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Crytek's mobile debut may be called Fibble but it uses HDR, motion blur and tone mapping

First steps to a full CryEngine transition
Crytek's mobile debut may be called Fibble but it uses HDR, motion blur and tone mapping
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Crytek's reputation has been built on the back of games that will stress the most tricked out PC, so downsizing that vision to mobile was always going to be interesting experience.

Although, as Crytek Hungary's studio head Kristoffer Waardahl points out, his team's iOS debut Fibbles makes use of many high end features, despite also supporting the iPhone 3GS.

"It's something we said from the beginning. Let's just go crazy and see what we can achieve," he told Pocket Gamer, of the inclusion of HDR, motion blur, tone mapping and even an approximation to global illumination,

Don't cry for me

Indeed, Waardahl claims Fibbles runs on a version of the studio's CryEngine, which has been used to stunning effect in PC and console games such as Crysis 2.

"It's a CryEngine that powers Fibble, we just don’t have a number for it yet," he said.

"It depends on your terminology. It's still Crytek, it's still us, it's still our people.

"This is our mobile technology and this is the first teaser about what's going to happen in the mobile space."

Why now?

When quizzed on what motivated Crytek to enter the mobile space, Waardahl pointed both to the size of the market and the strength of the hardware.

"[The mobile industry] is huge, it's growing," he said.

"After a while we said 'Okay, now we have platforms that are really high end'. When we started seeing that you can start to deliver console quality stuff on mobile - that's when it became really interesting."

It's also worth noting that although Fibbles is currently an iOS exclusive, Waardahl and co. are actively working on an Android version.

While rival studio Epic Games is still holding off from bringing its games to Google's OS, it would seem that Crytek has no such qualms about fragmentation on the Android platform.

Looking forward

Still, when answering questions on the future of gaming, Waardahl didn't think mobile platforms represented a disruptive threat to traditional experiences.

"I think the console entertainment experience is just too awesome to be radically changed in the next couple of years," he said.

"If you have a big screen TV, massive surround sound […] that's a very special experience, a very cinematic experience.

"I don't think there’s a need for that to change, and I think people will still want that for many years to come."

You can read the full story about Fibble over on PocketGamer