May 23, 2014 Post-line Generation BeeTalk announces 10 million users, while customisation app Cocoppa breaks 25 million barrier New ways to find Asian audiences
May 22, 2014 Deal Kabam and CJ E&M Netmarble partner up to release... ? Undisclosed but probably Together Dungeon King
May 22, 2014 Financials Renren's Q1 2104 game revenues collapse 52% to $12.7 million Delays to new releases hits hard
May 21, 2014 Data League of Legends dominates game usage in Chinese PC cafes The MOBA opportunity for mobile
May 20, 2014 Video Interview FunPlus CEO on building global success from Beijing Chinese company makes a reverse play
May 20, 2014 Financials Perfect World praises mobile's 'meaningful revenue contribution' as Q1 FY14 sales rise 44% to $143m Return of the Condor Heroes doing the business
May 20, 2014 Big In Japan More bad news for GREE and DeNA, but Mixi's on the up thanks to Monster Strike Weekly digest from Tokyo
May 19, 2014 Interview Perfect World on successfully simplifying Chinese games for western audiences How Lies of Asaroth became Elemental Kingdoms
May 19, 2014 Interview Why Chorus is bringing western indie mobile games to Japan Big, simple market is ripe for new content
May 16, 2014 Financials Tencent sees Q1 2014 social mobile game sales up 200% to $290 million WeChat and Mobile QQ drive the growth
May 14, 2014 Financials Gamevil's Q1 2014 profits up 104% to $3.7 million A record period for the Korean publisher
May 13, 2014 Back together: Phone leak suggests LG looking to win with Windows Phone Uni8 will be firm's first WP8 handset
May 13, 2014 Financials Nexon sees Q1 2014 mobile game sales down 4% to $70 million Accounts for 15% of overall revenue
May 13, 2014 Interview SkyMobi CEO on why he's looking to succeed in China by publishing western casual games Quality drives the opportunity
May 12, 2014 Financials Castle Clash boosts IGG's FY14 Q1 revenue 206% to $44.1 million Generated $13.6 million in profits
May 9, 2014 Opinion Nintendo can steer its ship back on course without moving on mobile, and here's how The giant's two-pronged strategy just might work
May 9, 2014 Big In Japan Colopl and GungHo post impressive financials, while 3 media giants combine to Reinforce Weekly digest from Tokyo
May 7, 2014 Data SuperData: China's $3 billion mobile games market will eclipse US soon US leads on conversion, China wins on ARPPU
May 7, 2014 Nintendo vows return to profitability as giant confirms $229 million loss in 2013 Weak sales pile pressure on Iwata
May 7, 2014 Making Of Eastern monetisation meets Western UX: The making of Heroes of Honor Henric Suuronen on Nonstop Games' debut
May 6, 2014 Interview Perfect World CEO Robert Xiao on its 'balanced transition' to mobile games Mobile games will not destroy PC market
April 30, 2014 Deal LINE partners with Wandoujia to grow in China Taking on WeChat in its own back yard
April 30, 2014 Eastern promises: Chorus Worldwide aims to help developers take flight in Asia West to East
April 29, 2014 Advertising Data AppFlood sees Q1 2014 traffic up 46% but ad spend is up 62% Android network extends reach
April 29, 2014 Puzzle & Dragons hits Japanese arcades with real-time multiplayer mode Prove you're the best at ¥100 a go
April 28, 2014 Financials Wartune and TLBB decline as Changyou posts Q1 2014 loss of $19.5 million But revenues up 2% to $181 million
April 28, 2014 Big In Japan Monsters, mushrooms, meow meows and Puzzle & Dragons hits the arcade Weekly digest from Tokyo
April 24, 2014 F2p Summit BRIC by BRIC: How Brazil, Russia, India and China are building F2P success Glispa MD Tim Nilsson on the shifting balance of power
April 24, 2014 Tencent tells 'Mark Zuckerberg' to find real friends on WeChat Spoof TV ad from South Africa
April 22, 2014 King launches Japanese base to seize bigger piece of $5 billion smartphone gaming market Tokyo HQ unveiled
April 21, 2014 Perfect World spends $100 million to join group taking Shanda Games private Complexity in China
April 21, 2014 Big In Japan GREE announces Wright Flyer Studios while Puzzle & Dragons comes to arcades Weekly digest from Tokyo
April 17, 2014 Interview Gaining on Gamevil: How the Big Indie 40 project is helping small studios take on Korea's big boys Curtis File on why the shutdown law isn't affecting mobile
April 17, 2014 GungHo Online’s Princess Punt Sweets passes 8 million downloads in Japan Chasing the dragon
April 14, 2014 Interview Western gamers deserve all new titles from Asian devs, not ports: Crooz's Kenji Hiruta on going global But simplicity is a universal
April 10, 2014 Building A Bridge How AppFlood’s RTB smarts will help unlock China’s mobile ad market PapayaMobile’s Chris Hanage on the opportunities
April 10, 2014 Must Knows 18 key trends from the Chinese mobile games market A quantitative deep dive
April 10, 2014 Big In Japan Colopl on the up, Capcom on the slide, Cygames getting drunk? Weekly digest from Tokyo
April 10, 2014 Racing Rpgs In Japan, Quiz RPG is catching Puzzle & Dragons 23 million downloads vs 25 million
April 8, 2014 Open Doors AppFlood rolls out RTB platform to bring China into global ad ecosystem Powered by Amazon for low latency fulfilment