April 22, 2014 UKIE lifts the lid on free 'How To' games development event in London Tackling the modern gamer
April 22, 2014 Can buy me love: Apple and Google offering devs promo spots for exclusivity Wall Street Journal weighs in
April 22, 2014 The Iap Inspector Family Guy: The Quest for Stuff... and fighting the desire to spend $430 In-app purchases from the players' perspective
April 22, 2014 Kabam bullish about IPO chances, but firm is 'following its own timeframe' Steve Swasey: "We do everything purposefully"
April 22, 2014 Guest Column Why you need to be thinking about TV ads for your mobile game Motility Ads' Josh Rinsky is switched on
April 22, 2014 When two become one: Microsoft announces official date for Nokia acquisition New terms agreed upon
April 22, 2014 Interview The European equation: How Kabam plans to ride the Berlin boom Andrew Sheppard talks up the firm's quest for continental glory
April 22, 2014 Ruzzle developer MAG Interactive wins Swedish Tech5 award with growth of 5470% And looking ahead with release of Ruzzle Adventure
April 21, 2014 Interview Why Aeria Games ditched PC to reboot as F2P mobile publisher PlayNext Going for maximum growth
April 21, 2014 Perfect World spends $100 million to join group taking Shanda Games private Complexity in China
April 21, 2014 The Charticle Did Monument Valley rise or fall in the global App Store charts? Beautiful mediocrity
April 21, 2014 Exclusive Bears and beards: Why Fist of Awesome almost launched with a gay lead Developer Nicoll Hunt on addressing equality
April 21, 2014 Interview Forget installs - what’s your game’s deep engagement event? Midverse's Jim Rainey talks replacing CPI with CPE+
April 21, 2014 Hot Five How indies can handle PR, why the industry owes a debt to homosexuals, and is the great crowdfunding crash nigh? Last week's top five stories
April 21, 2014 Big In Japan GREE announces Wright Flyer Studios while Puzzle & Dragons comes to arcades Weekly digest from Tokyo
April 19, 2014 Week That Was Unity acquires Playnomics, Twitter unveils mobile app promo suite, and F2P might not be the only ticket in town The past 7 days in bite-sized portions
April 18, 2014 Full Indie Uk Column Six simple steps to productive and effective games PR How to get the most for your time and money
April 18, 2014 Interview Northern soul: How one conference is looking to recharge games dev in the UK's North West Update's Andrew Bennison reveals all
April 18, 2014 Candy Crush ‘tops out’ as the industry once again focuses on core gamers Blizzard's Hearthstone part of a ‘new volley’ of branded blockbusters
April 18, 2014 Unity acquires player engagement platform Playnomics Helgason: Technology to be integrated into Unity Cloud suite
April 17, 2014 UKIE names Goldsmiths University students first-ever student game jam winners Phil Elliott dubbed ‘Mentor of the Universe’
April 17, 2014 Guest Column Computers are gay: Scott Foe on why the industry owes a debt to homosexuals Fags, frags, and Alan Turing
April 17, 2014 Stateside Giving Kickstarter the kick: The great crowdfunding crash is upon us How Oculus f*cked it up for everyone else
April 17, 2014 Twitter unveils new mobile app promotion suite to drive installs Direct download links included in ads
April 17, 2014 Indie Outreach The next Big Indie Pitch is heading for Krakow Teaming up with Digital Dragons
April 17, 2014 Interview Crops with Clans: How Zynga rethought FarmVille 2 for the post-Facebook generation Planting a new set of seeds
April 17, 2014 Interview Gaining on Gamevil: How the Big Indie 40 project is helping small studios take on Korea's big boys Curtis File on why the shutdown law isn't affecting mobile
April 17, 2014 Is F2P the only way? $3.99 Out There was "profitable 3 weeks after release" Developer Michael Peiffert waves the premium flag
April 17, 2014 PG Mobile Mixer: Windows Phone 8.1 dominates the conversation in San Francisco Think. Drink. Connect.
April 17, 2014 GungHo Online’s Princess Punt Sweets passes 8 million downloads in Japan Chasing the dragon
April 16, 2014 Interview PG Connects Speaker Spotlight: Dropforge Games CEO David Bluhm Hyped for Helsinki
April 16, 2014 Making Of Ready for launch: The making of Out There Michael Peiffert on becoming a rocket man
April 16, 2014 Taking The Mickey Former Disney SVP Javier Ferreira joins Scopely The new COO on the block
April 16, 2014 The Charticle How did the $9.99 Faster Than Light compete in the top grossing charts? A measure of LTV
April 16, 2014 Two From The Top King and Supercell boost European trade association ISFE Industry is 'converging'
April 16, 2014 Chart Of The Week Google Play downloads top iOS by 45%...and now it's not far behind on revenue, either But iOS generates 85% more revenue
April 16, 2014 Samsung’s used aggressive marketing, not imitation, to top Apple Need to beat Cupertino giant was a 'survival strategy'
April 15, 2014 Guest Column Kickstart your game's longevity and profitability with multiplayer Grantoo's Tyler York makes the argument
April 15, 2014 International Games Week Berlin brings in record numbers Global visibility key to success
April 15, 2014 Parisian pow-wow: Game Connection Europe 2014 issues call for speakers Deadline set for submissions on 30 April
April 15, 2014 Mobile Mavens Gay people in games: Industry experts call on devs to "share stories of diversity" Our Mavens give their take on this week's burning issue
April 14, 2014 Windows Phone 8.1 rolls out to registered devs worldwide Full deployment expected this summer
April 14, 2014 Interview Western gamers deserve all new titles from Asian devs, not ports: Crooz's Kenji Hiruta on going global But simplicity is a universal
April 14, 2014 Love thy developer: New community launches looking to make indies 'feel appreciated' Developer worried studios are 'giving up'
April 14, 2014 Eye On Estonia Join Pocket Gamer in Tallinn for our next Mobile Mixer AdCash, Creative Mobile and Intergame on board