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Dissecting Surgeon Simulator

Pass me the scalpel
Dissecting Surgeon Simulator
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Remember Surgeon Simulator?The preposterously hard, but always hilarious, PC title that puts you in the shoes of a surgeon with a worrying lack of dexterity?

Well, Bossa Studio's recently brought the previously PC-only release the App Store - thanks to its foundations in Unity - where it's currently available for the princely sum of $5.99/£3.99.

On first glance, it could easily be described as the ultimate 'safe purchase'. It's a game that's reasonably priced, critically adored and, thanks to its year long run on PC and roots in the indie scene, already boasts a loyal fan base.

But has that been enough to help it to compete on an App Store that's increasingly dominated by F2P giants?

Scrub up

In the US, Surgeon Simulator has been well received.

On the US iPad downloads chart, Bossa Studio's release has been a permanent fixture in the top 10 since it launched on March 13.

However, while the game's performance has undoubtedly been impressive, Surgeon Simulator has been unable been unable to rise to the chart's summit, instead peaking at #2.

Surgeon Simulator's performance on the US iPad top 10 downloads chart via <a href= Surgeon Simulator's top grossing performance on the US iPad top 100 chart - via <a href= Surgeon Simulator's performance on the European iPad top 100 downloads chart - via <a href= Surgeon Simulator's top grossing performance on the European iPad top 100 chart - via <a href=