November 25, 2010 Develop Liverpool: iOS is the most disruptive thing to hit the industry says TT Games' Jonathan Smith Taking Harry Potter from DS to App Store success
November 25, 2010 Develop Liverpool: Why Orange made an iPhone game, and what it learned in the process Changing corporate culture
November 25, 2010 Develop Liverpool: Intel bullish on the potential exploding around Atom hardware and its AppUp store Already 1,400 apps hosted
November 25, 2010 Analysis: Why it makes sense for middleware companies to become mobile game publishers Unity, YoYo and Gendai relying on grassroots for success
November 24, 2010 New digital publisher Tradewest sets up virtual shop Prepping TxT Fighter for App Store
November 24, 2010 GameSalad launches its own iOS publishing initiative - GameSalad Accelerator Bringing indie developers into the business
November 24, 2010 Adult Android app store MiKandi rolls out virtual currency Replacing rolled up tenners in the garters
November 23, 2010 Com2uS ignores Android Market with exclusive GetJar launch for Slice It! In the footsteps of Angry Birds
November 23, 2010 Samsung Galaxy Tab's first month sales now confirmed as 700,000 Another day, another 100,000
November 22, 2010 GameSalad introduces new Free to Make option and cheaper Professional membership Even cheaper for current users under legacy offer
November 22, 2010 Namco leads Black Friday sales with 53 cheaper iOS, Android and BlackBerry games From Bit.Trip.Beat to Time Crisis Strike
November 22, 2010 Samsung Galaxy Tab does 600,000 sales in first month That's 60 percent of iPad's launch
November 22, 2010 Grey Area CEO Ville Vesterinen on building out the success of location-based Finnish hit Shadow Cities From Helsinki to the world
November 20, 2010 Train Conductor goes FreeAppADay, does 2 million downloads in 5 days Paid sequel enters the US top 10
November 19, 2010 Spacetime Studios adds 125,000 users taking its Pocket Legends MMOG to Android Multipler
November 18, 2010 Scoreloop is adding three million new users per month Driven by strong Android growth
November 17, 2010 Cut the Rope is the fastest selling iOS game ever to three million And I've got three press releases to prove it
November 17, 2010 Imagination Technologies prepares for further acquisitions in graphics chip sector Got a warchest, gonna use it
November 17, 2010 Antix's universal game platform for web, mobile, tablet and TV soft launches Games that play everywhere
November 17, 2010 A&N Mobile explains why Metro will be a powerful publishing brand for games Launching with Super Yum Yum on iPhone
November 15, 2010 Qualcomm opens submissions for its $200,000 Augmented Reality Developer Challenge Eye popping
November 15, 2010 HandyGames' strikes gold with two million downloads of Guns'n'Glory iOS, Android and Ovi spreading the fun
November 15, 2010 CEO De Masi says Glu's mobile expertise has vindicated its freemium decision And why it's primed for Android growth
November 15, 2010 PlayFirst on its Dash series; 'arguably the most successful on the App Store' High quality, high price, high retention
November 12, 2010 Crescent Moon's Josh Presseisen on using Unity and making an award winning game Calms the eternal enmity between coder and artist
November 12, 2010 Godzilab's Thomas Lachartre on how going freemium boosted StarDunk to 1.7 million downloads Won't work for every game though
November 11, 2010 Chillingo's version of Zen Bound pulled from App Store; republished by Secret Exit Finnish rope trick
November 11, 2010 Market likes Glu's new freemium model as its shares shoot up to a two year high Gun Bros. does 1 million downloads
November 10, 2010 Opinion: 5 steps to successfully moving from today's app store into tomorrow's unknowns What we learnt from AppCon 2010
November 9, 2010 YoYo Games opens up as a mobile publisher for Game Maker content First for iPhone and iPad, then Android and beyond
November 9, 2010 Analysis: Q3 learnings about the rise of freemium versus the App Store challenge The triumphs of DeNA to the setbacks of Glu and EA
November 8, 2010 Growing fast, but freemium only accounts for 4% of Glu's revenue Needs go to exponential
November 8, 2010 Appular's Decespedes: Selling a game is the key skill publishers have and developers need Symbiotic relationship
November 5, 2010 FreeAppADay is planning a bespoke app version of the App Store Viral promotion scheme pushes out
November 5, 2010 With Q2 sales of $336 million, Japanese mobile gaming platform DeNA on track for 2010 turnover of $1.25 billion Claims it puts Facebook and Zygna in the shade
November 5, 2010 Most popular new platform for developers in 2011 will be Android Followed by iPad and Windows Phone 7
November 5, 2010 Glu CEO confesses to server issues with freemium launch Gun Bros. Build it and too many might come
November 4, 2010 RealNetworks sees Q3 2010 game revenues slide 13% to $25.8 million But operating profit is up to $2.4 million
November 4, 2010 Newtoy's making over $1 million per month from Words With Friends Thanks to five million MAUs
November 4, 2010 Clearly displaying the volume vs profits dilemma of smartphone makers Apple, RIM, Nokia and HTC comparison
November 4, 2010 PopCap explains it will likely release in multiple Android stores such as GetJar and Amazon Spread the load
November 4, 2010 Windows Phone 7 sales in Germany expected to be six figures in 2010 Kaiser Microsoft