appitalism Bringing everything together
December 15, 2010 Ngmoco launches JavaScript-based ngCore Game Tech framework for iOS and Android Integrates into global Mobage social APIs
December 15, 2010 Samsung signs up to embed DeNA's Mobage social platform in millions of Android phones Spreading the social magic
December 15, 2010 Glu's freemium posterchild Gun Bros. does 2.8 million downloads within two months Has 175,000 daily active users
December 15, 2010 Distinctive MD Nigel Little on derisking the App Store gamble with sports games, Android, and non-game work for hire Aims to get iOS projects ported to Android in a week
December 15, 2010 65 million downloads strong, Backflip now boasts 20 million monthly active users And expanding onto iPad and Android
December 14, 2010 TeePee prepares for launch, hiring ex-Player X manager Lauren Omond Putting the old team back together
December 14, 2010 Transpera rolls out interactive mobile video ad platform for iOS, Android and BlackBerry Claims CPMs of up to $20
December 14, 2010 How Vince McDonnell left his job, took inspiration from FarmVille and Plants vs. Zombies, and did over six million downloads of iOS success story Zombie Farm Hard times are done, we won!
December 13, 2010 Revolution's Charles Cecil on Broken Sword 2 and why it's the best time ever to be an indie Ditch publishers, talk directly to your audience
December 10, 2010 Opinion: Firemint's $2 million Real Racing 2 underlines the Call of Dutization of iOs It's time to go big, go small or go free
December 10, 2010 Chillingo on the potential of its EA deal and future expansion to Android, WP7 and freemium If it ain't broke, supercharge it
December 10, 2010 Namco flexes multi-platform muscle releasing Puzzle Quest 2 for iOS, Android and WP7 Also pushes price at $10
December 10, 2010 Crescent Moon's Josh Presseisen on the tortuous development of iOS RPG Aralon Every journey starts with a single line of code
December 9, 2010 Stats drop: Plus+ has 13.5 million active users, and hosts 60 million ngmoco gameplay minutes per day And how ngmoco was valued
December 8, 2010 Evolve 2010: ngmoco's Neil Young on a $403 million rollercoaster: Think big and don't be a pussy But remember you can't buck the market
December 8, 2010 DeNA and ngmoco to reveal the social platform to drive their 100 million MAU vision What happens when Mobage and Plus+ get supercharged
December 8, 2010 Evolve 2010: The future of games is combining mobile, social and consoles says Playfish boss Segerstrale All together now
December 8, 2010 Unity's Brett Seyler explains how its Union aggregation scheme will drive support for new platforms and revenue for developers Getting Unity games primed for new launches