December 7, 2016 Monetisation Mavens What will be the biggest mobile game monetisation trends in 2017? The experts predict the hot new business models for next year
December 5, 2016 Most Read Rovio spin-off Hatch's cloud-based platform, Facebook launches Instant Games, and meet the biggest Indian developer you've never heard of The hottest articles of last week
December 2, 2016 Indian Mavens Will India's mobile games market really be worth $1.1 billion by 2020? Indian Mavens discuss App Annie's projections
December 1, 2016 Indie Mavens How useful are ads for indies in their free-to-play games? Our Indie Mavens weigh in
November 30, 2016 Mobile Mavens Mobile developers discuss the most important rules of game monetisation design The most important techniques to get players spending
November 28, 2016 Most Read Unity's China publishing deal, the different types of monetisation, and PlaySimple Games raises $4 million The hottest articles of last week
November 22, 2016 Mobile Mavens What do mobile developers think of Super Mario Run's premium $9.99 price? Is Nintendo jumping too high with the cost?
November 21, 2016 Hot Five The story behind India's first games company, Critical Ops hits 10 million downloads, and keeping games alive The hottest articles of last week
November 17, 2016 Back In The Office Indian game developers reflect on NASSCOM Game Developer Conference 2016 Highlights and learnings from the Hyderabad conference
November 15, 2016 Back From Hyderabad 4 things learned about India's games industry from the NASSCOM Game Developer Conference 2016 Reflecting on the Hyderabad conference
November 14, 2016 Most Read Donald Trump's influence on mobile games, Age of Empires: World Domination canned, and how does The Trail monetise? The hottest articles of last week
November 9, 2016 Trumped-up Is Donald Trump a winner for games developers? Did Donald Trump make mobile games great again?
November 8, 2016 Mobile Mavens Mobile developers debate the importance of in-game events Just how significant are they?
November 7, 2016 Hot Five How Best Fiends Forever and PvZ: Heroes performed, the human cost of a cancelled F2P game, and Next Games’ customer support approach The hottest articles of last week
November 4, 2016 Iap Inspector How does Peter Molyneux's The Trail monetise? IAPs from the players' perspective
November 3, 2016 Indie Mavens Are indie developers interested in releasing games on the Nintendo Switch? Our Indie Mavens weigh in
November 2, 2016 Indian Mavens Indian game developers discuss whether Nintendo Switch could be a success in India Game-changer or gimmick?
November 1, 2016 Mobile Mavens What do mobile developers think of the Nintendo Switch? Can the Switch and mobile gaming happily coexist?
November 1, 2016 The Charticle How has the market responded to the changing genres of Plants vs. Zombies and Best Fiends? Has the change been resisted, or welcomed with open arms?
October 31, 2016 Most Read Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi The hottest articles of last week
October 27, 2016 Iap Inspector How does Best Fiends Forever monetise? IAPs from the players' perspective
October 27, 2016 Hall Of Fame Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse Crushing it with Candy Crush Saga
October 27, 2016 Indian Mavens Indian game developers react to Google Pixel and Daydream View VR Will Google's new hardware have any impact on the Indian market?
October 26, 2016 Mobile Mavens What's the value of a movie license for a free-to-play mobile game? And why are such deals so popular?
October 25, 2016 Get Found How to use Apple's App Store Search Ads Search Ads are now available, but where should you start?
October 25, 2016 Analytics Mavens How can developers use analytics to make better games? We ask the experts what they've found to be the most effective actionable insights
October 24, 2016 Hot Five Rovio Stockholm GM leaves, DeNA dissolves US arm, and Tencent takes $3.5 billion in loans for Supercell deal The hottest articles of last week
October 22, 2016 Mamma Mia! The internet reacts to the Nintendo Switch reveal The internet does what it does best...
October 21, 2016 Iap Inspector How does PopCap's CCG debut Plants vs. Zombies: Heroes monetise? IAPs from the players' perspective
October 19, 2016 Playraven Profile How PlayRaven is embracing Finland's sharing culture to reboot Spymaster CEO Lasse Seppanen on the journey so far
October 18, 2016 Mobile Mavens What do mobile games industry pros think of App Store Search Ads? Mobile Mavens debate the latest app discovery tool
October 17, 2016 Most Read 10 commandments of free-to-play, Mobile Mavens talk Pixel and Daydream View VR, and publishers are already buying up App Store Search Ads The hottest articles of last week
October 13, 2016 Iap Inspector How FIFA Mobile finally nails free-to-play football IAPs from the players' perspective
October 11, 2016 Mobile Mavens Mobile games industry experts react to Google Pixel and Daydream View VR Mobile Mavens react to Google's announcements
October 10, 2016 Most Read Kiloo opens a publishing arm, how to monetise, retain, and acquire users, and why did Ubisoft buy Ketchapp? The hottest articles of last week
October 7, 2016 Iap Inspector How does Wooga's midcore debut Warlords monetise? IAPs from the players' perspective
October 7, 2016 Indie Mavens Is soft-launching a game effective for an indie developer? Our Indie Mavens weigh in
October 6, 2016 Indian Mavens Is localising games for India a smart move? Indian Mavens discuss Flixy Games' strategy
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
October 3, 2016 Most Read What mobile developers think of Defold, the indie developer's guide to UA and Ubisoft acquires Ketchapp The hottest articles of last week
September 30, 2016 Iap Inspector How does Animation Throwdown: The Quest for Cards monetise? IAPs from the players' perspective
September 27, 2016 Philanthropic, Or Just For Profit? What do mobile developers think of King's game engine Defold? Mobile Mavens debate the engine and its motivations
September 26, 2016 The Saga Concludes From paperbacks to touchscreens: the making of Sorcery! Creative Director Jon Ingold reflects on the four-part epic
September 26, 2016 Most Read Roadhouse Interactive closes, King on why it's offering the DeFold game engine for free and Supercell's Ilkka Paananen on company culture The hottest articles of last week
September 23, 2016 Fame Land Hall of Fame: Delving into the mind of Badland developer Johannes Vuorinen Making it big in premium
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 19, 2016 Most Read Reigns achieves 600,000 downloads, Peter Vesterbacka joins Lightneer, and why you should get into Hong Kong The hottest articles of last week
September 16, 2016 Indian Mavens Does iPhone 7's high price seal its doom in India? Indian Mavens discuss the $900 phone
September 15, 2016 Super Mavens Run What impact will Super Mario Run have on mobile indie game developers? Our Indie Mavens weigh in
September 15, 2016 Vr Mavens How do virtual reality's unique challenges affect how developers make and support games? The VR Mavens discuss