February 20, 2017 Jobs In Games Jobs in Games: PlayRaven's Paul Kurowski on how to get a job as a Game Lead Spymaster Game Lead shares career insights
February 7, 2017 Break The Ice $14 million Finnish investment fund Icebreaker wants to help established developers create startups Bringing people together to create exciting new software
February 3, 2017 Roviocon 2017 Rovio to host talks and panels from industry legends at second RovioCon in Helsinki on April 20th Followed by jazz and jolly conversation
January 23, 2017 Don't Read This Article How Seriously won YouTube Ad of the Year with 'Don't Download Best Fiends' campaign Philip Hickey talks creative marketing
December 15, 2016 Big Plans? Zynga opens Helsinki office One of the first studios set up under CEO Frank Gibeau
December 6, 2016 Finnish Learnings 3 things we learned at Slush about VR, mobile and social gaming VR, mobile and social gaming all big at Europe’s biggest startup conference
December 1, 2016 Wargaming Helsinki Wargaming acquires Finnish studio Boomlagoon to fuel its ambitions of being a "dominant" force in mobile games Helsinki studio aims to hire new staff and expand portfolio
November 8, 2016 Talking Seriously How to get a job at Best Fiends developer Seriously Chief Creative Officer Petri Jarvilehto shares insights
November 3, 2016 All Hands On Deck Why Next Games gets everyone including the CEO involved with Customer Support CMO Saara Bergström explains the firm's novel approach
October 27, 2016 Iap Inspector How does Best Fiends Forever monetise? IAPs from the players' perspective
October 19, 2016 Playraven Profile How PlayRaven is embracing Finland's sharing culture to reboot Spymaster CEO Lasse Seppanen on the journey so far
September 23, 2016 Fame Land Hall of Fame: Delving into the mind of Badland developer Johannes Vuorinen Making it big in premium
September 21, 2016 Super Frog Supercell acquires 51% of Badland developer Frogmind as the two studios enter a long-term partnership Frogmind to remain completely independent
September 19, 2016 Supercell Expansion? Supercell weighing up investments in other developers and opening new studios CEO Ilkka Paananen expands on his previous hints
September 7, 2016 Beyond Helsinki Supercell looking at ways to bring its company culture to "teams in other locations" Ilkka Paananen thinks big on company culture
September 2, 2016 Pgc Helsinki Speaker Spotlight 1010! and Six! developer Gram Games on its game-specific UA approaches UA Manager Kerem Alemdar explains all
August 26, 2016 Industry Connections 250 companies heading to Pocket Gamer Connects Helsinki 2016 Get your networking on
August 25, 2016 Best Man Hall of Fame: Seriously's Petri Järvilehto on building big games franchises From Max Payne to Angry Birds and Best Fiends
August 24, 2016 Party With Pocket Gamer Join Pocket Gamer, Rovio and KamaGames for the PG Connects Helsinki Party Register for PGC Helsinki to get access
August 18, 2016 What To Do Good research; clever choices; build community; be lucky: Badland dev Frogmind on what indies need to do to be successful in 2016 Coping with a maturing market
August 15, 2016 Secret Service Unity Finland working on mysterious "revolutionary" Project X Jussi Laakkonen teases details
August 12, 2016 Pitching & Networking Getting into Pocket Gamer Connects Helsinki 2016 for free Looking for a way to bag yourself a free ticket to PGC Helsinki?
August 11, 2016 Boss Remedy Remedy names former RedLynx boss as its new CEO Finnish studio hires Tero Virtala after 12 years at RedLynx
August 11, 2016 Growing Plan Shifting DAUs from low value China, how Seriously used influencers to raise US daily revenues 400% Best Fiends love
July 21, 2016 Under Pressure Three games canned, daily reviews, little freedom: Why Gameloft Helsinki failed The studio cancelled three games before its closure
July 4, 2016 Best Fiends Forever Seriously's clicker sequel Best Fiends Forever returns to soft launch Less idle, more RPG
June 23, 2016 Core Ambition Core-focused Helsinki dev Reforged Studios hiring VFX Artist NetEase-backed startup hiring for debut game
June 23, 2016 Developing Strategy Helsinki strategy experts PlayRaven hiring Senior Game Designer Spymaster and Winterstate seeks experienced F2P design pro
June 22, 2016 From The Top Why the world's "least powerful CEO" has never been more powerful Implications for company culture
June 21, 2016 More Players, More Taxes Supercell CEO explains thinking behind "very long term" Tencent deal Ilkka Paananen on his second strategic investor in as many years
May 26, 2016 Expanding The Niche Supercell hiring a competitive gaming expert to establish Clash Royale as first mobile eSport Write your own playbook
May 25, 2016 Microsoft Streamline Microsoft cuts 1,850 jobs as it "streamlines" mobile hardware business Restructuring to cost company $950 million
May 20, 2016 Eyes Glued Next Games enjoys 80% opt-in rate for rewarded video ads, driving ARPDAU of $0.06 Sustained revenue
May 19, 2016 I'm A Dinosaur :3 Bigger than Miitomo, Futurefly releases 3D chat app Rawr "A millienial equivalent to pen pals"
May 16, 2016 Super Sell Supercell valued at $5 billion as SoftBank rumoured to be selling shares Talks with buyers in China reportedly already happeneing
May 4, 2016 Seriously Lifestyle Seriously widens Best Fiends' UA strategy, signing up 200 lifestyle YouTubers for new influencer campaign PewDiePie swapped out for CuteGirlsHairstyles
April 26, 2016 Double Strike PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre A different strategy
April 20, 2016 A Who's Who Armada Interactive raises $3 million to give core mobile gaming a hard push Remedy, BioWare, Crytek vets reboot
April 1, 2016 Your Next Job Helsinki developer Next Games is hiring a Full Stack Developer The Walking Dead: No Man's Land dev looks to bolster Live Ops team
March 14, 2016 Something To Build On What EA's Petri Ikonen learned from designing SimCity BuildIt How user testing saved the project
March 4, 2016 Churned Flashback Friday: I've played Clash of Clans more than any other game, but now it's time to log off What I learned from the process of spending $70+
March 2, 2016 Article 101 Making the case for the next generation of learning games Lauri Järvilehto wants to teach you something
February 26, 2016 Experience Needed Supercell hiring Senior Programmer and Game Artists for Clash of Clans and new project Chance to shape Supercell's next big game
February 22, 2016 Bffs Seriously doubles down on Best Fiends IP with sequel Best Fiends: Forever Currently in soft launch
February 17, 2016 The Next Step How to get a job at The Walking Dead: No Man's Land developer Next Games HR Manager Anna Feodorow shares insights
February 15, 2016 Turning The Tables Vladimir Funtikov on why free-to-play development sucks and what you can do about it Creative Mobile CEO speaks out
February 12, 2016 Keep It Lean Flaregames' Miikka Luotio on the challenges and opportunities of making games with small teams Bigger may not be better
February 12, 2016 Player Lifecycle Oscar Clark on measuring the player lifecycle and making the most of your data He didn't rip his trousers off, thankfully
February 12, 2016 In-game Events AppsFlyer's Alexander Grach on the in-game events you need to be measuring Making the most of your data