March 4, 2014 Monetizer Special: Analysing hard-to-soft currency conversion rates in F2P games that use a 'percentage fill' IAP economy Delving into the guts of F2P monetisation techniques
February 28, 2014 European Commission to take Apple and Google to task over free-to-play Many apps are 'misleading' consumers
February 11, 2014 Molyneux: Free-to-play is like 'smashing consumers over the head with a sledgehammer' Not a 'delightful' mechanic says 22Cans man
February 7, 2014 I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert De-mystifing the principles
February 4, 2014 Nintendo CEO Iwata slams free-to-play games as 'free-to-start' Also contemplates unified OS for future devices
January 2, 2014 2014 Preview: 5 mobile predictions that will almost definitely come true in 2014 Possibly, maybe, perhaps
December 18, 2013 Stateside: Mobile needs to find a balance between success and failure Focusing solely on either is no good
December 4, 2013 Kongregate: F2P success relies on games 'retaining their soul' It's not all about numbers, says Chiu
December 3, 2013 The 69p debate: It's 'not worth' launching a game that sells for less than a cup of coffee, says Bossa Studios 'You're making more clutter for the world,' says Olifiers
November 13, 2013 Nicholas Lovell: Free-to-play gamers are tired of Skinner Boxes, and that's a good thing F2P author on where devs can go next
November 12, 2013 The Charticle: Why the next Infinity Blade needs to go F2P Paid barrier-to-entry is now limiting overall revenue
November 6, 2013 Superfans need freeloaders to feel special, claims F2P author Nicholas Lovell GDC Next: Also, it's time to move away from the funnel
November 5, 2013 Big Fish: F2P teams should not work on premium games Models require different approaches, says CEO Thelen
October 10, 2013 The key to F2P success: Know your player, says Player Research McAllister on why monetisation models aren't always to blame
October 10, 2013 Amazon: F2P success down to play count not play length Keep them coming back says Daniel Winner
October 10, 2013 Why players wrought with envy are a free-to-play developer's best friend Berni Good on the psychology of F2P
October 3, 2013 You don't need to be first in the F2P race if you have quality, claims Kixeye Product veep Patmore on studio's steady progress