Rival Kingdoms
Interview
Dec 13th, 2016
How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
Interview
Jun 8th, 2016
How Space Ape's next games take an either/or approach to market trends and passion for gameplay
News
Jan 18th, 2016
Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects
News
Jul 2nd, 2015
How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms
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