July 27, 2011 PressOK CEO Ryan Morel on why now's the time to marry mobile advertising and location-based play in PlacePlay Meeting the need
July 27, 2011 LG posts $51 million mobile division loss in Q2 2011 despite smartphone shipment rise Fifth quarter loss in a row for division
July 27, 2011 With 320 backers, dev co-op Who Needs Chillingo? rebrands and readies itself for launch Self-publishing movement unveils new website
July 27, 2011 Life after Mr Goodliving: How Grand Cru is looking to revolutionise social mobile gaming Inspired by Habbo Hotel, LittleBig Planet and Minecraft
July 27, 2011 Freemium revenue from top releases on App Store jumps tenfold yoy Virtual currency behind the rise
July 27, 2011 Microsoft confirms Windows Phone Mango app submissions 'about a month away' Time for devs to pull their finger out
July 27, 2011 DeNA and ngmoco roll out Mobage social network across English speaking world Platform also makes debut in China
July 27, 2011 Small computer people, big iOS success: The making of Tiny Tower From Pocket Frogs to BitBook
July 27, 2011 Android and Java game distributor Flexion adding over 4 million customers a month Enabling one free trial every second
July 27, 2011 EA Mobile sustains solid growth in Q1 FY12 as sales rise 9% to $57 million Overall sales also up 18% to $999 million
July 26, 2011 Pachter's 'baseless' comments on unpaid developer overtime are 'poisonous', says Spilt Milk MD Andrew John Smith Now it's Pachter that deserves no sympathy
July 26, 2011 Apple adds 33 new territories to App Store roster, takes total to 123 From Algeria to Yemen
July 26, 2011 Suda 51 prepares to shake up social mobile gaming with bloodiest ever title for Mobage Plus 100 more ideas where that came from
July 26, 2011 Sony casts light on PS Vita's revised social features including Near gifting tool LiveArea now the focus
July 26, 2011 Angry Birds and co. more than double number of older gamers since 2007 Fruit Ninja and Words With Friends also big draws
July 26, 2011 DeNA signs up dev stars Keiji Inafune, Suda 51, and Yuji Naka up for Mobage Yoshifumi Hashimoto and Noritaka Funamizu also on board
July 26, 2011 Appy's Paul O'Connor on taking Trucks & Skulls from premium to freemium Free and back again
July 26, 2011 Look out Mario and Luigi: the 'fat, beardy' Pickford Bros. are back, building their brand Why mobile was a magnet for Magnetic Billiards' creativity
July 25, 2011 Average spend per smartphone IAP transaction is $14 reckons Flurry $1 market is an illusion
July 25, 2011 Nokia reports its app store has 50,000 apps, is doing 6.5 million downloads daily Up from 5 million a day in April
July 25, 2011 Freelance jobs based on Android up 20% quarter on quarter says Freelancer.com Set to eclipse iOS demand by end of 2012
July 25, 2011 Social and mobile game recommendation service TeePee hits 100,000 active users 600,000 suggestions served up
July 25, 2011 Qualcomm acquires gesture recognition technology and staff from GestureTek Will integrate into Snapdragon
July 25, 2011 The PG.biz Hot Five: Rovio's rummage for fresh IP, Gameloft's sliding working conditions, and argument for 'flexible pricing' for apps Last week's top five stories
July 25, 2011 Marmalade moves on monetisation as Tapjoy joins partnership programme Middleware tool becomes one-stop shop
July 25, 2011 The PG.biz Mobile Gaming Mavens debate whether mobile ecosystems are becoming restrictive In the shadow of The Open And Free App Movement
July 25, 2011 Parsith's Mark Allen explains how FriendSt@r will fill Game Center's gaps Turning likeminded people into playing friends
July 24, 2011 PG.biz week that was: Top Tapjoy Android game makes $150k/m, Unity raises $12m, Rovio looks to 1 billion fans, and is freemium evil? The past seven days' news compressed bite-sized
July 22, 2011 Indian publisher 7Seas targets global market with 10 new mobile releases Powered by domestic growth
July 22, 2011 Chillingo experiments with freemium games, re-releases Monster Mayhem It's all the rage
July 22, 2011 RIM buys Swedish video editing tool provider JayCut Pushing moving images to be more awesome
July 22, 2011 Unknown US developer Parsith Studios announces iOS gaming network FriendSt@r Filling Game Center's gaps
July 22, 2011 Nexon's KartRider Rush celebrates 3 million downloads with cut price content package Another 12 tracks, 8 characters and 6 karts for just 99c
July 22, 2011 Tim Langdell will be 'put in jail' claims Mobigame CEO Papazian as Edge Games man shirks trademark troll label 'Future made me do it'
July 22, 2011 ZeptoLab signs deal with Ape Entertainment to deliver Cut the Rope comic Hitting iOS and print this August
July 22, 2011 Quality Index: The week's best iPhone games Reckless Getaway, Paper Munchers, Kard Combat Critically acclaimed
July 22, 2011 Angry Birds on top as Rovio wins big at Develop Awards 2011 Takes home Grand Prix trophy
July 22, 2011 Lodsys adds EA, Square Enix, Atari, Take-Two and Rovio to patents infringement roll call 37 companies now on legal hit-list
July 22, 2011 Rovio sets sights on 1 billion fans for Angry Birds by 2014 Studio betting the farm on the series
July 22, 2011 Five things we learned from Develop and Evolve 2011 #developconf Knowledge from the seaside
July 21, 2011 Connect2Media signs deal with Sonic Boom to bring Pocket brand to Android Four games on the way
July 21, 2011 Nectar names Neon Play as 2011's top start-up at Small Business Awards Apprentice star Karren Brady offers plaudits
July 21, 2011 Unity Technologies closes $12 million funding round as firm targets Asian expansion Moving beyond Brighton and Stockholm
July 21, 2011 Develop 2011: Some freemium companies have been 'borderline predatory' reckons Unity's Erickson #developconf Amoral business model; how do you use it?
July 21, 2011 PressOK launches location-based ad tool PlacePlay for games on iOS Platform also Android bound
July 21, 2011 Nokia suffers transitions blues in Q2 2011 as sales fall 7% to 9.3 billion Smartphone shipments down 34% year on year
July 21, 2011 Qualcomm on board as cloud gaming platform Gaikai closes $30 million investment round Funds to accelerate availability