16 GDC 2012 mobile gaming talks you shouldn't miss

With the added complication of next week's Mobile World Congress event, now's the time to start locking down your GDC schedule.
And that means not mixing up meeting times with the best conference talks.
So, hopefully helping you in some small way, here are the sessions we think are well worth pencilling into your calendar.
Monday 5 March
11:15: Designing the Five Second Game - RJ Mical
13:45: Designing A Game Your Teenage Daughter Will Actually Play - Graeme & Roque Devine (GRL Games)
15:00: Skyfall Postmortem: - Chris Plummer (ngmoco)
Tuesday 6 March
11:15: Shadow Cities and the Future of Location-Based Games - Markus Montola (Grey Area)
13:45: Setting Bejeweled Blitz Free - Giordano Bruno Contestabile (PopCap Games)
Wednesday 7 March
11:00: The Social Mobile Revolution: Social Design and Distribution for Mobile Apps - Gareth Davis (Facebook)
14:00: Five Techniques for Making an Unforgettable Game - Reisuke Ishida (Taito Corporation)
17:00: Inventing the Innovative Gameplay of Waking Mars - Randy Smith (Tiger Style)
17:35: When the Consoles Die - What Comes Next? - Ben Cousins (ngmoco Sweden)
Thursday 8 March
10:00: Bringing AAA Graphics to Mobile Platforms - Niklas Smedberg (Epic)
10:00: Words With Friends: Building and Growing a Game on the Top of the Charts - Vijay Thakkar (Zynga With Friends)
11:30: Depth in Simplicity: The Making of Jetpack Joyride - Luke Muscat (Halfbrick Studios)
17:30: Re-orienting Development and Accelerating Production to Create Infinity Blade I + II - Simon Hurley (Epic)
Friday 9 March
12:05: Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps - Paul O'Connor (Appy)
14:30: The Rise of Free-To-Play Core Gaming - Mitch Lasky (Benchmark Capital)
16:00: Level Design Case Studies: Trainyard and Cut the Rope - Semyon Voinov (ZeptoLab) and Matt Rix (Magicule)