December 31, 2013 PocketGamer.biz's The Year That Was: Big publishers lock down the App Store, microconsoles fail to impress, and all eyes look east The past 365 days in bite-sized portions
December 29, 2013 2013 In Review: Lady Shotgun's Anna Marsh 'I'm pleased the death of premium hasn't happened yet'
August 20, 2013 Linking fiction to action: Why touchscreen controls depend on pace, position and direction Anna Marsh talks non-literal actions
July 23, 2013 Linking fiction to action: How touchscreen controls can help you connect with your players Lady Shotgun's Anna Marsh on literal actions
July 10, 2013 Develop 2013: How to turn touchscreen controls into an asset, by Lady Shotgun They don't need to be a compromise, says Anna Marsh
June 21, 2013 Playing with paying: How Clash of Clans makes a game out of monetisation Anna Marsh on the paying game
May 28, 2013 Are game designers confusing immersion with engagement? And does it matter? Anna Marsh's world is starting to spin
April 16, 2013 Top 3 tips for designing play for touchscreens, by Lady Shotgun Games Putting players in touch with the game
March 14, 2013 Gender isn't the only diversity issue: Gamers and developers are getting older, says Anna Marsh No longer a young person's game
October 15, 2012 Lady Shotgun's Anna Marsh: Why the industry's bedroom coder background is stifling diversity Devs that open up have the advantage
October 12, 2012 UK devs on Kickstarter: Newcomers may struggle to cash in with crowdfunding, says Lady Shotgun Games History and heritage essential
July 3, 2012 Lady Shotgun's Anna Marsh argues that 'great games are like great sex' Intimate relationships between designer and player
May 1, 2012 Ignoring pre-production in games dev is like 'knitting a jumper without a pattern', says Lady Shotgun Provides stability and flexibility
April 17, 2012 Mobile devs need to scale for '30 second bursts' of play, says Lady Shotgun Design director Marsh on targeting toilet time