September 4, 2015 Socio-media Very Big Indie Pitch runner-up Socioball's designer on lessons learned during development How to get the ball rolling
September 3, 2015 Important Lessons Leading Indian mobile game developers discuss how they found success Education, education, education
September 1, 2015 Indie Introspection What does indie mean in India any way? What they think about how they think
August 31, 2015 Finer Details Mech Mocha on why Indian indies have to get smart about the "other stuff" in F2P games It's not just about the game
August 28, 2015 Call To Action Can you use post-call ads to boost revenue and retention? Power of voice
August 25, 2015 Keep In Touch Make sure your player segmentation isn't too granular, says Fiksu "They just need a little nudge."
August 24, 2015 Moving Pictures AdColony's Thorbjörn Warin on best practices for video ads Short and to the point
August 21, 2015 Big Spenders Amazon's Mike Hines on how the top 50 games are driven by superfans Keep your fans close
August 21, 2015 Reward Drive POKKT on how to make the most of reward-based advertising How to win friends
August 20, 2015 Ad-vantage How best to monetise freemium gamers, according to Google IAPs are not the only way
August 19, 2015 App-y Days Google, Amazon and Microsoft talk app store best practices Get noticed and make money
August 18, 2015 Om Nom Knowledge How Zeptolab distilled 150 ideas into 50 prototypes, 5 soft launches, and one King of Thieves There's no pleasing some people
August 17, 2015 Bird Brand Rovio's Mighty Eagle Peter Vesterbacka on why brands are best As since proved by Angry Birds 2