December 7, 2015 Most Read Dawn of Titans' D30 retention, tips to optimise soft launch, and Kabam cans MARVEL United Last week's hottest articles
December 4, 2015 Promiscuous Gamer In which Promiscuous Gamer swaps iPad for Nexus 9, goes on a date, and starts a YouTube channel This guy will play anything if it's free
December 3, 2015 Iap Inspector Fighting with menus: the monetisation of Mobile Strike IAPs from the players' perspective
December 2, 2015 Smart Brains Danger at every turn: the making of The Walking Dead: No Man's Land Sulka Haro on shuffling towards success
December 1, 2015 Long-term Players Is a 200 basis point increase for Dawn of Titans' 30-day retention significant? Monetizer Mavens get numerate
December 1, 2015 Mobile Cadence Why games-as-a-service not Fallout 4 has been key to Fallout Shelter's ongoing grossing success Content not consoles
November 30, 2015 Promiscuous Gamer The Promiscuous Gamer enters a Galaxy of Heroes and is advised by Sly Stallone how to be a real man This guy will play anything if it's free
November 30, 2015 Most Read Premium games are dead, Nordeus is hiring, and great Scott, Wooga is working on a Futurama game The hottest articles of last week
November 27, 2015 Bigger Isn't Always Better Indie Mavens on the opportunities of making lots of small games Can you be true to yourself while still turning a profit?
November 24, 2015 Iap Inspector Ad to play: the continuous harvesting cycle of Farm Away IAPs from the players' perspective
November 23, 2015 Promiscuous Gamer Neko Atsume and Hello Kitty melt the Promiscuous Gamer's heart This guy will play anything
November 23, 2015 Freedom To Create Unity makes the argument why you should move to an external game engine A report worth reading
November 23, 2015 Most Read 1m Twitch viewers for Vainglory, 100 SDKs for your mobile game, and a top 20 launch for Mobile Strike The hottest articles of last week
November 20, 2015 Live On Air Indie Mavens discuss livestreaming as a marketing tool The next big thing
November 18, 2015 India Growing Up Indian Mavens reflect on their highlights from NGDC 2015 What happened in Pune
November 16, 2015 Best Launch Ever? How Machine Zone's Mobile Strike launched bigger, better and more globally than Game of War Factory for success
November 16, 2015 Most Read Myths about mobile ads, trouble in Minions Paradise, and VR's long, long runway The hottest articles from last week
November 13, 2015 Promiscuous Gamer The Promiscuous Gamer returns, and he's infatuated with Farm Away This guy will play anything if it's free
November 12, 2015 Whole New Ball Game Why Nordeus' new London studio is pushing high fidelity art, not sports Aman Ghei is kicking around something new
November 11, 2015 Cart And Horse What's the correct order of Acquisition, Retention and Monetization for F2P games? Monetizer Mavens shuffle the pack
November 10, 2015 India On The Rise 3 things we learned at India's NASSCOM Game Developer's Conference 2015 Nothing but progress
November 9, 2015 Not A Top Banana Wrong genre, bad timing: The top grossing performance of Minions Paradise Yes, we have no bananas
November 9, 2015 Most Read Pre-registration is coming west, Reforged is hiring, and why Activision Blizzard didn't buy Zynga, Glu or Kabam The hottest articles of the past week
November 6, 2015 Troubleshooters Indie Mavens discuss the difficulties of supporting iOS games A Sisyphean task
November 4, 2015 Iap Inspector Generous to a fault: the monetisation of COLOPL Rune Story IAPs from the players' perspective
November 3, 2015 Robots With Feeling Working in tandem: the making of Dawn of Steel How Superweapon and flaregames shook up mobile strategy
November 2, 2015 Most Read Awesome Dashboard charts, Japanese celebrity endorsements, and the most interesting games for Apple TV The five hottest stories
October 26, 2015 Iap Inspector Risen again: the monetisation of The Walking Dead: No Man's Land IAPs from the players' persepctive
October 23, 2015 Sharing Does the Vivendi-proposed Gameloft-Ubisoft merger make sense? Our Mavens talk triple French
October 22, 2015 Iap Inspector Doubloon shortage: The monetisation of Minions Paradise IAPs from the players' perspective
October 21, 2015 Number Crunching Ranking King, Zynga, EA, Gameloft and Glu in terms of their revenue and player reach Graphing success and failure
October 20, 2015 Finding The Sweet Spot From F2P to premium and back again: the making of Storm Casters Ultra Creative Director Nick Coombes discusses the four phases of development
October 19, 2015 Licence Powered Is The Walking Dead: No Man's Land shooting up the grossing charts? Tracking Next Games' hot TV licence
October 19, 2015 Most Read Uprising is down, Vivendi's making moves, and three things F2P devs need to do with deep data Top five stories
October 13, 2015 Putting The Pieces Together Howdunnit: The making of Her Story Sam Barlow talks inspiration
October 13, 2015 A Soft Launch Where's the Up gone from Star Wars: Uprising's grossing performance? Tracking top grossing game performance
October 12, 2015 Most Read Tilting Point's hiring, Kabam's using dynamic IAP pricing, and soft launches aren't just about Canada Hot 5 stories
October 8, 2015 Respun A second wind: the monetisation of Storm Casters Ultra IAPs from the players' perspective
October 8, 2015 Different Strokes Discussing Kabam's use of dynamic IAP pricing in Star Wars: Uprising Monetizer Mavens are nothing if not dynamic
October 7, 2015 Maturing? Can Subway Surfers' 1 billion downloads ever be repeated? Mobile Mavens celebrate success
October 5, 2015 Most Read Unite 2015 Boston learnings, Puzzle & Dragons gets first US TV ad, and Dawn of Steel analysed Five top stories
October 5, 2015 Smarter Box Are indie devs interested in supporting Apple TV? Indie Mavens debate Apple's new box
October 1, 2015 Iap Inspector Mech-ing changes: the monetisation of Dawn of Steel IAPs from the players' persepctive
September 29, 2015 Time To Get Paid A dollar for 8 hours of gameplay is tough math for developers Monetizer Mavens debate Amazon Underground
September 28, 2015 Give Me Freedom Is being paid for how long people play your game a good model for developers (or just Amazon)? Mobile Mavens debate Amazon Underground
September 28, 2015 Most Read Instagram's power, Star Wars Uprising analysed and Subway Surfers does a billion Five top stories