December 16, 2010 LG unveils dual-core Tegra 2 powered Optimus 2X for Android Spec happy device to ship with Froyo
December 16, 2010 OpenFeint to launch Groupon-style buying scheme for iOS games promotion Gather crowd. Sell things to them
December 16, 2010 iPhone charges ahead of Nokia in Europe with 32% share But 4 of top 11 handsets are Android
December 16, 2010 SteamBirds comes out on top in indiePub's inaugural mobile games contest Game scores Zoo Entertainment publishing deal
December 16, 2010 Apple's iAd service to debut next week in Europe Unilever expected to deliver the Lynx effect
December 16, 2010 Mochi Media unveils first fruits of its $10 million strong developer fund Four games fostered
December 16, 2010 Microsoft reportedly readying Windows Phone 7.5 for summer 2011 debut Silverlight runtime and HTML5 support to ship with 'Mango'
December 16, 2010 Simon Buckingham on connecting app store islands with social discovery play Appitalism Bringing everything together
December 15, 2010 Ngmoco launches JavaScript-based ngCore Game Tech framework for iOS and Android Integrates into global Mobage social APIs
December 15, 2010 Samsung signs up to embed DeNA's Mobage social platform in millions of Android phones Spreading the social magic
December 15, 2010 Social mobile studio Pocket Gems gains growth funding of $5 million Round led by Sequoia Capital
December 15, 2010 GetJar CEO Laurs reckons developers such as Rovio could rake in $100 million in 2011 Also predicts rise of Android tablets
December 15, 2010 Glu's freemium posterchild Gun Bros. does 2.8 million downloads within two months Has 175,000 daily active users
December 15, 2010 Gameloft issues apology for billing 'errors' on Android store Duplicate charges on customer accounts
December 15, 2010 Epic to roll out iOS support to Unreal Development Kit Rein pitches iPhone as money making machine
December 15, 2010 NOOKcolor edges into tablet territory with Android 2.2 update But Android Market strategy unclear
December 15, 2010 Distinctive MD Nigel Little on derisking the App Store gamble with sports games, Android, and non-game work for hire Aims to get iOS projects ported to Android in a week
December 15, 2010 65 million downloads strong, Backflip now boasts 20 million monthly active users And expanding onto iPad and Android
December 14, 2010 Online games publisher OGPlanet taps into mobile payments with Onebip Pay-to-play and go
December 14, 2010 Millennial reckons Android generating 54% of all app revenue in the US Platform set for wider developer support in 2011
December 14, 2010 360|iDev launches community board to link iOS developers Looking for someone to work on an iOS app?
December 14, 2010 TeePee prepares for launch, hiring ex-Player X manager Lauren Omond Putting the old team back together
December 14, 2010 Transpera rolls out interactive mobile video ad platform for iOS, Android and BlackBerry Claims CPMs of up to $20
December 14, 2010 App business to top $35 billion by 2014 as downloads near 77 billion More than 60% compound annual growth
December 14, 2010 How Vince McDonnell left his job, took inspiration from FarmVille and Plants vs. Zombies, and did over six million downloads of iOS success story Zombie Farm Hard times are done, we won!
December 14, 2010 Apple rolls out App Store promo code distribution globally Boon for non-US customers
December 14, 2010 W3i's Ryan Ruud on how its $1 million Recharge Studios publishing fund will fire up iOS social gaming Bringing that Facebook feeling to mobile
December 13, 2010 Epic's earns at least $1.1 million from Infinity Blade's 274,000 downloads in first 5 days Takes Cut the Rope's record
December 13, 2010 Google overhauls Android Market with new UI, 50MB file limit and only 15 minutes of refund time Slouching towards Bethlehem
December 13, 2010 Key Windows Phone 7 update due for February release at MWC 2011 Plus a minor release in January
December 13, 2010 Free WP7 release Impossible Shoota clocks up 21,000 downloads in 4 weeks Developer casts light on top ten free app
December 13, 2010 Revolution's Charles Cecil on Broken Sword 2 and why it's the best time ever to be an indie Ditch publishers, talk directly to your audience
December 10, 2010 Rovio to launch its own Android carrier billing system for Finland Will expand to other countries and offer to other devs
December 10, 2010 Analyst reckons Apple will sell 19.4 million iPads in the US during 2011 Apple on course for 70 percent of the market
December 10, 2010 Opinion: Firemint's $2 million Real Racing 2 underlines the Call of Dutization of iOs It's time to go big, go small or go free
December 10, 2010 Chillingo on the potential of its EA deal and future expansion to Android, WP7 and freemium If it ain't broke, supercharge it
December 10, 2010 Microsoft streamlines WP7 submissions, improves analytics and speed payouts Marketplace now boast 4,000 apps
December 10, 2010 Quality index's top-reviewed iPhone games of the week Puzzle Quest 2, Infinity Blade, and Dungeon Hunter 2
December 10, 2010 Angry Birds, Doodle Jump come out trumps in Apple's top iPhone apps of 2010 But games somewhat absent on iPad in US
December 10, 2010 Android creator Rubin pegs daily activations at more than 300,000 Up 100,000 from last declaration
December 10, 2010 Namco flexes multi-platform muscle releasing Puzzle Quest 2 for iOS, Android and WP7 Also pushes price at $10
December 10, 2010 Crescent Moon's Josh Presseisen on the tortuous development of iOS RPG Aralon Every journey starts with a single line of code
December 9, 2010 EA takes Pogo to iPhone with multi-games pack app Five game roster hits App Store for free
December 9, 2010 Stonetrip launches inaugural ShiVa3D engine awards scheme Seven categories, winners announced at GDC 2011
December 9, 2010 Total Angry Birds downloads now top 42 million That's 30 million paid, 12 million free
December 9, 2010 DeNA on track to generate $1.2 billion in revenues in 2010 20 million users on board
December 9, 2010 Samsung Galaxy Tab comes with £200 worth of digital content Festive promotion for tablet customers
December 9, 2010 Stats drop: Plus+ has 13.5 million active users, and hosts 60 million ngmoco gameplay minutes per day And how ngmoco was valued