December 24, 2020 2020 In Review Rami Ismail talks 2020 trends, the closure of Vlambeer, and his mobile game of the year Part of our 2020 in review series
September 2, 2020 Farewell Indie studio Vlambeer is shutting down after 10 years The developer's upcoming title Ultrabugs is still on the way though
October 18, 2018 Crunch Minit developer encourages developers to share games made without crunch Indies take to Twitter to share games developed without excessive overtime
July 6, 2018 Big Indie Festival Indie is dead. Long live indie Vlambeer's Rami Ismail discusses the history of indie games and what it means today
March 27, 2018 Developer Wisdom Vlambeer and Mag Interactive set to speak at Develop: Brighton 2018 The developers conference will take place from July 10th to 12th
March 22, 2018 Gdc Awards Gorogoa grabs a brace of awards at GDC Legend of Zelda: Breath of the Wild bags a hattrick, Vlambeer co-founder wins Ambassador Award
September 7, 2015 Everything's Hard The grass is not always greener on PC and console, warns Rami Ismail Sage advice from PGC Helsinki
July 21, 2015 Opinions And As*holes Rami Ismail on how developers trained gamers to have unreasonable expectations The bar's set too high, but we're to blame for setting it
July 6, 2015 Hot Five Fallout Shelter falls out, Supercell shuts Smash Land, and Rami Ismail talks truth A glance at last week's top stories
June 30, 2015 Learning Fast Rami Ismail on the mistakes that cost Vlambeer $1.3 million Everyone's wrong, and that's great
March 24, 2015 Can Do Better Why Rami Ismail is against the current implementation of F2P It's not true to the spirit of video gaming
August 12, 2014 Gdc Europe 2014 What a pitch: Rami Ismail on talking to the press, publishers, platform holders and players Finding the value proposition in your game
April 25, 2014 Stateside Early access needs to be a premium proposition, not a borked beta test Carter Dotson on following the Vlambeer model
April 24, 2014 DevGAMM Moscow 2014 expands with Unity, Vlambeer, Facebook and Wargaming For mobile and online companies on 15-16 May
March 17, 2014 Gdc 2014 Vlambeer talks Nuclear Throne, taking to Twitch, and demystifying game development Why it's good to let gamers keep an eye on you
March 4, 2014 We're out to find the Man Utd of the Dutch dev scene: Reinout te Brake talks GameOn's 10 million development fund iQU founder rebutts Rami Ismail's criticisms
February 25, 2014 Vlambeer pours cold water on GameOn's 10 million development fund Could hurt stability and creativity, says Ismail
January 28, 2014 The Charticle: Just how powerful is an Apple Game of the Year award? Tracking Ridiculous Fishing, Device 6 and Badland
January 17, 2014 Stateside: Taking Ridiculous Fishing F2P would be a 'disaster' Vlambeer got it right the first time
January 6, 2014 Holidays Hot Five: QuizUp cashes up, Clash of Clans crashes out, and what's going to happen in 2014 Top five Christmas stories
January 1, 2014 2013 In Review: The developers' take Vlambeer, Halfbrick, Simogo and more on last 12 months
December 31, 2013 PocketGamer.biz's The Year That Was: Big publishers lock down the App Store, microconsoles fail to impress, and all eyes look east The past 365 days in bite-sized portions
December 30, 2013 2013 In Review: Vlambeer's Rami Ismail 'Without Ridiculous Fishing, Vlambeer might not exist'
December 18, 2013 The Room, Ridiculous Fishing and Badland up for Satellite Awards XCOM and Warhammer Quest also in the running
December 17, 2013 F2P games sidelined as Ridiculous Fishing and Badland win Apple's 2013 accolades Reveals iPhone and iPad games of the year
December 5, 2013 Apportable shows its cross-compiler chops in new Humble Mobile Bundle 7th collaboration for bringing iOS games to Android
December 2, 2013 Opinion: Not all clones are created equal Why I hate some, but am happy to play others
July 18, 2013 Vlambeer's Rami Ismail: Developers can't afford to live in fear of clones Open up and test games amongst wide audience
July 17, 2013 Clone wars: Why Vlambeer refuses to call time on open development Ismail on its not-so-secret ingredient for success
May 20, 2013 Vlambeer: Free-to-play is teaching gamers to 'pay not to play' Trend is a worrying one, says Rami Ismail
April 23, 2013 Vlambeer vows to fight back against 'terrible' Luftrausers clone Rami Ismail speaks out
March 20, 2012 What's in the box? Making of Super Crate Box for iOS Bouncing back from creative fragility