Rival Kingdoms

How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive

How Space Ape's next games take an either/or approach to market trends and passion for gameplay

Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects

How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms
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