Social Games
Feature
Jul 20th, 2023
Mobile Masterworks: Candy Crush
The iconic match3 game single-handedly helped popularise the genre
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News
Sep 22nd, 2022
Israeli gaming market worth $9 billion
74 percent of the country’s mobile gaming workers specialise in social and casual games
News
Sep 15th, 2022
GameAnalytics offers tips for developers to succeed in new hybrid-casual genre
The new genre has emerged from the hugely competitive hypercasual
News
Jul 29th, 2022
TikTok launches HTML5 games with Voodoo, Nitro and more
Influencer Run, Tap the Difference and Basketball FRVR among mini games included
Interview
Mar 29th, 2022
Fortis: "None of this is disruptive until we release a game that causes a response. Until then, we’re just words on a page"
News
Jan 26th, 2022
Social First launches with $2.5 million backing to create cross-platform, social games
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News
Jan 20th, 2022
Update: Stillfront acquires 6Waves for $201 million, buys out Nexon's 34.8% stake for $93 million
Interview
Dec 23rd, 2021
Snap Finger Click's Martijn van der Meulen on Epic vs. Apple, player habits, and non-digital releases
Snap Finger Click's co-founder on 2021's challengers and opportunity
Profile
Jun 11th, 2021
B-Interaktive celebrates 10th anniversary with 100 million games played
The studio behind Dice Clubs reflects upon the success of the game
News
Feb 10th, 2021
PGC Digital: 50% of Kukouri Mobile Entertainment downloads originated from player's friends
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