Following another year of celebrating the successes and inovations of the indie community, our bigger and better Very Big Indie Pitch once again returns to our flagship Pocket Gamer Connects show in London.

The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, wearable, or handheld games, wherever they are.

Who? What?

Kicking off with a preliminary round of submissions between to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch which takes palce as a aprt of Pocket Gamer Connects London 2018.

As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.

Once all the developers have pitched, the journos confer and pick five finalists. Those shortlisted will then spend Day 2 showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.

Profile and prizes

Aside from editorial coverage and the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a range or bespoke Indie Prizes which allow the recipients access to a range of Steel Media's advertorial and consultancy services.

Take Part

To pitch your game on the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us.

We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.

*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Simon Aubrey Drake (*****

NOTE: Shorlisted entries receive TWO FREE passes to PGC London 2017. Non-shortlisted entries qualify for a discounted PGC ticket.


Mario Viviani, Appstore EU Evangelist - Amazon Appstore
Nick Ferguson, Business Developer - Amazon Appstore
Nye Davies, Business Developer - Amazon Appstore
Oscar Clark, Evangelist - Unity
Natalie Portier, COO - Appodeal
Martine Spanns, Owner - Tamalaki
Stephen Hey, Founder - Hey Stephen Hey
Eric Lagel, Senior Producer - Jagex
Dean Day, Founder & CEO - Greenlight Games
Chris Wickham, Video Game Music Composer - Chris Wickham Music
Benjamin Woolf, Chief Executive Officer - ANDi Games
Edgar Neto, Facebook - Partner Engineer, Instant Games
Colin McDonald, All 4 Games - Head of All 4 Games
James Seaman, East2West - Vice President Of Business Development

Any questions then please contact the Big Indie Pitch lead Simon Aubrey Drake at:

How to get to The Very Big Indie Pitch @ Pocket Gamer Connects London 2018