May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
April 3, 2019 Rethinking Paid Monetizer Mavens on what Apple Arcade needs to do to be successful A new way to play and pay
March 18, 2019 Existing Fans Game IP versus entertainment IP: Which is best for mobile games? We ask our Monetizer Mavens
February 26, 2019 The Road Ahead Monetizer Mavens discuss the future of innovation in the maturing mobile games sector Changing trends
October 26, 2018 Overworked How can we tackle the games industry's crunch problem? The Mobile Mavens have their say on working conditions
August 10, 2018 Is It Worth It? Is it time for the App Store and Google Play to ditch the 70/30 revenue split? The mobile mavens offer their opinions
February 1, 2018 Cooking Up Something Animoca Brands working on blockchain-based MasterChef mobile game Powered by NOX
December 29, 2017 Best Of The Best Mobile Mavens' Games of the Year 2017 The big names in the industry tell us their top mobile games of 2017
October 25, 2017 Mobile Mavens Is augmented reality for smartphones a gimmick or great for games? The Mobile Mavens have their say on the hot topic
June 30, 2017 Mobile Mavens The iPhone turns 10: how can Apple shake up mobile gaming in the next decade? Our Mobile Mavens ponder the next 10 years for Apple and mobile gaming
May 26, 2017 Mobile Mavens Can mobile games still launch successful multimedia IP? Will there be another Angry Birds?
May 16, 2017 Mobile Mavens Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward? Can the Chinese hit make waves in the West?
May 9, 2017 Mobile Mavens Why is Amazon shutting down its Underground initiative? Is it a sign that F2P can't be toppled?
April 6, 2017 Quiet Giant Why are mobile games invisible to the media? Tribeflame's Torulf Jernström offers his reasons
March 28, 2017 Mobile Mavens Can international mobile game developers still find success in China? Is there still a way in for developers from abroad?
March 21, 2017 Attractive Proposition An in-depth look at games as investments The evolving opportunities in console, PC, mobile, VR and AR
February 8, 2017 Mobile Mavens What do mobile game developers think of iOS 10.3's new in-app rating and review features? Update makes ratings a breeze, but is it important?
February 3, 2017 Now Playing Now playing: Torulf Jernström on Gardenscapes - New Acres What games are keeping the industry busy after hours?
January 2, 2017 New Year's Resolutions Mobile games industry experts tell us their New Year's resolutions for 2017 Ambitious plans for the year
December 29, 2016 Industry Trends What will be the big mobile games industry trends in 2017? The experts give their crystal ball predictions
December 28, 2016 Mobile Trends What were the biggest mobile games industry trends in 2016? We ask a slew of industry experts
December 21, 2016 Game Marketing Analysis Don’t blame marketing for product failures Why the product is a key part of the marketing
November 30, 2016 Mobile Mavens Mobile developers discuss the most important rules of game monetisation design The most important techniques to get players spending
November 22, 2016 Mobile Mavens What do mobile developers think of Super Mario Run's premium $9.99 price? Is Nintendo jumping too high with the cost?
October 28, 2016 Let's Go Whaling How can mobile developers monetise with "whales" in mind? Tribleflame's Torulf Jernström tells all
October 27, 2016 Ka-ching Why casino games work without real money Tribeflame's Torulf Jernström looks at addiction, finding the fun and looking after your players in casino games
October 11, 2016 Mobile Mavens Mobile games industry experts react to Google Pixel and Daydream View VR Mobile Mavens react to Google's announcements
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 2, 2016 Whale Trail Let’s go whaling: A guide to monetisation through in-app purchases Torulf Jernström reveals what you need to know about good IAPs
August 30, 2016 E3 On Borrowed Time? Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach Mobile Mavens discuss the ideal trade show
August 24, 2016 Talking Heads Space Ape, Epic Games, Traplight, Motorious and Playa are the latest speaker additions for PG Connects Helsinki 2016 More minds, more knowledge
August 17, 2016 Price Is Right The smart executive's guide to valuing and selling your mobile games company Torulf Jernström is thinking ahead
August 8, 2016 Mobile Mavens Do mobile game developers actually care about Nintendo? Does NX bridge the gap to mobile, or is it more of the same?
June 22, 2016 More With Less What we can learn from the success of Nonstop Knight Torulf Jernström never stops
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
June 2, 2016 Free Time Why self-driving cars will grow the games market more than VR Torulf Jernström on freeing up game time
May 31, 2016 Forced Marriage? Would a Tencent acquisition of Supercell benefit it or the mobile game industry? Mobile Mavens discuss a potential giant
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 25, 2016 Look No Hands Why all F2P mobile game designers should be forced to make an idle game Torulf Jernström is getting lazy
May 16, 2016 Candy Crush Pvp It dominates casual gaming, but can King also be successful in midcore - whatever that is? Mobile Mavens discuss
May 11, 2016 Analyse This & That Why gacha, social glue and auto-play are 2016's key gameplay trends So says Torulf Jernström
May 4, 2016 Who Are Your Players? Revisiting Bartle's 4 player types for success in F2P mobile game Torulf Jernström talks audience
April 25, 2016 Attack Of The Clones? Will Clash Royale's success herald a wave of synchronous PVP imitators? Mobile Mavens on clones and eSports
April 20, 2016 Everything You Know Is Probably Wrong The surprising results of A/B testing Benji Bananas' gameplay as Jetpack Joyride vs Tiny Wings Do you prefer Torulf Jernström or Torulf Jernstrom?
April 14, 2016 Getting Better Why you should be prepared to throw away half your game Torulf Jernström is self-improving
April 6, 2016 Friends With Benefits Balancing real-world friends with in-game acquaintances to maximise short-term virality and long-term retention Torulf Jernström on making the most of friends
March 14, 2016 Face 2 Face Why you should be spilling the secrets of your success at GDC 2016 Torulf Jernström is on the move
March 10, 2016 Valued Experiences How does the per minute value of a F2P mobile game compare to Spotify, Netflix or a movie? Torulf Jernström is timing his wallet
March 2, 2016 Unpredictable Rewards How to ride the chain reaction of luck for F2P success Torulf Jernström on psychological hooks of random rewards