March 31, 2017 Iap Inspector How does The Elder Scrolls: Legends monetise? IAPs from the players' perspective
March 16, 2017 Iap Inspector How does Alliance: Heroes of the Spire monetise? IAPs from the players' perspective
February 3, 2017 Iap Inspector How does Fire Emblem Heroes monetise? IAPs from the players' perspective
January 13, 2017 Iap Inspector How does Star Wars: Force Arena monetise? IAPs from the players' perspective
January 6, 2017 Iap Inspector How does Nicki Minaj: The Empire monetise? IAPs from the players' perspective
December 26, 2016 Iap Inspector The IAP Inspector's top 5 player-friendly free-to-play mobile games of 2016 The best IAPs from the players' perspective
December 22, 2016 Iap Inspector How does Galaxy on Fire - Manticore monetise? IAPs from the players' perspective
November 4, 2016 Iap Inspector How does Peter Molyneux's The Trail monetise? IAPs from the players' perspective
October 27, 2016 Iap Inspector How does Best Fiends Forever monetise? IAPs from the players' perspective
October 21, 2016 Iap Inspector How does PopCap's CCG debut Plants vs. Zombies: Heroes monetise? IAPs from the players' perspective
October 13, 2016 Iap Inspector How FIFA Mobile finally nails free-to-play football IAPs from the players' perspective
October 7, 2016 Iap Inspector How does Wooga's midcore debut Warlords monetise? IAPs from the players' perspective
September 30, 2016 Iap Inspector How does Animation Throwdown: The Quest for Cards monetise? IAPs from the players' perspective
August 3, 2016 Iap Inspector From guns to girls and gacha: The monetization of Rival Fire Frontline Commando goes meta
July 11, 2016 Worth Spending? How does Pokemon GO monetize compared to Miitomo? IAPs from the players' perspective
June 24, 2016 The Iap Inspector A generous heart: The monetization of Kingdom Hearts Unchained X IAPs from the player's perspective
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
May 17, 2016 Iap Inspector Apex predator: the monetisation of Hungry Shark World How FGOL added F2P meta-game to Hungry Shark
April 21, 2016 Iap Inspector Gifts galore: the monetisation of Tales of LINK IAPs from the players' perspective
April 8, 2016 Iap Inspector Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2 IAPs from the players' perspective
March 9, 2016 Iap Inspector Taking the crown: the monetisation of Clash Royale IAPs from the players' perspective
March 4, 2016 Iap Inspector Standard delivery: the monetisation of Futurama: Game of Drones IAPs from the players' perspective
February 25, 2016 Iap Inspector Churning waves: the monetisation of Pirate Power IAPs from the players' perspective
February 19, 2016 Iap Inspector A new season: the monetisation of Top Eleven 2016 IAPs from the players' perspective
February 11, 2016 Feat Of Endurance Holding on too long for a hero: the monetisation of Marvel Avengers Academy IAPs from the players' perspective
February 4, 2016 Iap Inspector At war with the system: the monetisation of Path of War IAPs from the players' perspective
January 27, 2016 Iap Inspector Building something special: the monetisation of Downtown Showdown IAPs from the players' perspective
January 13, 2016 Iap Inspector Fresh ideas and missteps: the monetisation of BattleHand IAPs from the players' perspective
January 7, 2016 Iap Inspector Something new, something borrowed: the monetisation of The Incorruptibles IAPs from the players' perspective
December 22, 2015 And The Winners Are... The IAP Inspector's Top 5 player-friendly F2P mobile games of 2015 2015's best from the players' perspective
December 17, 2015 Iap Inspector Claw and roar your way to fame: the monetisation of Katy Perry Pop IAPs from the players' perspective
December 9, 2015 Iap Inspector Retain now, spend later: the monetisation of Star Wars: Galaxy of Heroes IAPs from the players' persepctive
December 3, 2015 Iap Inspector Fighting with menus: the monetisation of Mobile Strike IAPs from the players' perspective
November 24, 2015 Iap Inspector Ad to play: the continuous harvesting cycle of Farm Away IAPs from the players' perspective
November 4, 2015 Iap Inspector Generous to a fault: the monetisation of COLOPL Rune Story IAPs from the players' perspective
October 26, 2015 Iap Inspector Risen again: the monetisation of The Walking Dead: No Man's Land IAPs from the players' persepctive
October 22, 2015 Iap Inspector Doubloon shortage: The monetisation of Minions Paradise IAPs from the players' perspective
October 8, 2015 Respun A second wind: the monetisation of Storm Casters Ultra IAPs from the players' perspective
October 1, 2015 Iap Inspector Mech-ing changes: the monetisation of Dawn of Steel IAPs from the players' persepctive
September 23, 2015 Iap Inspector Honed to perfection: the monetisation of Star Wars: Uprising IAPs from the players' perspective
September 16, 2015 Covering Fire In good health: the monetisation of Unkilled IAPs from the players' perspective
September 2, 2015 Iap Inspector Examining the slow pace of island life in Paradise Bay IAPs from the players' persepctive
August 26, 2015 Iap Inspector Pulled taut: the monetisation of Angry Birds 2 The IAP Inspector examines Rovio's F2P sequel
August 19, 2015 The Iap Inspector Dark Ages: The monetisation of Age of Empires: Castle Siege IAPs from the players' perspective
July 22, 2015 Iap Inspector Mainly the same but a bit different: The monetisation of Siegefall IAPs from the players' perspective
June 25, 2015 The Iap Inspector How Rival Kingdoms: Age of Ruin generously monetises the hardcore IAPs from the players' perspective
June 15, 2015 Hard Life Scarcity of resources: The monetisation of Fallout Shelter IAPs from the players' perspective
June 11, 2015 Suits You Steady as she goes: The monetisation of Lara Croft: Relic Run IAPs from the players' perspective