July 13, 2012 PlayPhone social surge set to push userbase past 100 million by end of 2012 Enjoys 400% growth in first 6 months
July 13, 2012 NTT DoCoMo invests $22.5 million in mobile content move with Baidu Set to serve up DeNA games
July 13, 2012 Fruit Ninja making more than $400,000 a month from ads But paid version remains the bigger player
July 13, 2012 Mobile marketers are in short supply and high demand, says Gameloft's manager for UK & Ireland David Whitby talks recruitment
July 12, 2012 Deadline for GameFounder 15,000 euros gaming accelerator expires tomorrow Apply today for cash, workspace and mentoring
July 12, 2012 PapayaMobile enters user acquisition market with launch of AppFlood cross promotion network Free and clean exchange
July 12, 2012 Nintendo CEO Satoru Iwata concedes that smartphones and tablets have changed the industry 'We need to differentiate and offer something exclusive'
July 12, 2012 Develop 2012: Gbanga's Robin Di Capua on the opportunities of location-based games #developconf Here be monsters and gangsters
July 12, 2012 Amazon's Game Connect provides an online store for in-game items Amazon.com selling virtual goods
July 12, 2012 Develop 2012: Infinity Blade designed to prove iOS could pack a punch, says Epic's Mark Rein #developconf Wanted a 'Shadow Complex on mobile'
July 12, 2012 InMobi appoints Shrikant Latkar as VP of global marketing Company prepares for hyper-growth phase
July 12, 2012 Develop 2012: Don't spend money you can't afford, Sports Interactive's Jacobson warns indies #developconf Money matters
July 12, 2012 PapayaMobile's Oscar Clark concludes his developer's guide to the Zombie (freemium) Apocalypse Monetise this (and that)
July 12, 2012 Our Android console puts the power in developers' hands, argues Ouya Backed by the industry
July 12, 2012 Develop 2012: PlayStation Mobile to let indies 'compete on a fair playing field' #developconf Consumers still trust brand
July 12, 2012 Develop 2012: Life isn't all 'glorious Vegas gambling' after your first game, warns Supermono's Tak Fung #developconf It's when the hard work begins
July 12, 2012 Develop 2012: We won't try to 'whip up the Daily Mail' with Carmageddon return, says Stainless Games #developconf But it would be a bonus
July 12, 2012 Crowdfunding as much a promo tool as it is a revenue raiser, says Spilt Milk's Andrew Smith IndieGoGo can drum up cash and potential customers
July 12, 2012 Social Wars dev Social Point makes mobile move with $7.4 million funding round Expanding out from Facebook
July 12, 2012 Develop 2012: Brian Baglow on how indies can master the art of marketing #developconf 'Developers, stop being sh*t'
July 11, 2012 Activision to bring Angry Birds Trilogy to 360, PS3 and 3DS Includes Angry Birds, Seasons, and Rio
July 11, 2012 Amazon launches achievements platform GameCircle for Kindle Fire Leaderboards and save sync also on board
July 11, 2012 Mind Candy appoints ex-Playfish exec Ken Ward as talent director Studio recruiting mobile devs and designers
July 11, 2012 Betable brings real money gambling to social and mobile games Adds betting to new and existing title
July 11, 2012 Develop 2012: CSR Racing 'more successful than all my other games put together', says Boss Alien's Jason Avent #developconf High profit margins on iOS
July 11, 2012 Continuity 2, Spoing, and Lunar Racer are the highest-reviewed Android games of Q2 2012 Critically acclaimed
July 11, 2012 Develop 2012: Collaboration, not competition, is key to survival in the packed mobile market, says Remode's Ella Romanos #developconf All about building a network
July 11, 2012 Ouya raises $2 million via Kickstarter for its Android console in one day $99 console reached funding goal in 8 hours
July 11, 2012 Develop 2012: Concept Art House's James Zhang on how game art can improve your monetisation #developconf All about quality
July 11, 2012 Develop 2012: The lower the price of a game, the better it needs to be, says BioWare's Eugene Evans #developconf Game pricing now 'democratised'
July 11, 2012 Develop 2012: Insight, advice and friendship: Why UK indie outfits 'stand together' behind Best of British #developconf Trade body benefits, without the fees
July 11, 2012 With 250 million MAUs, Adam Boyden highlights the value of Conduit's omni-platform for user engagement Moving from browser to mobile
July 11, 2012 No surrender: The making of Total War Battles: Shogun Creative Assembly invades new territory
July 11, 2012 Develop 2012: Crowdsourcing app development cultivates rather than complicates games, says Valve's Jason Holtman #developconf Audiences want to be involved
July 10, 2012 Richard Garriott's mobile social studio Portalarium raises $7 million in Series A round Ultimate Collector and Ultimate RPG inbound
July 10, 2012 Autodesk announces new version of Scaleform UI middleware for mobile Works with Unity or as a standalone
July 10, 2012 OpenFeint founder Jason Citron raises $1.1 million for 'post-PC' outfit Phoenix Guild Staffing up to ship its first mobile game in 2012
July 10, 2012 Samsung launches Smart App Challenge 2012 offering $4 million in cash Seeks innovative apps for Galaxy Note and Tab
July 10, 2012 Ouya hopes to Kickstart $950,000 to bring its $99 Android-powered home console to market Developer friendly for free-to-play games
July 10, 2012 Urban Airship and GamesAnalytics partner to offer targeted messaging for mobile games Analytics-triggered messaging suite available
July 10, 2012 Develop 2012: Stuart Dredge's 30 interesting apps in 45 minutes #developconf How does he fit it all in?
July 10, 2012 Develop 2012: HTML5 can wait: focus on the native app, says Flurry #developconf The time is now
July 10, 2012 Develop 2012: Relentless Software on Microsoft's move to shape Kinect into an interactive TV king #developconf Big future in the big screen
July 10, 2012 PapayaMobile's Oscar Clark provides a developer's guide to the Zombie (freemium) Apocalypse First of a two-part special on freemium, and the undead
July 10, 2012 Develop 2012: Michael Pachter on why free-to-play gaming needs to be reinvented #developconf Don't give it away
July 10, 2012 Develop 2012: Apple has 'completely failed' at app discoverability, says PapayaMobile's Oscar Clark #developconf Don't rely on app stores to push your game