July 7, 2025 Development Journey Inside mobile hitmaker Lilith Games Lilith Games' Vincent Ou guides us through the Chinese company's company culture, development strategy and live ops tactics it's used to create billion-dollar hits AFK Journey and Rise of Kingdoms
November 12, 2024 Development Decisions Nintendo’s game development costs see "inevitable" rise but bigger budgets "do not necessarily equate to better ideas" Nintendo board members discuss the company’s design philosophy, to create original games that "consumers will be satisfied with"
November 6, 2024 Ready To Return Rainbow Six Mobile is returning in three "phases" towards global launch The dev team plans to go through technical and engagement testing during return to soft launch
September 17, 2024 Production Plan Enhanced burn-down chart: How to estimate game production timelines more accurately and reliably Cubic Games project manager Gennady Khmyznikov discusses the team's experiment with the enhanced burn-down chart
July 25, 2024 Monetisation Masterclass PocketGamer.biz MasterClass: Monetisation models, resources, and taking players on a journey Fundamentally Games CEO Oscar Clark shares insights into the art of pricing while actually making a good game
July 17, 2024 Smashing Sales Strategies Super Smash Bros. creator Masahiro Sakurai warns of market research producing "average and mediocre" games "Targeting isn’t as reliable as people claim, and market research is based on past results"
July 9, 2024 Super Sakurai Super Smash Bros creator Masahiro Sakurai warns that game updates "won’t mean anything" without a strong base game Sakurai believes that game development shouldn't be about fixing everything with live ops later
July 4, 2024 Nintendo Know-how Nintendo doesn’t trust AI to make its games President Shuntaro Furukawa would rather keep making games the Nintendo way rather than hand the reins to AI
April 8, 2024 Rainbow Recalibration Rainbow Six Mobile’s rollout on pause as "areas for improvement" are addressed The soft launch’s expansion has been delayed so the team can address feedback and improve the experience
March 18, 2024 Organic Opportunities SuperScale's ebook serves organic growth tips, making mobile games more sustainable Longevity is a rarity in the mobile gaming space with 83% of games not making it to their three year anniversary
January 22, 2024 Pgc London The power of the minutia in virtual reality, treating players like developers, and "spying" on them CM Games’ Serg Kharchenko speaks spying on players and treating them as " a part of the development team"
October 11, 2023 Q&a Behind the scenes: The making of Netmarble’s Grand Cross: Age of Titans CEO Woo Won Seo and project director Min Suk Kang tell the story of the game and their plans for its future
September 27, 2023 Deep Dive Ultrahorse Entertainment: Navigating the new wave of game industry changes (Part 1) Ultrahorse takes a deep dive into the potential of cross-platform and how to make it happen
July 31, 2023 Innovation Insight Innovating in a saturated market: Virtuos’ Matthieu Cheynut on the state of play for growing your games When to invest and when to cut back. Virtuos’ business development director for Europe Matthieu Cheynut shows the road ahead
December 13, 2022 Future Thoughts Maciej Zużałek on the past, present and future of Ten Square Games We speak to CEO of Ten Square Games Maciej Zużałek about the future of the studio and how it got where it is now