June 22, 2013 PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia The past 7 days in bite-sized portions
June 21, 2013 Join us in San Francisco for the Pocket Gamer Mobile Mixer on 26 June PG invites you to Think. Drink. Connect
June 21, 2013 Adeven raises $4.3 million to extend its mobile analytics platform Capnamic and Iris cash in
June 21, 2013 Ignition co-founder Ajay Chadha unveils new mobile publishing house B27 Ballooning up to four games this year
June 20, 2013 Seven steps to effectiveness: A developers' guide to designing for analytics Take the guesswork out of your game design decisions
June 20, 2013 Betting the Farmville: Zynga acquires casino gaming specialist Spooky Cool Labs Firm 'expanding into new game categories'
June 20, 2013 New outfit Playground asks, Do you want to build a marketing team or work with a publisher? Maarten Noyons on being a different sort of publisher
June 19, 2013 Opinion: iOS 7 is the product of an Apple without Steve Jobs...and it's all the better for it When innovation turns to consolidation
June 19, 2013 Tapjoy developers earned over $200 million between 2010 and 2012 $5 million went to studios of 20 people or less
June 19, 2013 SponsorPay's revenue goes majority mobile; can now burst 300,000 installs in 24 hours Meanwhile CEO relocates to SF to drive business
June 19, 2013 Thinking outside the box: The making of The Room Fireproof on design, marketing and monetisation
June 18, 2013 E3 2013: Searching for Pocket Gamer's Party of Show Wargaming crushes it with EDM spectacle
June 18, 2013 In the Mouse's House: Behind the scenes with Where's My Mickey? How Disney synergised its 200 million-strong franchise
June 18, 2013 Partner power: PlayHaven brings monetisation platform to Marmalade devs Put some LTV in your SDK
June 18, 2013 Gamelab Barcelona shapes up: Supercell, Rovio, and Gamevil all on board Plus, Pocket Gamer will be there
June 18, 2013 Gaining control: Logitech rumoured to be readying first Apple-certified iPhone gamepad Developers, start your updates
June 18, 2013 How to plan for a profitable mobile app launch, by Taptica Part 2: Gaining vital pre-launch user feedback
June 18, 2013 Stateside: Why King's word isn't law when it comes to pulling in-app advertising But the firm isn't royally wrong, either
June 17, 2013 [Updated] Short Cuts: Videos from E3 2013 With King, Industrial Toys, Green Throttle, GameStick...
June 17, 2013 HTML5 gaming still has the potential to disrupt the industry, says Russian browser outfit Playtox COO Dmitry Sergeev looks to seamless deployment
June 17, 2013 Apple to launch dedicated 'kids' category on the App Store Discovery will be child's play on iOS 7
June 17, 2013 Chart of the Week: Advertising makes up just 5% of mobile and portable gaming revenue Reacting to the King
June 17, 2013 British breakout: GameDevUK unveils plans for nationwide events Starting with Rezzed in Birmingham
June 17, 2013 Hot Five: iOS 7 gets spruced up, PS Vita boosted by PS3 games, and why Xbox One's awful E3 matters for mobile devs Last week's top five stories
June 15, 2013 E3 2013: It's not about the controller. It's about the games, says GameStick CMO Johnson is looking towards a new generation
June 14, 2013 Best of British: Developers need to break free of the bedroom Byron Atkinson-Jones on breaking down barriers
June 14, 2013 Chart of the Week: Handheld games still generate more ARPU than mobile But mobile's base is far, far larger
June 13, 2013 New 'Windows Everywhere' ad campaign hints at massive restructuring at Microsoft Windows 8 and Windows Phone could be merged
June 13, 2013 How to fight the stigma of mobile monetisation and win Quark Games' Foust on putting game design first
June 13, 2013 Halfbrick: Success is no longer about counting download numbers CMO Larsen says its all about creating value
June 13, 2013 Riding The Joyride Studio Profile: Halfbrick From first steps on handhelds to making it big on mobile
June 13, 2013 EA looking to boost Real Racing 3 take up on Android with ZTE deal Set to be pre-installed on OEM's handsets
June 12, 2013 E3 2013: We can make money on our $79 unconsole says GameStick CMO Anthony Johnson explains
June 12, 2013 E3 2013: We're very excited about Apple's controller news, says Green Throttle CEO Charles Huang looks beyond Android
June 12, 2013 E3 2013: Platform holders need to deal with high user acquisition costs says Ubisofts Chris Early Panel conclusions from Nvidia, Microsoft, Sony and Sega
June 12, 2013 Confirmed: Apple opens door to licensed iOS game controllers Details specifications for new pads
June 12, 2013 Dogfights and free-to-play: The making of Sid Meier's Ace Patrol Meier talks mobile monetisation
June 12, 2013 UPDATE: Apple-licensed controllers to launch for iPhone and iPad later in 2013 Looking to implement gamepad standards
June 12, 2013 Mobile marketplace: Apple to allow developers to sell on their apps App Store acquisition becomes a reality
June 11, 2013 Apple lining up to take on Unity in iOS 7, says Chartboost Sprite Kit signals a shift in direction
June 11, 2013 Stateside: When it comes to E3 versus WWDC, only one show matters Can you guess which one it is?
June 11, 2013 Opinion: Why Xbox One's erratic E3 matters for the mobile market One vision, one platform, one big problem