March 3, 2011 Velti launches mGage, proffers universal ad tool for mobile marketers Simplifying the process to maximise the revenue
March 3, 2011 GDC 2011: MEDL Mobile launches app alliance, buys struggling titles and shares the revenue Putting marketing might behind middling performance
March 3, 2011 GDC 2011: Nintendo chief Iwata claims developers struggling to make living on mobile Game development is drowning
March 3, 2011 Disney acquires HTML5 game engine specialist Rocketpack Tech enables plugin-free browser based development
March 2, 2011 Apple: 100 million iPhones shipped to date, $2 billion paid out to developers Prepare for the stats fest
March 2, 2011 iPad 2 hits US March 11, rolls out in UK on March 25 33% thinner, dual-core A5 processor, but same price
March 2, 2011 Gameloft preps paid versions of Starfront and Sacred Odyssey as try-before-you-buy proves unpopular Publisher responds to negative feedback
March 2, 2011 GDC 2011: Farm Defender comes out on top in PapayaMobile's Game Development Contest Winner heading to Android Market
March 2, 2011 Tiny Wings and Speedball 2 Evolution are top-reviewed games for February on Qualityindex.com Critical acclaim
March 2, 2011 'Windows' just as generic a term as 'App Store', argues Apple in trademark tussle Microsoft hypocritical to object
March 2, 2011 EA Partners makes move on mobile as DeMartini steps down Chillingo and Playfish set to reach out to indies
March 1, 2011 GDC 2011: Sarah Thomson on how going freemium has changed IUGO's dynamic #gdc11 Riding the wave of social mobile gaming
March 1, 2011 GDC 2011: Chair's Donald Mustard on the 100 day limitation that made Infinity Blade great #gdc11 Be focused. Be unique
March 1, 2011 GDC 2011: How Zynga with Friends' Let's Try It approach fuels its ideas, mistakes and success #gdc11 Work smart. Play hard.
March 1, 2011 GDC 2011: Unity Android unleashed, promises developers easy ports from iPhone $400 for free members, $1,500 for pro members
March 1, 2011 GDC 2011: More than 200 studios look to tap up PlayPhone Social SDKs Liveware and HaKuNa on already board
March 1, 2011 Gameloft and Qualcomm ink deal to optimise HD line-up on Snapdragon Top franchises to shine on Android
March 1, 2011 GDC 2011: OpenFeint takes to the skies in recruitment drive Firm partners with Crowdstar for some blue sky thinking
March 1, 2011 Glu Mobile rolls out gPartners publishing initiative Using its marketing muscle to fill up the content pipe
March 1, 2011 Jambool closes Social Gold, prepares Google's in-app payments system for Android Full launch expected this May
March 1, 2011 RIM looks to appease developers will roll out of free BlackBerry analytics SDK The more you know, the more you grow
March 1, 2011 Tablets shipments to hit 79.6 million by 2012 as netbooks sales fall back JPMorgan ups its estimates
February 28, 2011 GDC 2011: Rovio's Vesterbacka on implementing Angry Birds' 100 million download strategy #gdc11 Making a 21st Century Tetris
February 28, 2011 GDC 2011: How Google's Chris Pruett released a game which works on every Android device #gdc11 Advocates are doing it for themselves
February 28, 2011 GDC 2011: Data, revenue, reach and learning from failure: ngmoco's live game playbook #gdc11 Making the most out of your audience
February 28, 2011 CeBIT 2011: Asus lifts lid on tablet line up, bound for UK this April Equipped with Android and Windows 7
February 28, 2011 GDC 2011: Rumour: Backflip Studios being bought? #gdc11 Prized developer maybe snapped up
February 28, 2011 GDC 2011: The time is now for augmented reality mobile games says Ogmento's Terence Cohen #gdc11 From gesture recognition to demon busting geo-location games
February 28, 2011 RIM rep claims BlackBerry PlayBook to run Android apps Dalvik virtual machine set to be employed
February 28, 2011 PopCap claims 73% of UK consumers have played a game on their phone Mobile overtakes console and PC as platform of choice
February 28, 2011 Gameloft signs Epic deal to employ Unreal Engine in titles until 2012 4 games on the way
February 28, 2011 New Zealand iPhone developers pledge proceeds to Christchurch quake victims 100% of profits to go to Red Cross until March 5
February 28, 2011 Games portal itsmy rolls out location based leaderboards Social API links points to places
February 26, 2011 Fuse's Jon Walsh on combining Flurry, Appfigures, AdMob, Mobclix and Tapjoy into one cohesive real-time publishing tool The data for success
February 25, 2011 OpenFeint brings pay-per-install to freemium with launch of OFX 2.0 Via partnership with Adknowledge
February 25, 2011 MoMinis looks to solve mobile game fragmentation and distribution issues with integrated ecosystem Play nice everywhere
February 25, 2011 Tiny Chef start up TinyCo cooks up $18 million funding round Foursquare backer Andreessen Horowitz leads the way
February 25, 2011 GameString and Unity team up for cloud-streaming browser-based 3D gaming platform Arcade Server comes to all screens
February 25, 2011 Capcom scores social success as Smurfs' Village and Zombie Cafe downloads top 10 million Got 6.5 million active monthly users
February 25, 2011 FTW takes to the cloud to enable synced game saves between iOS, Android, Nintendo DS A multiplatform future needs a multiplatform save system
February 25, 2011 Quality Index: The week's best iPhone games - Tiny Wings and Puckerz! Critically acclaimed
February 25, 2011 Microsoft pegs Windows Phone 7 update failure rate at 10% Firm claims process a 'non-event' for most
February 24, 2011 Facebook bigs up the impact of HTML5 and WebGL for the future of browser gaming Get your 3D graphics hardware accelerated
February 24, 2011 Havok brings its physics and animation tools to NGP Already being used in launch titles
February 24, 2011 Federal Trade Commission to investigate the transparency of IAP, especially in kids' games Purchase model maybe under review
February 24, 2011 GameSpy extends online services to Android No initial cost in GameSpy's Open Initiative
February 24, 2011 Real-time game analytics platform Playmetrix rolls out closed beta Consumer intelligence reports are go