November 19, 2020 Making Of How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
November 18, 2020 Down Under Epic Games is taking Apple to court in Australia "It's another set of laws under which Apple's practices are clearly in violation. And another chance to get this issue really thoroughly examined"
November 10, 2020 Pgc Digital PGC Digital: "A publisher is crucial to the process," says hypercasual studio Spunge Games' Mark Fludder Comment was made during a Fireside Chat on the differences between casual and hypercasul
September 23, 2020 Down Under Melbourne International Games Week starts 3 October with a host of online content Taking place from October 3rd-11th
August 17, 2020 Honest Work Playrix soft-launches match-three puzzler Farmscapes New mobile title is available across Canada, Australia and the UK
July 20, 2020 You Have My Download NetEase soft-launches The Lord of the Rings: Rise to War "First regional beta test" available in Australia and the Philippines
March 27, 2020 Not So Dumb Now Dumb Ways to Die surpasses 360 million downloads across its games catalogue 500,000 to 600,000 daily average users
March 27, 2020 15 Million Tiktok Views Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business "360 million downloads across all our games and still counting"
March 9, 2020 Restrictions A parlimentary committee in Australia is calling for loot box restrictions One of six recommendations
March 2, 2020 International Women’s Week Women in Gaming: Rooster Teeth’s Alanah Pearce on making the leap from Australian to US games media "I wrote a paragraph in this old diary saying I was going to move to San Francisco and work for IGN"
February 19, 2020 Indie Spotlight Indie Spotlight: Panda Arcade studio manager Alicia Jakovich on why the middle ground can be beneficial "You can enjoy making games and make a moderately good living out of it."
February 12, 2020 #avankinsforaustralia Update: Lockwood Publishing raises $20,000 via Avakin Life to help aid Australia bushfires All profits go to WIRES, a New South Wales charity
January 30, 2020 Give Back House House to donate at least 1% of its profits to Australia's Indigenous groups It's part of the Pay The Rent initiative
January 8, 2020 Indie Spotlight Studio Zero creative director William Mesilane on wanting to create "stories that subvert the genre" "I want to make smaller-scale games that tell more meaningful stories that subvert the genre"
January 2, 2020 Rake In The Lake Untitled Goose Game scares up over one million sales Just three months after launching on Switch
October 24, 2019 Growth Dutch Games Association strengthens ties with Australian games industry Netherlands prime minister Mark Rutte visited Melbourne International Games Week 2019
October 23, 2019 Jobs In Games How Hollow Knight composer Christopher Larkin got the gig From film to games
October 18, 2019 Raskulls Face Off Jetpack Joyride studio Halfbrick returns with fast-paced PVP Magic Brick Wars First game in three years
October 10, 2019 Honk Honk Success of Untitled Goose Game shows devs can find their own 'sustainable bubbles' House House developer spoke to PocketGamer.biz at this year’s Australian Game Developer Awards
October 10, 2019 Gcap Recap Mighty Kingdom wins Studio of the Year at Australian Game Developer Awards 2019 Untitled Goose Game is Game of the Year
October 9, 2019 Escapism Games like Pokemon Go can be therapeutic tools, according to Child’s Play program director Child’s Play charity looks to improve the lives of children through games
October 8, 2019 Strewth While Canada's game industry has boomed, Australia has flatlined Mighty Kingdom CEO Philip Mayes wants more
October 7, 2019 Mental Health "Play games that make you feel good," says CheckPoint community manager Pritika Sachdev shared advice for what employers in the industry could be doing to combat the issue
October 7, 2019 Lighting The Way With over 150 studios, Melbourne accounts for half of Australia’s games industry revenue State’s minister for mental health Martin Foley opens GCAP with Keynote and commitment to growth
July 3, 2019 Indie Spotlight Indie Spotlight: Simon Joslin on how The Voxel Agents has been thriving off puzzlers for 10 years "It’s a good time for an indie if you have a killer idea, or a great track record because there’s a tonne of cash out there for cool projects"
June 10, 2019 Crash Call of Duty: Mobile soft-launched in India and Australia Tencent-owned Chinese studio Timi handling development
May 24, 2019 Market Value Australia and New Zealand games markets worth combined $3.1 billion in 2018 Former worth $2.8bn; the latter $355.6m
May 15, 2019 What A Rush Pokemon Rumble Rush revealed for iOS and Android Evolution of 2017 Pokeland title that was in the works
May 13, 2019 Vote Australia's Labor party courts devs with pledge to reinstate the Interactive Games Fund $25 million fund will be reinstated pending the results of elections this Saturday
April 23, 2019 Soft Launch Playrix soft-launches new match-three puzzler Wildscapes Available in Australia, Canada and New Zealand
April 8, 2019 Job News Animoca Brands hires former Sony managing director Michael Ephraim as head of partnerships Will oversee Australia and New Zealand region
February 26, 2019 Britain Bound Nintendo’s Dragalia Lost launches in UK across iOS and Android Ireland, Canada, Australia, Singapore and New Zealand see release too
February 22, 2019 Job Losses Huge layoffs strike staff at Australian studio EA Firemonkeys As many as 50 staff could be affected
January 2, 2019 Restart The indie spirit behind the rebirth and growth of the Australian games industry "We have to share the knowledge that we keep to ourselves and the things that scare us. We have to connect"
December 5, 2018 Indie Spotlight How Super Entertainment's Spin Rhythm is designed to combine flow with flare “Spin Rhythm makes use of all the available inputs and gestures of a touch screen to make players feel like they are inside the music, almost composing as they play like some interdimensional DJ”
November 6, 2018 Lessons From Down Under 5 things we learned from the Melbourne International Games Week No amount of jet-lag can stop us learning enough to write this feature
October 29, 2018 Gcap “In 2018 one of the most punk, transgressive, brave and bad-ass thing you can do is to care about each other” At Melbourne International Games Week, Mountains creative director Ken Wong delved into the new revolution that the industry needs
October 29, 2018 Gcap “We shouldn't see similarity as a requirement for helping each other" At Melbourne International Games Week, The Working Lunch director Ally McLean delved into how mentorship can better the industry
October 25, 2018 Expansion How the esports landscape will change in Australia and New Zealand over the coming 12 months ESL managing director and EGAA chairman Nick Zanzetti gave a talk on the topic at the Melbourne International Games Week
October 24, 2018 Cherry On Top Hollow Knight dev Team Cherry snags Studio of the Year accolade at Australian Game Developer Awards 2018 Mountains also got a nod for mobile narrative game Florence
October 24, 2018 Woah Fortnite developer Epic Games to open new Australia and New Zealand branch GDA Australia CEO Anthony Reed will be stepping down from his role to help start it up
May 21, 2018 Whoot! Alien Path publisher iCandy buys Indonesian Hollywhoot developer Joyseed Deal worth up to $263,000
March 13, 2018 Redundancies Report: Fruit Ninja developer Halfbrick lays off half its team The number of employees laid off could push past 30 before the end of the week
February 1, 2018 Cooking Up Something Animoca Brands working on blockchain-based MasterChef mobile game Powered by NOX
November 15, 2017 Animoca Game Sale Animoca Brands sells entire portfolio of 318 casual games to iCandy Interactive for $3.8 million Performance-based incentives and potential profit shares also thrown in
October 23, 2017 Hidden Treasures Indie game funding scheme Treasure Hunters FanClub launches Up to $350,000 available for each project
October 17, 2017 Mighty Recruit Melbourne developer Mighty Games hires Dots designer Ariel Magnes First task will be working on fantasy game Charming Runes
July 19, 2017 Crash-tastic Not Doppler's Crash of Cars smashes 10 million downloads four months after launch Over 750 battles have taken place
June 30, 2017 Run For Your Money Millionaire's Run has players competing for a real-world $1 million cash prize Launches July 13th, now in beta
June 20, 2017 Australian Funding Film Victoria awards $500,000 to nine Australian developers to help finish their games Mobile titles include Joko's World: Pocket Planet and Paper House's Paperbark