October 27, 2020 Indie View Battlebrew's Shawn Toh on 'food porn' and cooking up a successful indie studio Shawn Toh discusses taking second place in our Digital Big Indie Pitch in August
October 26, 2020 Crossing The Streams Game streaming revenues in China set to skyrocket to $4.5bn following platform merger Huya and DouYu's merger agreement will create a streaming behemoth
October 26, 2020 Approved Bidstack launches Approved Partner Network In partnership with GIMA Esports and Httpool
October 22, 2020 Lost In Translation? Dragalia Lost nears $150 million worldwide revenue, Japan accounts for 50% Action RPG now sits at fourth spot for top-grossing Nintendo mobile titles
October 22, 2020 Live And Kicking Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem "We have over 100 people working on the project."
October 20, 2020 It's An Honour Honor of Kings reigns supreme as the top-earning mobile game in September Followed by fellow Tencent title PUBG Mobile
October 19, 2020 Back Again TikTok restored in Pakistan following ban "TikTok has assured moderating content in accordance with societal norms and the laws of Pakistan"
October 19, 2020 Esports EVOS Esports raises $12 million in Series B funding "Esports is currently one of the fastest-growing industries, and ATTN has managed to establish themselves as the most advanced esports platform across Asia"
October 19, 2020 Money Money Money Japan is responsible for 22% of mobile games global revenue in the first nine months of 2020 Japanese games have generated $814.5 million internationally this year
October 17, 2020 Countdown Commences Pocket Gamer LaunchPad #2 is coming, and you can get involved Are you ready for takeoff?
October 16, 2020 Going Remote Yodo1 announces transition to a fully remote company from 1st December, 2020 The China-based company has employees across the globe
October 16, 2020 This Week In Asia This Week in Asia: Huya and DouYu merger, Com2uS acquisition and Pakistan's TikTok block Our roundup of the latest news and updates from Asian territories
October 16, 2020 Big Indie Pitch Alula's stargazing and gardening mix wows judges and is crowned Big Indie Pitch Winner We explore the top three games from our recent Digital Big Indie Pitch #4
October 13, 2020 Two Become One Streaming platforms Huya and DouYu are merging Tencent will have a 67.5% stake
October 13, 2020 Price Is Right Update: Nintendo to lower the cost of Joy-Cons in the US They will cost $39.99
October 13, 2020 "progressive Strides" Com2uS purchases Out of the Park Developments "We expect OOTP to become a key part of our officially-licensed sports management product lineup"
October 12, 2020 Make An Impact Genshin Impact racks up $100 million in under two weeks "Without a doubt the most successful launch for an original IP from a Chinese dev"
October 9, 2020 Blocked Pakistan blocks TikTok due to "immoral" and "indecent" clips "We are hopeful to reach a conclusion that helps us serve the country's vibrant and creative online community"
October 9, 2020 This Week In Asia This Week in Asia: Genshin Impact generates $60m in revenue while Voodoo preps to launch titles in China Our collection of the latest news and stories from Asia
October 9, 2020 It's Mario Super Mario 3D All-Stars was Japan's best-selling game in September Switch games accounted for 79.2 per cent of all games sales
October 9, 2020 Welcome To China Voodoo's titles are launching in China through The9 "Through our strategic cooperation with Voodoo to jointly publish and operate a variety of casual games in China, we can leverage the popularity of high-profile game IPs in the Chinese market"
October 8, 2020 Ninten-no Nintendo's theme park not opening till 2021 A Mario cafe and shop will open on October 16th
October 8, 2020 Go Pro The first all-female team joins Honor of Kings esports league "Most teams believe that female gamers are not as capable as men"
October 7, 2020 Make An Impact Genshin Impact generates $60 million in its first week China accounted for 42 per cent of earnings
October 6, 2020 Dynamite BTS World and BTS Universe Story close in on $50 million combined revenue Estimated 15 million downloads between the two titles
October 6, 2020 Shake Up Tencent's Chinese iOS game revenue drops $125 million as Lingxi and Lilith see strong growth Trends in the world's largest market
October 6, 2020 New Acquisition JetSynthesys acquires Real Cricket developer Nautilus Mobile "With the online gaming industry skyrocketing, the acquisition also sets the ball rolling on our plan to deepen our foray into cricket esports"
October 6, 2020 Breath Of The Who? Genshin Impact's early popularity explodes to 23 million downloads in first week Number one title across 74 countries on iOS and 33 on Google Play
October 1, 2020 Attack The Block Microsoft and Nintendo team up to bring Minecraft to Super Smash Bros. Ultimate Minecraft Steve, Alex, Zombie and Enderman all join the fight
October 1, 2020 Impactful Launch Update: Genshin Impact racks up 30 million downloads since launch "I don't think any Chinese-made game has ever had that many pre-registrations outside its home market"
September 30, 2020 Trust Issues China is looking at possible antitrust investigation into Google “China will also look at what other countries have done, including holding inquiries with Google executives"
September 29, 2020 You're A Winner Animal Crossing: New Horizons wins big at the Japan Game Awards 2020 Took home the Grand Award and Award for Excellence
September 29, 2020 It's War Call of Duty: Mobile has more than 46 million pre-registrations in China A final test will be held for Android next month
September 29, 2020 Remote Working How a last-minute university course switch lead Tom Van Dam to ByteDance and China "I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
September 25, 2020 Heading To Japan Microsoft is launching xCloud in Japan in 2021 "In Japan, we're seeing the community embrace this freedom to play"
September 23, 2020 Down Under Melbourne International Games Week starts 3 October with a host of online content Taking place from October 3rd-11th
September 23, 2020 Big Indie Pitch Puzzles & Games returns to The Big Indie Pitch and walks away champions Winning at Digital Big Indie Pitch at Pocket Gamer Connects Digital #3 Helsinki
September 21, 2020 Funding Mobile Premier League raises $90 million in Series C funding "Even in an environment as challenging as the current one, we are impressed with the success and accessibility of the platform concept"
September 18, 2020 Wechat Mini Games Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18% Yodo1 explores the growing world of WeChat Mini Games
September 18, 2020 "push The Boundaries" PGC Helsinki Digital: Why video games are "empathy machines" Nyamakop producer Limpho Moeti spoke about the importance of subversion
September 18, 2020 This Week In Asia This Week in Asia: Black Desert franchise hits $1.7 billion revenue as Nintendo ceases 3DS production The biggest stories from across Asia
September 17, 2020 Farewell Nintendo says goodbye to 3DS production "We can confirm that the manufacturing of the Nintendo 3DS family of systems has ended"
September 17, 2020 My Little World Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game Yodo1 details how it brought the iconic IP to Mini World
September 16, 2020 Proving Popular Nintendo's mobile games library hits 650 million downloads Across seven apps
September 16, 2020 Sponsored Huawei commits to AppGallery as applications continue growth Since launching, AppGallery has exceeded 400 million monthly active users
September 15, 2020 Money Money Money Pearl Abyss' Black Desert franchise breaks $1.7 billion in lifetime revenue "We've reached dizzying heights and continue to strive towards making the best games in the world"
September 14, 2020 New Normal? PGC Helsinki Digital: "Every day was like a weekend" - the impact of Covid-19 on mobile games Second Wave of Games - Coming Back from Covid-19 panel
September 14, 2020 Only 3% Of Downloads PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020 Five billion global downloads were made in the genre of hypercasual too
September 11, 2020 Player Very Well Known PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months Battle royale has picked up 770 million installs
September 9, 2020 Switched Nintendo increases Switch production by up to 30 million units in its current fiscal year Has also asked developers to prepare games in 4K