Training
![Voodoo Academy is training the next generation of hypercasual developers](https://media.pocketgamer.biz/2022/4/115866/stanislas-marchand-r100x100.jpg)
Voodoo Academy is training the next generation of hypercasual developers
Launching April 14 with up to $3000 prizes for "high-potential" prototypes
![Celia Hodent on the importance of cognitive science and a UX framework to improve your game](https://media.pocketgamer.biz/2020/7/106054/pgbiz-masterclass-logo-500x500-r100x100.jpg)
Celia Hodent on the importance of cognitive science and a UX framework to improve your game
There is no guaranteed formula for crafting games but clear ingredients do exist
![Poornima Seetharaman and Vimal Sathish on mastering data for engaging game design](https://media.pocketgamer.biz/2020/7/106072/pgbiz-masterclass-logo-1000x1000-r100x100.jpg)
Poornima Seetharaman and Vimal Sathish on mastering data for engaging game design
“Games, as a business of entertaining people, is booming... but so is the competition.”
![Pascal Luban on upcoming PocketGamer.biz MasterClass: Setting Up and Managing Your In-house Playtest Campaign](https://media.pocketgamer.biz/2020/7/106072/pgbiz-masterclass-logo-1000x1000-r100x100.jpg)
Pascal Luban on upcoming PocketGamer.biz MasterClass: Setting Up and Managing Your In-house Playtest Campaign
![AppMagic’s Max Samorukov shares insight on what to expect from upcoming PocketGamer.biz MasterClass: Understanding the Market Through External Data and Tools](https://media.pocketgamer.biz/2020/6/105381/max-samorukov-r100x100.jpg)
AppMagic’s Max Samorukov shares insight on what to expect from upcoming PocketGamer.biz MasterClass: Understanding the Market Through External Data and Tools
![Carry1st's Nick Murray on why game economy design is essential for the success of your game](https://media.pocketgamer.biz/2019/6/98291/pgc-hk-nick-murray-r100x100.jpg)
Carry1st's Nick Murray on why game economy design is essential for the success of your game
![Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun](https://media.pocketgamer.biz/2020/10/107669/photo-javier-barnes-r100x100.jpg)
Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun
"If your game is not fun and not engaging to the audience, it won’t go far."
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