December 11, 2012 War is over: Developer 'shitstorm' results in big push by Microsoft for Great Big War Game Blog post results in Windows RT promo
December 11, 2012 Talking pictures: How Bond, Columbo and Flash Gordon can improve your freemium games Applifier's Oscar Clark explains all
December 11, 2012 Double play: Namco Bandai's GREE and DeNA partnerships pay off as social base in Japan triples to 30 million Up from 10 million in January
December 11, 2012 PocketGamer.biz top 30 Chinese developers of 2012: 30 to 21 From Red Infinity to NetDragon
December 10, 2012 Mobile mover: MoMinis raises $6 million to expand PlayScape Dev tools also to be bolstered
December 10, 2012 PocketGamer.biz's top 30 Chinese developers of 2012 kicks off tomorrow They're more than just emerging
December 10, 2012 The Charticle: Can King.com reign supreme on mobile? Your weekly app store analysis
December 10, 2012 DeNA sidelines social play with former ngmoco studio Scattered Entertainment's The Drowning An FPS to 'revolutionise' core games
December 10, 2012 Mobile devs will 'soon be fed up of native app stores', reckons HTML5 specialist Tylted Phones stuck 'where desktop was 20 years ago'
December 10, 2012 How to get a job in the games industry, by Neon Play Oli Christie gives his top tips
December 10, 2012 Unity's big gamble: The PocketGamer.biz Mobile Gaming Mavens on Unity 4's new EULA Featuring CEO David Helgason himself
December 10, 2012 Our publishing initiative will bring South East Asia's undiscovered Flash developers to mobile success, says Gamenauts Taking local talent global
December 10, 2012 Hot Five: Giving Kickstarter a kicking, Unity opens up, and how to avoid releasing a 'popular failure' Last week's top five stories
December 8, 2012 Angry Birds Star Wars and Expendable Rearmed are the top-reviewed Android games for November Critically acclaimed
December 8, 2012 PocketGamer.biz Week That Was: Clone champions, popular failures and tablets get the infographic treatment The past 7 days in bite-sized portions
December 7, 2012 Five industry trends to ponder from Mobile Gaming Europe 2012 #mobilegamingeurope Your takeways for free
December 7, 2012 Pocket Gems turns publisher in big iOS and Android push Social studio looking for partners
December 7, 2012 Firing blanks: Why Great Big War Game dev Rubicon is bowing out of Windows RT £52 a week sales simply not enough
December 7, 2012 Mobile Gaming Europe 2012: GREE will help your game to success, but not if you're lazy #mobilegamingeurope Not a silver bullet
December 7, 2012 Z2Live teams up with CocoaChina to take on Chinese market CocoaChina to assist in adaptation, too
December 7, 2012 Mobile Gaming Europe 2012: Holiday power week could see 2 billion apps downloaded says Flurry #mobilegamingeurope Winners will win big
December 7, 2012 Word Wonders: The Tower of Babel and Lazy Raiders are the top-reviewed iPad games for November Critically acclaimed
December 7, 2012 Best of British: Alistair Aitcheson on the pros and practicalities of running a game jam Devs that jam together, stay together
December 7, 2012 Daily App Dream's creator on why there's still a place for daily app promotion services And why after two years he's sold up
December 7, 2012 GREE switches platform development to Japan, while investing $3M in US studio MunkyFun Job cuts as US focus switches to games
December 7, 2012 Developer derby: London gains free 8 day game dev workshop Modern Jago opens doors in Shoreditch
December 6, 2012 Mobile Gaming Europe 2012: How Ubisoft expects to prosper in mobile gaming #mobilegamingeurope Making the most of brands
December 6, 2012 Hey big spender: 47% of mobile game IAP revenue comes from $10-$20 transactions W3i downplays value of micro micro-transactions
December 6, 2012 From a mailing list to an audience of millions: How AppGratis is changing the face of app discovery Superseding search and social tools
December 6, 2012 Word Wonders: The Tower of Babel and Lazy Raiders are the top-reviewed iPhone games for November Critically acclaimed
December 6, 2012 Gamenauts announces publishing initiative for indie Asian mobile developers Signed up firms from Indonesia and Malaysia
December 6, 2012 King.com brings Candy Crush and Bubble Witch Sagas to Google Play States synced across Facebook, iOS and Android
December 6, 2012 Looking for the next big mobile trend? Look to Japan, says MAQL Europe's Harry Holmwood East and west not so different after all
December 6, 2012 No taming Tapjoy: 1 billion devices and counting 'Just the beginning,' says CEO Wadsworth
December 6, 2012 Mobile Gaming Europe 2012: How Neon Play gained 4.5 million downloads cheaply #mobilegamingeurope Push the buttons
December 6, 2012 Tylted bolsters HTML5 platform with 10 new developers New titles flood onto mobile service
December 6, 2012 In-app purchase pain: How to avoid releasing the next 'popular failure' Three devs speak out
December 6, 2012 Mobile Gaming Europe 2012: Lovell defines the difference between Whales and True Fans #mobilegamingeurope Splitting hairs?
December 6, 2012 Strength in numbers: Slant Six champions Activision's mobile publishing prowess The indie that didn't want to go solo
December 6, 2012 Mobile Gaming Europe 2012: It's not about mobile any more says HandyGames #mobilegamingeurope Moving to PC, STP, Ouya
December 6, 2012 SGN president Josh Yguado on the opportunities of real money gaming Launching in the UK early 2013
December 5, 2012 One Thumb prepares for Celtic Heroes expansion with key hires And more jobs available
December 5, 2012 Physical first? PotaToss pushes real goods through in-game store Sabor Studio partners with Loopjoy
December 5, 2012 UK Government pegs Games Tax Relief at 25% Britain to 'remain world leader', says TIGA
December 5, 2012 Stateside: Getting to grips with App Annie's App Store stats An argument where everybody was right
December 5, 2012 Capcom's social subsidiary Beeline scores Ghostbusters IP for mobile move A social successor to Smurfs' Village?
December 5, 2012 Infographic: How can developers best take advantage of tablets? Keeping an eye on the inches
December 5, 2012 Fixing funding frustration: Why TIGA is taking to Kickstarter Richard Wilson on bigging up British studios
December 5, 2012 Unity: New gambling rules won't impact 99.9% of developers CEO Helgason clears the air
December 5, 2012 No kick on Kickstarter: Consumers don't know what TIGA is, argues Will Luton Advice would better for indies