Hyper-casual Growth Hyper casual games lead ad media buys at 34% share, with US at the forefront of ad spend
May 19, 2022 Hypercasual Heights Pangle and Newzoo’s hypercasual report explores the eastern and western market divide Audience variation between US, UK, Japan and South Korea highlighted
April 7, 2022 Hypercasual School Voodoo Academy is training the next generation of hypercasual developers Launching April 14 with up to $3000 prizes for "high-potential" prototypes
December 10, 2021 Gaze Into The Crystal Ball Four trends to watch in 2022 Gamification and branding, the metaverse, and blockchain among others