
Playtesting is the quality insurance of its gameplay, but why do so many studios fail to use them effectively? What are the pitfalls to avoid? How to make them cost-effective?
In a nutshell, how to run them?
This MasterClass will cover the pros and cons of the different ways to playtest your game, based on the experience of a former Ubisoft playtest expert. It will focus on how to set up your own in-house playtest structure and how to run a playtest campaign while remaining affordable, even for very small studios. Using the tips in this class, you will be able to save your game from disaster!
Key takeaways include:
TARGET AUDIENCE: Project leaders, production directors and creative directors that need to organise or manage a playtest campaign.
Pascal Luban is a game designer and creative director. With over 25 years of experience, he has led design teams on both triple-A console games (Splinter Cell - Pandora Tomorrow and Chaos Theory, Alone In the Dark - The New Nightmare, Wanted - Weapons of Fate, etc.) and mobile titles (Wars and Battle, The One Hope). He set up and managed the playtest facility at the Ubisoft studio in Annecy where the multiplayer mode of Splinter Cell games was developed.
Part 1: Pros and cons of the various ways to playtest your game
Part 2: How to set up your in-house playtest structure:
Part 3: How to manage a playtest session:
Part 4: How to make playtest debriefs effective:
This MasterClass will give attendees the opportunity to put in practice key learnings by working on case studies. Each group will work on a different case study and will share its work, supported by Pascal, with the entire class.
Parts 1 & 2:
Part 3:
Part 4:
This MasterClass is part of a wider series of deep-dive workshop sessions, covering practical game design topics, brought to you by PocketGamer.biz in collaboration with some of the finest minds in the games industry.
If you’re interested in attending another MasterClass, you can find more information at www.pocketgamer.biz/masterclass
Monday 13 September (10:00 - 13:00)
Lessons with a Growth Hacker: Successfully Scale a Living Game, with Oliver Kern
Tuesday 14 September (10:00 - 13:00)
Make a Change: How to Apply Game Design to Real-world Issues, with Ellis Bartholomeus
Wednesday 15 September (10:00 - 13:00)
The Right Balance: Connect Gameplay & Monetisation Effectively, with Glyn Fairweather
Wednesday 15 September (14:00 - 17:00)
Get Your Shit Together with Player Behaviour, with Kelly Vero
Thursday 16 September (14:00 - 17:00)
Game Design: How to Benchmark, Create and Measure Fun, with Javier Barnes
Friday 17 September (10:00 - 13:00)
Building an Audience: Marketing, UA, & Creative Production, with Mobile Game Doctor
Don’t forget, we have some superb multi-booking discount deals...
To arrange any of the bespoke packages above, please email katy.reilly@steelmedianetwork.com for more information.
Please note the final ticket price is in £UK, and conference tickets can be subject to UK VAT at a rate of 20%. You will be sent a VAT receipt by email along with confirmation of your booking.
For all other questions, please contact support@pgconnects.com.
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