Samurai Siege

How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive

Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events

How Space Ape's next games take an either/or approach to market trends and passion for gameplay

Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects

20% of Samurai Siege revenue came from customer service, says Space Ape Games
Simon Hade takes to the stage at Pocket Gamer Connects Helsinki

How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms
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Interview
Feb 23rd, 2015

Sega's investment wasn't about the cash, it was about Japan, says Space Ape
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