Interview

PG Connects Speaker Spotlight: Shintaro Kanaoya, Chorus

Surfing Japan's surge

PG Connects Speaker Spotlight: Shintaro Kanaoya, Chorus

After taking over London at the start of 2014, Pocket Gamer Connects will make its grand return on the 16-17 June in the Nordic paradise of Helsinki.

We expect you'll be thinking of grabbing a ticket (if you haven't already).

And to give you a hint at what you can expect, we're shining the spotlight onto our speaker selection to give a deeper look at the speakers taking the stage at PG Connects.

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro Kanaoya has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Pocket Gamer: What has been the biggest story in mobile gaming this year?

Shintaro Kanaoya: The amount of money that's now being spent on mobile games by developers and publishers is starting to approach triple-A levels, especially when you think about the post-launch costs of running games-as-a-service and the marketing costs that the major labels are spending.

It's so quickly gone from being an indie-led, grassroots marketplace, to something far more familiar - a handful of major publishers dominating the top of the charts.

The #1 challenge for developers continues to be discovery.
Shintaro Kanaoya

For Chorus, in particular, the biggest story has been the rise of the Asian market for mobile gaming. The fact that Japan is now the #1 mobile gaming market in the world, and that China is hot on its heels, is really exciting for us.

The most successful games in those markets are still home-grown, but audiences are definitely curious to try different types of titles and have access to them. In this crucial regard, mobile is different from the console heyday and we see that as a huge opportunity for us and the Western indie developers that we are helping to get noticed over there.

What do you think will be the biggest challenges/opportunities for the mobile game industry in 2014?

The #1 challenge for developers continues to be discovery. The difference between being featured and not on the stores is huge, and there's a dark art to knowing who to speak to and when to speak to them.

From a consumer's perspective, it's great that the process of finding, downloading, and spending money on games is unified and simple. I think it's one of the key reasons that the market is as big as it is. But it's definitely a challenge for developers.

The #1 opportunity is that making and releasing games has never been easier. Tools such as Unity and Marmalade make the process of reaching multiple platforms simpler than it's ever been, which means we'll continue to see new and experienced developers go it alone and bring interesting new titles to gamers.

That, and the sheer scale of the mobile platforms means there are more games and more consumers than ever before, by an order of magnitude, which is incredible for the industry.

How well do you think indie developers are doing at the moment?

Indie developers come in all shapes and sizes these days, so I'm not sure that it makes sense to lump them into one and talk about how well they're all doing, or not.

If we're talking about small teams (fewer than 10), who are primarily self-funded, I think they struggle when they don't understand that there's a whole different discipline called publishing. That encompasses everything from being able to access new markets, to getting exposure through PR, to giving customers decent support, as well as customer acquisition activities through marketing campaigns, etc.

Monument Valley - not out of nowhere

We hear about the examples like Monument Valley and Tengami. They seemed to come out of nowhere and get huge traction through being featured prominently when they launched.

But those guys are putting in the time behind the scenes, going to shows, doing a good job appealing to press, to platforms, etc. It's very rare to just come up with a game and release it, without doing anything else and have it be successful.

Indies that put time and effort into doing these things - either by themselves, or with a partner - are going to have a much better shot at success.

What is your advice for developers looking to make their games a hit in Asian markets like Japan, China and Korea?

Give me a call! I only say that half in jest. Whether it's us or someone else, having a partner that's present in those markets and understands them is absolutely key.

And even saying 'Asia', there are huge differences across the region. We're partnering with others in China because the difference between there and Japan, where we're strongest, is huge.

If you're a great developer and the thing you care about is the game and the experience then focus on making that great. Then get help with taking that and expanding the commercial opportunity - whether it's reaching new markets, or new platforms.

What are you most looking forward to at Pocket Gamer Connects?

Seeing and speaking to the development community in Finland and hopefully across Scandinavia. It's such a hot-bed of talent, I can't wait to meet many of them.

Also, obviously, I'm interested in, and excited to be presenting at, the East meets West track.

But as a gamer, I can't wait to see the Very Big Indie Pitch. I'm expecting to see some very original, very creative titles there.

Which mobile game has made the biggest impression on you this year?

Glyph Quest because it's

  • a) made by a good friend of mine
  • b) it's Chorus' first title, and
  • c) because of the great backstory to its creation. If you don't know it, take a look at Alex's blog: The whole thing is very inspiring, although don't tell Alex as he'll lord it over me!

Other than that, I was blown away by Monument Valley. It's wonderful to see such artistry coming to mobile games. Same with Tengami.

And on a larger scale, Boom Beach is a great evolution from Clash of Clans. I love the way Supercell have taken what they've learned and moved it forward. It's a much more complete game for me than Clash of Clans.

And finally, in 140 characters describe what you think the hot topic in mobile gaming will be in the next 6 months and why that's the case.

The continued consolidation of the market by the major players, and how the smaller indies navigate through it with speed, innovation, and creativity.

Grab your tickets for Pocket Gamer Connects Helsinki here! and and don't forget to keep up-to-date our with new speakers.

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.