February 11, 2013 Hot Five: Mobile marketing mistakes, Temple Run 2's money worries, and how to make it big in China Last week's top five stories
February 9, 2013 Winter Nights 2013: China's app market could grow 10-fold, reckons i-Free #wnconf But the 200 app stores need to consolidate
February 9, 2013 Winter Nights 2013: Buy better quality mobile game installs 40% cheaper via Facebook #wnconf Power of new mobile ad units
February 9, 2013 Winter Nights 2013: We're looking to publish very casual games, reveals Rovio #wnconf But still no formal announcement of plan
February 9, 2013 Winter Nights 2013: Big Fish's mobile F2P business grew 275% in 2012 #wnconf Three games generating $4 million per month
February 9, 2013 Winter Nights 2013: Russian dev-powered Chillingo drives revenues from carriers, Android #wnconf Boom times
February 9, 2013 PocketGamer.biz Week That Was: Handheld woes, the ultimate guide to mobile games PR, and Temple Run 2 not quite top of the pops The past 7 days in bite-sized portions
February 8, 2013 Sale now on: PocketGamer.biz tablet market report sees price slashed £20 off slate briefing
February 8, 2013 Winter Nights 2013: User acquisition trends; from pricing, to decline of the charts' organic power, and rise of Facebook #wnconf Thoughts from the panel
February 8, 2013 Handhelds to become 'niche devices for core gamers' by 2016, reports IHS iSuppli Smartphone assault to gather pace
February 8, 2013 Konami still looking to mobile to halt decline as game revenue slips 19% to $930 million Nine months of strife
February 8, 2013 Games on the Line messaging service generate $18 million in FY12 Q4 It now has over 105 million users
February 8, 2013 How changing Trainz Driver's app icon saw sales jump tenfold N3V Games dishes out the stats
February 8, 2013 Winter Nights 2013: Play your game as much as possible, says Supercell #wnconf Advice from Clash of Clans
February 8, 2013 Party with Pocket Gamer at Mobile World Congress Playphone and Ludei Barcelona bound
February 8, 2013 China spotlight: RedAtoms CEO David Liu on the need for bold steps It's still in the infant stage
February 8, 2013 Opinion: PS Vita's big room experiences at odds with portable play's new wave Take on the tablet, not the console
February 8, 2013 Ouya creators promise annual hardware revisions And engagement rankings to aid discovery
February 7, 2013 ARMA dev: Project Shield's success depends on competitive pricing But device opening doors for PC studios
February 7, 2013 Android-powered Atlas unconsole adds support for Unity, Marmalade and Corona SDK Building developer appeal
February 7, 2013 The who, what, why and when of mobile games PR, by Freyja Melhorn of swordfish PR A public relations 101
February 7, 2013 Mexico spotlight: Inode Entertainment's 200 million download success on Nokia Store Plenty of life in the Java dog yet
February 7, 2013 PS Vita's 'slow penetration' forces Sony to cut sales projections for third time 7 million handhelds to be sold in FY2012
February 7, 2013 40 million gamers strong, MoMinis rebrands as PlayScape Platform outfit hungry for growth
February 7, 2013 Com2uS on energerising the Korean mobile games market with KakaoTalk social network Viral distribution platform targets 66 million users
February 6, 2013 Crowd pleasing: AppStori to offer devs 'thousands of dollars' in rewards Crowdfunding platform signs up Amazon
February 6, 2013 Infographic: What do western devs need to know to make it in China? Tracking the mobile revolution in the east
February 6, 2013 Gold rush: Amazon to spark user spending spree with new Kindle Fire virtual currency Amazon Coins is go
February 6, 2013 Chart of the Week: The hard value of cloud gaming services predicted Fluffy around the edges?
February 6, 2013 Opinion: If games retail were an animal, we'd have put it out of its misery by now Don't feel sorry for the dying beast
February 6, 2013 Miniclip on the hunt for talent in the UK and Portugal Roles on offer in Lisbon and London
February 6, 2013 Glu looks to fill its channels with new publishing initiative Has also invested in casino start up Bee Cave
February 6, 2013 2012 sales up 32% to $87.5 million but still no sign of profits for Glu Mobile The more things change....
February 5, 2013 Zynga struggles with declining user base as 2012 losses narrow to $209 million Growing pains become shrinking pains
February 5, 2013 Russian F2P publisher Game Insight raises $25 million Means more titles, faster global expansion
February 5, 2013 Boom times for Com2uS with 2012 profits up 393% to $19 million Sales up 112% to $72 million
February 5, 2013 Develop in Brighton 2013 announces call for speakers Apply now to take to the stage 9-11 July 2013
February 5, 2013 Stateside: Participation adds value, so why lock people out by charging for play? Wormhole Games reveals all
February 5, 2013 PocketGamer.biz briefing: Your free guide to claiming R&D tax credits Download it here
February 5, 2013 GREE, Zynga, Spry Fox and Capy all confirmed for GDC 2013 Dozens of mobile speakers to speak at San Fran
February 5, 2013 The ten commandments of app marketing, by Appromoter MD Ed Vause #7 Thou shalt avoid these 6 prelaunch mistakes
February 5, 2013 What HeroCraft's learned from 10 years of mobile game development Moving from hard knocks to a new strategy
February 5, 2013 CEO Fred Wester on why hardcore PC outfit Paradox is coming to tablets Expects mobile to be 10% of sales by 2014
February 4, 2013 GREE-ification complete: Last OpenFeint exec Eros Resmini leaves for mysterious meta start up role Hooks back up with Peter Relan
February 4, 2013 Kongregate launches $10 million mobile games publishing fund Former Zynga GM to manage mobile push
February 4, 2013 The Charticle: Temple Run 2 is mobile's fastest growing game, but how's it monetising? Your weekly app store analysis
February 4, 2013 Storm8 CEO Perry Tam on how the social mobile outfit is playing the long game 3 years on, its first game remains top grossing