2020 in Review

"The IDFApocalypse will force developers to rethink ad models," says AdInMo CEO Kristan Rivers

Gismart VP of business development on company growth, expansion, and juggling hypercasual titles

Mobile Groove's Peggy Anne Salz on 'the year that forced many to rewrite the marketing playbook'

Steel Media in 2020: connecting the games industry with 55 events, 7,600 media stories and a whole lot of love

CoolGames founder Laurens Rutten on the 'continuing growth of gameplay outside traditional app-stores'

Gameloft CFO Alexandre de Rochefort on the impact of cross-platform games during COVID

Runescape product director Matt Casey looks ahead to 20th anniversary in 2021

King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games"

"Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne
Behaviour Interactive launched the horror title in June earlier this year
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