January 21, 2021 Making Of Inspired by Jet Set Radio, Apple Arcade racer Warp Drive brought composer Hideki Naganuma onboard "We were thrilled when he agreed"
January 20, 2021 Mystic Mavens Indie Mavens: What trends and events will shape the mobile industry in 2021? "IDFA depreciation has the potential to completely alter the free-to-play market"
January 20, 2021 Speaker Spotlight Speaker Spotlight: Alyssa Kollgaard on how digital events will thrive beyond COVID PGC Digital #5 kicks off on February 8th
January 20, 2021 Indie Spotlight How Stacky Dash utilised TikTok to achieve 100,000 downloads a day "The biggest challenge is acknowledging that success is the exception and failure is the norm"
January 19, 2021 Speaker Spotlight Speaker Spotlight: Cassia Curran discusses 'potential short-term drop' in demand for home entertainment post-pandemic PGC Digital #5 kicks off on February 8th
January 19, 2021 Jobs In Games Devolver Digital's Robbie Paterson on how to get a job as a marketing manager "Seeing a game's success change someone's life will never get boring"
January 18, 2021 Speaker Spotlight Speaker Spotlight: 'This industry is like no other,' says Paladin Studios CEO Kay Gruenwoldt PGC Digital #5 kicks off on February 8th
January 18, 2021 Most Read Hot Five: King charity partnership, five mobile gaming trends, and what you need to know before Playtika's IPO The hottest articles of last week
January 15, 2021 Speaker Spotlight Speaker Spotlight: 'Getting into game mod communities is a fantastic way to learn,' says Javier Barnes PGC Digital #5 kicks off on February 8th
January 15, 2021 Making Of How Apple 'featuring' helped The First Tree rival sales to PS4 and Xbox One on iOS "Having a powerful ending can help people look past the flaws so much easier"
January 13, 2021 Game Drive Introducing Game Drive: the acceleration programme from MY.GAMES and Google that promises to fuel mobile developers The new initiative will see successful mobile studios rewarded with consultation on how to level up their business
January 13, 2021 Lessons From Voodoo How Voodoo is driving creativity and innovation in the creation of mobile game ads Voodoo creative marketing manager weighs in how to craft in-game ads that resonate with your users
January 11, 2021 Most Read Hot Five: Yoozoo Games CEO passes away, the legacy of FarmVille, and Apple purges nearly 40,000 games The hottest articles of last week
January 7, 2021 Making Of How a trip to Antarctica helped bring authenticity to South of the Circle We speak to State of Play Games co-founder Luke Whittaker regarding the development of South of the Circle on Apple Arcade
January 5, 2021 Goodbye Farmville Down on the FarmVille: The rise of Zynga's social gaming icon As Zynga closes down the first FarmVille, we take a look back at what made it special
January 5, 2021 Playables Is it time for more publishers to add playables to their advertising mix? Mindworks' Stella Zhu discusses the benefits of including playable ads
January 1, 2021 2020 In Review "The IDFApocalypse will force developers to rethink ad models," says AdInMo CEO Kristan Rivers As part of our 2020 in review series
December 31, 2020 2020 In Review Mobile Groove's Peggy Anne Salz on 'the year that forced many to rewrite the marketing playbook' As part of our 2020 in review series
December 31, 2020 2020 In Review Steel Media in 2020: connecting the games industry with 55 events, 7,600 media stories and a whole lot of love Locked down... but by no means out in 2020
December 31, 2020 Speaker Spotlight Speaker Spotlight: "I see a bright future ahead for virtual conferences," says Mowhawk Games CEO Leyla Johnson PGC Digital #5 kicks off on February 8th
December 31, 2020 2020 In Review CoolGames founder Laurens Rutten on the 'continuing growth of gameplay outside traditional app-stores' As part of our 2020 in review series
December 30, 2020 Speaker Spotlight Speaker Spotlight: HipHopGamer on being 'authentic and fearless' in an ever-growing gaming sphere PGC Digital #5 kicks off on February 8th
December 30, 2020 2020 In Review Gameloft CFO Alexandre de Rochefort on the impact of cross-platform games during COVID As part of our 2020 in review series
December 30, 2020 Making Of How Shadow Fight Arena looks to offer something on mobile that console and PC is lacking "The main problem was related to human resources as it was a real challenge to find experienced specialists"
December 29, 2020 Speaker Spotlight Speaker Spotlight: "staying on top of trends involves being a gamer yourself" says Roundhill Investments' Mario Stefanidis PGC Digital #5 kicks off on February 8th
December 29, 2020 2020 In Review King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games" As part of our 2020 in review series
December 28, 2020 2020 In Review "Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne Behaviour Interactive launched the horror title in June earlier this year
December 28, 2020 Speaker Spotlight Speaker Spotlight: Eaton Smith LLP's Chris Taylor on gaming's endless possibilities PGC Digital #5 kicks off on February 8th
December 28, 2020 2020 In Review Voodoo publishing lead Alexander reflects on a huge year in hypercasual Part of our 2020 year in review series
December 28, 2020 What's Next? After 2020’s boom, how should hypercasual developers prepare for 2021? Andrey Mikhlin makes some predictions
December 24, 2020 2020 In Review Rami Ismail talks 2020 trends, the closure of Vlambeer, and his mobile game of the year Part of our 2020 in review series
December 24, 2020 Marketing Types Mobile marketing creatives in 2020: trends, types, visions AdQuantum's Pavel Shishkin discusses marketing trends in 2020
December 24, 2020 Speaker Spotlight Speaker Spotlight: Sketchbook Games' Mark Backler on not giving up on getting into games Pocket Gamer Connects Digital #5 kicks off February 8th
December 24, 2020 Indie Spotlight How Top Gear's "car football" inspired Lavaskull to create Soccer Rally: Arena "There is still opportunity, but it’s rare that an indie can go without a publisher"
December 24, 2020 2020 In Review Ubisoft Mobile executive director Jean-Michel Detoc on 2020, staying connected, and the evolution of mobile Part of the PGbiz 2020 year in review series
December 24, 2020 Happy Holidays Pocket Gamer Connects Digital #5 advent calendar: Day 24: Christmas special offer - 20% off! It’s the last day of the Pocket Gamer Connects advent calendar, enjoy a 20% discount on tickets to Pocket Gamer Connects Digital #5!
December 23, 2020 Nailed It A hypercasual love story: how Acrylic Nails utilised the CLIK Dashboard to cross 30 million downloads in less than 8 weeks The app hit the milestone in less than 8 weeks
December 22, 2020 Remote Work "It’s a passion job, in that every angle and approach is appreciated but inspiration can come at any time," says N3twork Tetris director Mari Burns "For those who don’t play video games, I think it’s misunderstood as a filler of time"
December 21, 2020 Master The Meta Master the Meta: deconstructing Genshin Impact - mobile’s next frontier This week, MTM looks back on the astronomical rise of Genshin Impact
December 21, 2020 Case Study Securing fair play in mobile games: Traplight and Battle Legion Check out how Denuvo’s Mobile Protection technology helps games combat cheaters and hacks
December 21, 2020 Most Read Hot Five: PUBG Mobile tops billion dollar list, Stranger Things: Puzzle Tales pushed back, and leadership lessons of the pandemic The hottest articles of last week
December 18, 2020 Clawee Play with in-app claw machines and win real prizes with arcade app Clawee Clawee is a mobile app that lets players win real, physical prizes, by controlling in-app machines
December 17, 2020 Making Of Why Kolibri Games favours the games-as-a-service approach with Idle Restaurant Tycoon "If at any point during this process, the game does not meet our requirements, we stop development"
December 16, 2020 Case Study Carbonated Games case study: How our Live Ops platform prepared us for COVID-19 Carbonated co-founders Travis and Lloyd discuss their successes during the pandemic
December 16, 2020 Indie Spotlight Q-Games founder Dylan Cuthbert on the allure of Apple Arcade "We are developing another Apple Arcade title"
December 16, 2020 Crazylabs How CrazyLabs unleashes innovation and unlocks revenues with marketing automation Peggy Anne Salz discusses the benefits of automated key processes to drive results
December 15, 2020 Five Lessons Patrick Naud: Five lessons the pandemic taught me about leadership Square Enix Montréal's Patrick Naud discusses how the global situation altered his work life
December 15, 2020 Remote Work "Working remotely is part of the culture in our business and for the mobile game industry," says Geewa CEO Miloš Endrle "Feedback and data can help you make better decisions"
December 14, 2020 Master The Meta Master the Meta: Reflecting on Tencent’s 2020 The MTM looks back on the publishing giant's 2020 activity
December 14, 2020 Most Read Hot Five: Modern Times Group picks up Hutch, Angry Birds Legends cancelled, and why players prefer ads over paying The hottest articles of last week