July 19, 2019 Elite Game Developers Elite Game Developers: Building Dazzle Rocks Joakim Achrén speaks with co-founder and CEO Stella Wang about founding a company and gets her advice for entrepreneurs
June 26, 2019 Grand Plans Why Monument Valley developer Ustwo hired a CEO New chief exec Maria Sayans and chief creative officer Dan Gray discuss what's changed, what hasn't and why the studio is taking on multi-game development
June 20, 2019 Executive Shuffle Ustwo names new CEO as it heads into multi-game development Maria Sayans takes on top job as Dan Gray is promoted to chief creative officer and Peter Pashley is appointed chief development officer
June 14, 2019 Half Measures E3 2019: After mobile's no-show for Nintendo, is it really all-in on the platform? If Microsoft, Bethesda, Ubisoft and Square Enix all found time to talk up their mobile plans - why didn’t Nintendo?
June 4, 2019 Key Changes GameMaker firm enacts strategic changes as it halves mobile licence fee and closes publishing division Free trial now includes all of the engine's features but has been limited to 30 days; publishing division has closed
May 28, 2019 Course Correction Tencent changes Arena of Valor strategy to no longer concentrate on the West “Letting it live or die”
May 3, 2019 Saved By The Bell NBCUniversal's Chris Heatherly: "We don’t want to be a movie games company, we want to be a games company" We discuss the company's licensing strategy, how it finances new projects and whether it will start acquiring studios for internal development
February 20, 2019 Redo An underwhelming Q3 sees Square Enix streamline its business units 11 reduced to four, won’t result in any workforce reduction
January 28, 2019 How To Adapt or disrupt: A practical guide to surviving in a golden age of games Oscar Clark offers astute business and game design tips
January 22, 2019 Brexit "Even if we were to revoke article 50 tomorrow, a lot of damage has been done" Three industry experts discuss the ramifications of Brexit at Pocket Gamer Connects London
November 16, 2018 Joining The Flock New dev strategy for Angry Birds developer Rovio as it gets to work on 12 new games Targeting at least two releases next year
May 31, 2018 Know Your Audience G5 Entertainment CEO on the focus driving its success in hidden object games and beyond Finding hidden value
May 2, 2018 Less Mario, More Rpg How Nintendo plans to create an annual $1 billion mobile games business Starting over with a clean slate
March 20, 2018 Given The Boot Vivendi pulls out of Ubisoft as Tencent becomes shareholder in the French publisher Conglomerate sells its 27.3 per cent stake in the firm
February 1, 2018 Where To? Has Aristocrat hit the jackpot with its $990 million Big Fish Games acquisition? What will it get for its $990 million?
November 17, 2017 Trust The Process How Nukebox Studios is building on Food Truck Chef to become the Indian Supercell 14 canned games later, Food Truck Chef hits the jackpot
October 25, 2017 Rovio Interview Rovio's Games EVP on building a focused portfolio in new genres A chat with Wilhelm Taht
October 2, 2017 Round Two Wargaming CEO: Everyday mobile is more and more important The World of Tanks developer is taking another shot at mobile
September 28, 2017 Spyr Acquisitions SPYR plans aggressive acquisition strategy following Pocket Starships deal Also expecting to publish new games using Hollywood IP soon
August 25, 2017 Branching Out HAL Laboratory opens mobile games division HAL Egg First smartphone title coming this autumn
August 2, 2017 Sony Hits & Misses From Fate/Grand Order to Mingol and PlayLink: Two years of Sony's mobile big bangs and misfires A look at the three pillars of Sony's current mobile efforts
June 27, 2017 Time To Reflect From hobby development to 150 million players: CEO Hendrik Klindworth on 10 years of InnoGames Dropping out of university to build a 400-strong company
June 21, 2017 Blast From The Past Sega's plan to democratise retro gaming with Sega Forever on mobile We speak to Sega Chief Marketing Officer Mike Evans about a new business built on ad revenues
June 21, 2017 Future Plans "More growth, more platforms, broader presence": Kongregate on its post-acquisition strategy MTG has snapped up the publisher, but what's next?
June 15, 2017 Lean And Learning eRepublik Labs on its plans to innovate mobile MMOs after $8.4 million acquisition CEO Alexis Bonte sets out his ambitions
May 29, 2017 Ipo Imminent Nitro Games on how going public can support its real-time mobile multiplayer ambitions CEO Jussi Tähtinen on the studio's strategy
May 25, 2017 The Hardcore Mobile Paradox Paradox Interactive on expanding its game universes on mobile and avoiding dumbed-down versions How Kim Nordström is targeting hardcore PC players for mobile games
May 19, 2017 Fewer, Better Why Indian mobile startup BigCode is gunning for strategy games and IAP monetisation CEO Ahmed Mohammed sets out the new studio's strategy
May 5, 2017 Finland's First Next Games on its successful IPO and being Finland's first publicly-traded game developer CEO Teemu Huuhtanen gives IPO advice
April 18, 2017 An Unexpected Match Appodeal on its plans for Corona and why more ad companies could enter the game engine fray Why did the ad mediation firm buy a 2D game engine developer?
April 5, 2017 Big Vision New MD, new mobile games and a new strategy: How Bigpoint is evolving its business Managing Director Brian Morrisroe discusses his plans
March 17, 2017 Life Goes On Why Tag Games is offering external live ops for developers Could it be the future?
March 1, 2017 It's All Relative What if Kabam’s breakup is actually a success story? May we all experience such failure
February 21, 2017 Mobile Mavens Why did Take-Two buy Social Point? What's the motivation for the $250 million deal?
January 30, 2017 Getting Ahead GREE on learning from Machine Zone and skating to where the puck is going Shanti Bergel talks the company's 2017 strategy
January 26, 2017 Follow The Leader The importance of leadership and business know-how when creating a successful games company Walid El Cheikh explains all
January 26, 2017 2017 And Beyond How Indian mobile game studio Gamecubator Labs is aiming to become a local leader Priyanka Barathwaj on the studio's local and domestic plans
December 19, 2016 Perfect Fit MobilityWare on why it bought Critical Hit Software and its ambitions for 2017 Why the card game specialist picked up Jigsaw Puzzle dev
December 15, 2016 Beyond Build-and-battle Space Ape's next games will look "radically different," says Simon Hade But will use the experience from build-and-battle to grow
October 25, 2016 Innogames Future InnoGames eyes mobile future and global expansion after $100 million MTG deal The InnoGames and MTGx CEOs discuss their ambitions
September 12, 2016 Crossing The Animal Super Mario Run will be great, but Animal Crossing Mobile is even more exciting Playing it safe versus adapting to the platform
February 3, 2016 Business Panel Video: Business experts discuss how to run an indie games business Making games and money
December 9, 2015 Legal Eagle All change at Rovio as it gets new CEO while Wilhelm Taht becomes head of games All change in the Angry Birds nest
November 4, 2015 Sega Recruit SEGA hires ex-FunPlus GM Joseph Kim to lead its mobile strategy in the west FunPlus man doesn't take ages
August 11, 2015 Well Heeled Plan Animoca Brands goes glam with Paris Hilton-branded Star Girl IAP Hey big spender
August 7, 2015 Global Strategy Youzu appoints former Sony CEO Nobuyuki Idei as its 'one-man think tank' Added brains
July 27, 2015 Rare Treats Despite Fallout Shelter's success, Bethesda's not ready to open mobile game floodgates Not developing for mobile "unless it's a good fit."
May 21, 2015 World Of Deals Wargaming hooks up with casual dev Melesta to experiment with business models Belarusian love-in
March 3, 2015 Squeezed Middle Mid-tier companies need to shrink to indie, warns Tim Merel GDC 2015 panel suggests a bit smaller is better
December 11, 2014 Opinion You can easily handle PR on your own, can't you? Merja Turpeinen on professional communications